[libcamera-devel] [PATCH v4] cam: sdl_sink: Add SDL sink
Eric Curtin
ecurtin at redhat.com
Tue Mar 29 18:45:57 CEST 2022
On Tue, 29 Mar 2022 at 16:10, Laurent Pinchart
<laurent.pinchart at ideasonboard.com> wrote:
>
> Hi Eric,
>
> Thank you for the patch.
>
> On Tue, Mar 29, 2022 at 12:17:25PM +0100, Eric Curtin via libcamera-devel wrote:
> > This adds more portability to existing cam sinks. You can pass a
> > YUYV camera buffer for example and SDL will handle the pixel buffer
> > conversion, although SDL does not support decompression for pixelformats
> > like MJPEG. This allows cam reference implementation to display images
> > on VMs, Mac M1, Raspberry Pi, etc. This also enables cam reference
> > implementation, to run as a desktop application in wayland or x11.
> > SDL also has support for Android and ChromeOS which I have not tested.
> > Also tested on simpledrm raspberry pi 4 framebuffer successfully where
> > existing kms sink did not work. Can also be used as kmsdrm sink.
> >
> > Signed-off-by: Eric Curtin <ecurtin at redhat.com>
> > ---
> > Changes in v2:
> > - Remove hardcoded pixel format from SDL_CreateTexture call
> >
> > Changes in v3:
> > - Drop blank line
> > - The contents of the if..endif are indented
> > - Split configure function into start and configure
> > - Add SDL_DestroyRenderer
> > - Remove assign and test in the same statement
> >
> > Changes in v4:
> > - Add processSDLEvents as a timed event in the evloop
> > ---
> > src/cam/camera_session.cpp | 8 +++
> > src/cam/event_loop.cpp | 10 ++-
> > src/cam/event_loop.h | 1 +
> > src/cam/main.cpp | 5 ++
> > src/cam/main.h | 1 +
> > src/cam/meson.build | 10 +++
> > src/cam/sdl_sink.cpp | 142 +++++++++++++++++++++++++++++++++++++
> > src/cam/sdl_sink.h | 42 +++++++++++
> > 8 files changed, 218 insertions(+), 1 deletion(-)
> > create mode 100644 src/cam/sdl_sink.cpp
> > create mode 100644 src/cam/sdl_sink.h
> >
> > diff --git a/src/cam/camera_session.cpp b/src/cam/camera_session.cpp
> > index 0428b538..30162dbd 100644
> > --- a/src/cam/camera_session.cpp
> > +++ b/src/cam/camera_session.cpp
> > @@ -19,6 +19,9 @@
> > #ifdef HAVE_KMS
> > #include "kms_sink.h"
> > #endif
> > +#ifdef HAVE_SDL
> > +#include "sdl_sink.h"
> > +#endif
> > #include "main.h"
> > #include "stream_options.h"
> >
> > @@ -187,6 +190,11 @@ int CameraSession::start()
> > sink_ = std::make_unique<KMSSink>(options_[OptDisplay].toString());
> > #endif
> >
> > +#ifdef HAVE_SDL
> > + if (options_.isSet(OptSDL))
> > + sink_ = std::make_unique<SDLSink>();
> > +#endif
> > +
> > if (options_.isSet(OptFile)) {
> > if (!options_[OptFile].toString().empty())
> > sink_ = std::make_unique<FileSink>(streamNames_,
> > diff --git a/src/cam/event_loop.cpp b/src/cam/event_loop.cpp
> > index e25784c0..41339d4e 100644
> > --- a/src/cam/event_loop.cpp
> > +++ b/src/cam/event_loop.cpp
> > @@ -75,7 +75,15 @@ void EventLoop::addEvent(int fd, EventType type,
> > return;
> > }
> >
> > - int ret = event_add(event->event_, nullptr);
> > + struct timeval *tp = nullptr;
> > + struct timeval tv;
> > + if (events == EV_PERSIST) {
> > + tp = &tv;
> > + tv.tv_sec = 0;
> > + tv.tv_usec = 10000; /* every 10 ms */
> > + }
>
> Could you please split the change to the event loop to a separate patch,
> with an explanation of what it does in the commit message ? This isn't
> trivial to understand.
