[libcamera-devel] [PATCH v1 1/4] ipa: ipu3: Separate out frame context queue as a distinct class

Jacopo Mondi jacopo at jmondi.org
Thu Jun 9 17:23:28 CEST 2022


Hi Umang,

On Thu, Jun 09, 2022 at 11:13:01AM +0200, Umang Jain wrote:
> Hi Jacopo
>
> On 6/8/22 14:04, Jacopo Mondi wrote:
> > Hi Umang,
> >
> > On Fri, Jun 03, 2022 at 03:22:56PM +0200, Umang Jain via libcamera-devel wrote:
> > > There are cases where we need more checks and balance to be carried out
> > > by the frame context queue class. For that, separate it out as a
> > > distinct class on which we can build upon.
> > >
> > > For now, a minimialistic implementation is provided with .get(frame)
> > > helper which returns a IPAFrameContext pointer for the required frame.
> > > Going ahead more such helpers can be provided to access/modify the
> > > frame context queue.
> > >
> > > Signed-off-by: Umang Jain <umang.jain at ideasonboard.com>
> > > Reviewed-by: Paul Elder <paul.elder at ideasonboard.com>
> > > Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois at ideasonboard.com>
> > > ---
> > >   src/ipa/ipu3/ipa_context.cpp | 57 ++++++++++++++++++++++++++++++++++--
> > >   src/ipa/ipu3/ipa_context.h   | 11 ++++++-
> > >   src/ipa/ipu3/ipu3.cpp        | 18 ++++++------
> > >   3 files changed, 74 insertions(+), 12 deletions(-)
> > >
> > > diff --git a/src/ipa/ipu3/ipa_context.cpp b/src/ipa/ipu3/ipa_context.cpp
> > > index 13cdb835..9f95a61c 100644
> > > --- a/src/ipa/ipu3/ipa_context.cpp
> > > +++ b/src/ipa/ipu3/ipa_context.cpp
> > > @@ -7,12 +7,18 @@
> > >
> > >   #include "ipa_context.h"
> > >
> > > +#include <libcamera/base/log.h>
> > > +
> > >   /**
> > >    * \file ipa_context.h
> > >    * \brief Context and state information shared between the algorithms
> > >    */
> > >
> > > -namespace libcamera::ipa::ipu3 {
> > > +namespace libcamera {
> > > +
> > > +LOG_DECLARE_CATEGORY(IPAIPU3)
> > > +
> > > +namespace ipa::ipu3 {
> > >
> > >   /**
> > >    * \struct IPASessionConfiguration
> > > @@ -211,4 +217,51 @@ IPAFrameContext::IPAFrameContext(uint32_t id, const ControlList &reqControls)
> > >    * \brief Analogue gain multiplier
> > >    */
> > >
> > > -} /* namespace libcamera::ipa::ipu3 */
> > > +/**
> > > + * \class FCQueue
> > > + * \brief A FIFO circular queue holding IPAFrameContext(s)
> > > + *
> > > + * FCQueue holds all the IPAFrameContext(s) related to frames required
> > > + * to be processed by the IPA at a given point.
> > > + */
> > > +
> > > +/**
> > > + * \brief FCQueue constructor
> > > + */
> > > +FCQueue::FCQueue()
> > > +{
> > > +	clear();
> > > +}
> > > +
> > > +/**
> > > + * \brief Retrieve the IPAFrameContext for the frame
> > > + * \param[in] frame Frame number for which the IPAFrameContext needs to
> > > + * retrieved
> > > + *
> > > + * \return Pointer to the IPAFrameContext
> > > + */
> > > +IPAFrameContext *FCQueue::get(uint32_t frame)
> > > +{
> > > +	IPAFrameContext &frameContext = this->at(frame % kMaxFrameContexts);
> > > +
> > > +	if (frame != frameContext.frame) {
> > > +		LOG(IPAIPU3, Warning)
> > > +			<< "Got wrong frame context for frame" << frame
> > > +			<< " or frame context doesn't exist yet";
> > > +	}
> > > +
> > > +	return &frameContext;
> > > +}
> > > +
> > > +/**
> > > + * \brief Clear the FCQueue by resetting all the entries in the ring-buffer
> > > + */
> > > +void FCQueue::clear()
> > > +{
> > > +	IPAFrameContext initFrameContext;
> > > +	this->fill(initFrameContext);
> > > +}
> > > +
> > > +} /* namespace ipa::ipu3 */
> > > +
> > > +} /* namespace libcamera */
> > > diff --git a/src/ipa/ipu3/ipa_context.h b/src/ipa/ipu3/ipa_context.h
> > > index 42e11141..56d281f6 100644
> > > --- a/src/ipa/ipu3/ipa_context.h
> > > +++ b/src/ipa/ipu3/ipa_context.h
> > > @@ -89,11 +89,20 @@ struct IPAFrameContext {
> > >   	ControlList frameControls;
> > >   };
> > >
> > > +class FCQueue : public std::array<IPAFrameContext, kMaxFrameContexts>
> > This will expose the full std::array<> interface.
> > I wonder if this should not rather inherit std::array<> as private and
> > selectively expose only certain functions. That's what ControlInfoMap
> > does, as an example.
>
>
> Ah correct, I don't want to expose the entire std::array<> interface.
>
> If you have seen I disable the [] operator in 2/3 but still .at() is
> exposed.
> So better to inherit it as private. I'll checkout ControlInfoMap.
>
> >
> > Then the next question is if we want to have a circular buffer class
> > in libcamera and make
> >
> > class FCQueue : public libcamera::CircualBuffer<IPAFrameContext, kMaxFrameContexts>
> > {
> >
> > }
>
>
> Feels a bit early, as I have mentioned before. The design discussion is
> still
> underway it seems (thanks to your reviews), which I assumed was solidified
> already (my mistake probably)

