[libcamera-devel] [PATCH v3 3/5] media: entity: Add link_type_name() helper

Jean-Michel Hautbois jeanmichel.hautbois at gmail.com
Wed Mar 9 16:44:00 CET 2022


Hi !

Thanks for the patch !

On 02/03/2022 23:03, Daniel Scally wrote:
> Now we have three types of media link, printing the right name during
> debug output is slightly more complicated. Add a helper function to
> make it easier.
> 
> Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> Signed-off-by: Daniel Scally <djrscally at gmail.com>

Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois at ideasonboard.com>

> ---
> 
> Changes since v2:
> 
> 	- None
> 
> Changes since v1:
> 
> 	- renamed function to link_type_name() (Laurent)
> 
> Changes since the rfc:
> 
> 	- new patch
> 
>   drivers/media/mc/mc-entity.c | 18 +++++++++++++++---
>   1 file changed, 15 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/media/mc/mc-entity.c b/drivers/media/mc/mc-entity.c
> index d0563ee4b28b..1a7d0a4fb9e8 100644
> --- a/drivers/media/mc/mc-entity.c
> +++ b/drivers/media/mc/mc-entity.c
> @@ -44,6 +44,20 @@ static inline const char *intf_type(struct media_interface *intf)
>   	}
>   };
>   
> +static inline const char *link_type_name(struct media_link *link)
> +{
> +	switch (link->flags & MEDIA_LNK_FL_LINK_TYPE) {
> +	case MEDIA_LNK_FL_DATA_LINK:
> +		return "data";
> +	case MEDIA_LNK_FL_INTERFACE_LINK:
> +		return "interface";
> +	case MEDIA_LNK_FL_ANCILLARY_LINK:
> +		return "ancillary";
> +	default:
> +		return "unknown";
> +	}
> +}
> +
>   __must_check int __media_entity_enum_init(struct media_entity_enum *ent_enum,
>   					  int idx_max)
>   {
> @@ -89,9 +103,7 @@ static void dev_dbg_obj(const char *event_name,  struct media_gobj *gobj)
>   
>   		dev_dbg(gobj->mdev->dev,
>   			"%s id %u: %s link id %u ==> id %u\n",
> -			event_name, media_id(gobj),
> -			media_type(link->gobj0) == MEDIA_GRAPH_PAD ?
> -				"data" : "interface",
> +			event_name, media_id(gobj), link_type_name(link),
>   			media_id(link->gobj0),
>   			media_id(link->gobj1));
>   		break;



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