Ok.
>
> > +
> > + int ret = event_add(event->event_, tp);
> > if (ret < 0) {
> > std::cerr << "Failed to add event for fd " << fd << std::endl;
> > return;
> > diff --git a/src/cam/event_loop.h b/src/cam/event_loop.h
> > index a4613eb2..8fd9bd20 100644
> > --- a/src/cam/event_loop.h
> > +++ b/src/cam/event_loop.h
> > @@ -20,6 +20,7 @@ class EventLoop
> > {
> > public:
> > enum EventType {
> > + Default = 0, /* the event can be triggered only by a timeout or by manual activation */
> > Read = 1,
> > Write = 2,
> > };
> > diff --git a/src/cam/main.cpp b/src/cam/main.cpp
> > index c7f664b9..1d62a64a 100644
> > --- a/src/cam/main.cpp
> > +++ b/src/cam/main.cpp
> > @@ -137,6 +137,11 @@ int CamApp::parseOptions(int argc, char *argv[])
> > "Display viewfinder through DRM/KMS on specified connector",
> > "display", ArgumentOptional, "connector", false,
> > OptCamera);
> > +#endif
> > +#ifdef HAVE_SDL
> > + parser.addOption(OptSDL, OptionNone,
> > + "Display viewfinder through SDL",
> > + "sdl", ArgumentNone, "", false, OptCamera);
> > #endif
> > parser.addOption(OptFile, OptionString,
> > "Write captured frames to disk\n"
> > diff --git a/src/cam/main.h b/src/cam/main.h
> > index 62f7bbc9..a64f95a0 100644
> > --- a/src/cam/main.h
> > +++ b/src/cam/main.h
> > @@ -11,6 +11,7 @@ enum {
> > OptCamera = 'c',
> > OptCapture = 'C',
> > OptDisplay = 'D',
> > + OptSDL = 'S',
>
> Let's keep the options sorted.
Ok.
>
> > OptFile = 'F',
> > OptHelp = 'h',
> > OptInfo = 'I',
> > diff --git a/src/cam/meson.build b/src/cam/meson.build
> > index e8e2ae57..bd536c5b 100644
> > --- a/src/cam/meson.build
> > +++ b/src/cam/meson.build
> > @@ -32,11 +32,21 @@ cam_sources += files([
> > ])
> > endif
> >
> > +libsdl2 = dependency('SDL2', required : false)
> > +
> > +if libsdl2.found()
> > + cam_cpp_args += [ '-DHAVE_SDL' ]
>
> No space within the [ ].
Ok.
>
> > + cam_sources += files([
> > + 'sdl_sink.cpp'
> > + ])
> > +endif
> > +
> > cam = executable('cam', cam_sources,
> > dependencies : [
> > libatomic,
> > libcamera_public,
> > libdrm,
> > + libsdl2,
> > libevent,
> > ],
> > cpp_args : cam_cpp_args,
> > diff --git a/src/cam/sdl_sink.cpp b/src/cam/sdl_sink.cpp
> > new file mode 100644
> > index 00000000..6c6e37d0
> > --- /dev/null
> > +++ b/src/cam/sdl_sink.cpp
> > @@ -0,0 +1,142 @@
> > +/* SPDX-License-Identifier: GPL-2.0-or-later */
> > +/*
> > + * sdl_sink.cpp - SDL Sink
> > + */
> > +
> > +#include "sdl_sink.h"
> > +
> > +#include <assert.h>
> > +#include <fcntl.h>
> > +#include <iomanip>
> > +#include <iostream>
> > +#include <signal.h>
> > +#include <sstream>
> > +#include <string.h>
> > +#include <unistd.h>
> > +
> > +#include <libcamera/camera.h>
> > +#include <libcamera/formats.h>
> > +
> > +#include "event_loop.h"
> > +#include "image.h"
> > +
> > +using namespace libcamera;
> > +
> > +SDLSink::SDLSink()
> > + : sdlRenderer_(0)
>
> It's a pointer, should be initialized to nullptr, not 0.
Ok.
