[libcamera-devel] [PATCH 3/3] Documentation: Update the "Start an event loop" section
Daniel Semkowicz
dse at thaumatec.com
Wed Jun 15 18:26:01 CEST 2022
Event loop was moved to be a part of CameraManager, so it is no longer
a user responsibility to control the event dispatching.
---
.../guides/application-developer.rst | 20 ++++++++++---------
1 file changed, 11 insertions(+), 9 deletions(-)
diff --git a/Documentation/guides/application-developer.rst b/Documentation/guides/application-developer.rst
index 00bafb10..97c032a5 100644
--- a/Documentation/guides/application-developer.rst
+++ b/Documentation/guides/application-developer.rst
@@ -27,10 +27,12 @@ defined names and types without the need of prefixing them.
#include <iomanip>
#include <iostream>
#include <memory>
+ #include <thread>
#include <libcamera/libcamera.h>
using namespace libcamera;
+ using namespace std::chrono_literals;
int main()
{
@@ -506,7 +508,7 @@ and queue all the previously created requests.
for (std::unique_ptr<Request> &request : requests)
camera->queueRequest(request.get());
-Start an event loop
+Event loop
~~~~~~~~~~~~~~~~~~~
The libcamera library needs an event loop to monitor and dispatch events
@@ -524,17 +526,17 @@ a notifier it is monitoring, it emits the notifier's
notifiers' signals and emit application visible events, such as the
``Camera::bufferReady`` and ``Camera::requestCompleted`` signals.
-The code below retrieves a reference to the system-wide event dispatcher and for
-the a fixed duration of 3 seconds, processes all the events detected in the
-system.
+Event loop is handled internally by ``CameraManager`` instance in a separate
+thread. ``CameraManager::start()`` creates a new thread and starts the event
+loop processing.
+
+As the ``CameraManager`` was already started in our example, we need to prevent
+the immediate termination of the application. The code below pauses the main
+thread for 3 seconds, so that the event loop thread can process the requests.
.. code:: cpp
- EventDispatcher *dispatcher = cm->eventDispatcher();
- Timer timer;
- timer.start(3000);
- while (timer.isRunning())
- dispatcher->processEvents();
+ std::this_thread::sleep_for(3000ms);
Clean up and stop the application
---------------------------------
--
2.34.1
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