Sorry, I didn't want to question already agreed design decision, but
looks like 2/4 needs some rework anyway, and there might be ways to
make the implementation more robust

>
> Now if it seems they aren't, putting something generic in libcamera core for
> this purpose - doesn't seem to be a good idea to me because we will probably
> end up customizing the "generic" CircularBuffer to suit the needs of IPA -
> which
> will be living in libcamera-core. I probably resist doing it *for now*,
> until we have
> a clear idea of the design needs (and putting a design where other IPAs can
> use it
> hopefully).

I was thinking mostly about DelayedControls that currently implements
a circular array too, but I agree more users might help solidify the
design

>
> I get the temptation to do it generically, but I suppose the priority at the
> moment
> is get build a support layer for 'per-frame' controls. Get it working on one
> platform,
> then pull out the parts to make it generic - without regressing PFC. Does
> this sound
> good?

Yes, let's clarify 2/4 and get this one done!

Thanks
   j

>
> >
> > > +{
> > > +public:
> > > +	FCQueue();
> > > +
> > > +	void clear();
> > > +	IPAFrameContext *get(uint32_t frame);
> > > +};
> > > +
> > >   struct IPAContext {
> > >   	IPASessionConfiguration configuration;
> > >   	IPAActiveState activeState;
> > >
> > > -	std::array<IPAFrameContext, kMaxFrameContexts> frameContexts;
> > > +	FCQueue frameContexts;
> > >   };
> > >
> > >   } /* namespace ipa::ipu3 */
> > > diff --git a/src/ipa/ipu3/ipu3.cpp b/src/ipa/ipu3/ipu3.cpp
> > > index 2f6bb672..0843d882 100644
> > > --- a/src/ipa/ipu3/ipu3.cpp
> > > +++ b/src/ipa/ipu3/ipu3.cpp
> > > @@ -456,8 +456,8 @@ int IPAIPU3::configure(const IPAConfigInfo &configInfo,
> > >
> > >   	/* Clean IPAActiveState at each reconfiguration. */
> > >   	context_.activeState = {};
> > > -	IPAFrameContext initFrameContext;
> > > -	context_.frameContexts.fill(initFrameContext);
> > > +	context_.frameContexts.clear();
> > > +
> > Unecessary empty line
> >
> > >   	if (!validateSensorControls()) {
> > >   		LOG(IPAIPU3, Error) << "Sensor control validation failed.";
> > > @@ -569,20 +569,20 @@ void IPAIPU3::processStatsBuffer(const uint32_t frame,
> > >   	const ipu3_uapi_stats_3a *stats =
> > >   		reinterpret_cast<ipu3_uapi_stats_3a *>(mem.data());
> > >
> > > -	IPAFrameContext &frameContext = context_.frameContexts[frame % kMaxFrameContexts];
> > > +	IPAFrameContext *frameContext = context_.frameContexts.get(frame);
> > >
> > > -	if (frameContext.frame != frame)
> > > +	if (frameContext->frame != frame)
> > >   		LOG(IPAIPU3, Warning) << "Frame " << frame << " does not match its frame context";
> > >
> > > -	frameContext.sensor.exposure = sensorControls.get(V4L2_CID_EXPOSURE).get<int32_t>();
> > > -	frameContext.sensor.gain = camHelper_->gain(sensorControls.get(V4L2_CID_ANALOGUE_GAIN).get<int32_t>());
> > > +	frameContext->sensor.exposure = sensorControls.get(V4L2_CID_EXPOSURE).get<int32_t>();
> > > +	frameContext->sensor.gain = camHelper_->gain(sensorControls.get(V4L2_CID_ANALOGUE_GAIN).get<int32_t>());
> > >
> > >   	double lineDuration = context_.configuration.sensor.lineDuration.get<std::micro>();
> > >   	int32_t vBlank = context_.configuration.sensor.defVBlank;
> > >   	ControlList ctrls(controls::controls);
> > >
> > >   	for (auto const &algo : algorithms_)
> > > -		algo->process(context_, &frameContext, stats);
> > > +		algo->process(context_, frameContext, stats);
> > >
> > >   	setControls(frame);
> > >
> > > @@ -590,11 +590,11 @@ void IPAIPU3::processStatsBuffer(const uint32_t frame,
> > >   	int64_t frameDuration = (vBlank + sensorInfo_.outputSize.height) * lineDuration;
> > >   	ctrls.set(controls::FrameDuration, frameDuration);
> > >
> > > -	ctrls.set(controls::AnalogueGain, frameContext.sensor.gain);
> > > +	ctrls.set(controls::AnalogueGain, frameContext->sensor.gain);
> > >
> > >   	ctrls.set(controls::ColourTemperature, context_.activeState.awb.temperatureK);
> > >
> > > -	ctrls.set(controls::ExposureTime, frameContext.sensor.exposure * lineDuration);
> > > +	ctrls.set(controls::ExposureTime, frameContext->sensor.exposure * lineDuration);
> > >
> > >   	/*
> > >   	 * \todo The Metadata provides a path to getting extended data
> > > --
> > > 2.31.1
> > >


More information about the libcamera-devel mailing list