[libcamera-devel] [PATCH] cam: sdl: Use uint32_t in place of SDL_PixelFormatEnum

Laurent Pinchart laurent.pinchart at ideasonboard.com
Thu Jul 14 21:47:15 CEST 2022


Hi Jacopo,

Thank you for the patch.

On Thu, Jul 14, 2022 at 08:24:23PM +0200, Jacopo Mondi via libcamera-devel wrote:
> The SDL_PixelFormatEnum type has been introduced in libsdl by
> 1a4c0d4e17e6 ("Fixed bug 4377 - SDL_PIXELFORMAT enum is anonymous, which
> prevents its use in a templated function") which is only available after
> release 2.0.10 of the library.
> 
> Debian 10 ships libsdl at version 2.0.9 and building cam with sdl
> support there fails with error:
> ./src/cam/sdl_texture.h:27:8: error: ‘SDL_PixelFormatEnum’ does not name
> a type; did you mean ‘SDL_PixelFormat’?
> 
> Fix that by using the base type uint32_t in place of
> SDL_PixelFormatEnum.
> 
> Reported-by: https://buildbot.libcamera.org/#/builders/6/builds/355
> Fixes: 11554a259f4e ("cam: sdl_sink: Add SDL sink with initial YUYV support")
> Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
> ---
>  src/cam/sdl_texture.cpp | 2 +-
>  src/cam/sdl_texture.h   | 4 ++--
>  2 files changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/src/cam/sdl_texture.cpp b/src/cam/sdl_texture.cpp
> index 2ca2add2f00c..02a8ff28b669 100644
> --- a/src/cam/sdl_texture.cpp
> +++ b/src/cam/sdl_texture.cpp
> @@ -9,7 +9,7 @@
> 
>  #include <iostream>
> 
> -SDLTexture::SDLTexture(const SDL_Rect &rect, SDL_PixelFormatEnum pixelFormat,
> +SDLTexture::SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat,
>  		       const int pitch)
>  	: ptr_(nullptr), rect_(rect), pixelFormat_(pixelFormat), pitch_(pitch)
>  {
> diff --git a/src/cam/sdl_texture.h b/src/cam/sdl_texture.h
> index 9097479846f7..2275b4e605d9 100644
> --- a/src/cam/sdl_texture.h
> +++ b/src/cam/sdl_texture.h
> @@ -14,7 +14,7 @@
>  class SDLTexture
>  {
>  public:
> -	SDLTexture(const SDL_Rect &rect, SDL_PixelFormatEnum pixelFormat,
> +	SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat,
>  		   const int pitch);

You could now wrap the line.

Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>

>  	virtual ~SDLTexture();
>  	int create(SDL_Renderer *renderer);
> @@ -24,6 +24,6 @@ public:
>  protected:
>  	SDL_Texture *ptr_;
>  	const SDL_Rect rect_;
> -	const SDL_PixelFormatEnum pixelFormat_;
> +	const uint32_t pixelFormat_;
>  	const int pitch_;
>  };

-- 
Regards,

Laurent Pinchart


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