>
> > +{
> > + memset(&sdlRect_, 0, sizeof(sdlRect_));
>
> This could be initialized with
>
> sdlRect_({})
>
> in the constructor member initializers list.
Ok.
>
> > +}
> > +
> > +SDLSink::~SDLSink()
> > +{
> > + if (sdlRenderer_)
> > + SDL_DestroyRenderer(sdlRenderer_);
> > + SDL_Quit();
>
> Shouldn't the cleanup go to stop(), now that you have the initialization
> in start() ?
Yes thanks for spotting.
>
> No need for any cleanup on sdlScreen_ and sdlTexture_ ?
No need.
>
> > +}
> > +
> > +int SDLSink::configure(const libcamera::CameraConfiguration &cfg)
> > +{
> > + int ret = FrameSink::configure(cfg);
> > + if (ret < 0)
> > + return ret;
> > +
> > + const libcamera::StreamConfiguration &sCfg = cfg.at(0);
> > + pf = (SDL_PixelFormatEnum)sCfg.pixelFormat.fourcc();
> > + if (pf == SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', 'V')) {
> > + pf = SDL_PIXELFORMAT_YUY2;
> > + } else if (int ne = strcmp(SDL_GetPixelFormatName(pf), "SDL_PIXELFORMAT_UNKNOWN"); !ne) {
>
> No variable declaration in an if () statement.
Ok.
>
> > + std::cerr << "SDL_GetPixelFormatName error - exiting: SDL_PIXELFORMAT_UNKNOWN, no " << sCfg.pixelFormat.toString() << " support\n";
>
> Those two lines are too long.
Ok.
>
> Replace \n with std::endl
>
> > + return -EINVAL;
> > + }
>
> I don't think this is right. SDL pixel formats don't map directly to the
> 4CC values used by libcamera. You need a translation table.
I can start one, I won't be able to test it much as I don't have the
hardware to do that but I can start.
>
> > +
> > + sdlRect_.w = sCfg.size.width;
> > + sdlRect_.h = sCfg.size.height;
> > +
> > + return 0;
> > +}
> > +
> > +int SDLSink::start()
> > +{
> > + int ret = SDL_Init(SDL_INIT_VIDEO);
> > + if (ret) {
> > + std::cerr << "SDL_Init error - exiting: " << SDL_GetError() << std::endl;
>
> std::cerr << "Failed to initialize SDL: " << SDL_GetError()
> << std::endl;
>
> and similarly below.
Ok
>
> > + return ret;
> > + }
> > +
> > + sdlScreen_ = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
> > + SDL_WINDOWPOS_UNDEFINED, sdlRect_.w,
> > + sdlRect_.h, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
> > + if (!sdlScreen_) {
> > + std::cerr << "SDL_CreateWindow error - exiting: " << SDL_GetError() << std::endl;
> > + return -EINVAL;
> > + }
> > +
> > + sdlRenderer_ = SDL_CreateRenderer(
> > + sdlScreen_, -1, 0);
> > + if (!sdlRenderer_) {
> > + std::cerr << "SDL_CreateRenderer error - exiting: " << SDL_GetError() << std::endl;
> > + return -EINVAL;
> > + }
> > +
> > + SDL_RenderSetLogicalSize(sdlRenderer_, sdlRect_.w,
> > + sdlRect_.h);
> > +
> > + sdlTexture_ =
> > + SDL_CreateTexture(sdlRenderer_, pf,
> > + SDL_TEXTUREACCESS_STREAMING, sdlRect_.w,
> > + sdlRect_.h);
> > + EventLoop::instance()->addEvent(-1, EventLoop::Default,
> > + std::bind(&SDLSink::processSDLEvents, this));
> > +
> > + return 0;
> > +}
> > +
> > +void SDLSink::mapBuffer(FrameBuffer *buffer)
> > +{
> > + std::unique_ptr<Image> image =
> > + Image::fromFrameBuffer(buffer, Image::MapMode::ReadOnly);
> > + assert(image != nullptr);
> > +
> > + mappedBuffers_[buffer] = std::move(image);
> > +}
> > +
> > +bool SDLSink::processRequest(Request *request)
> > +{
> > + for (auto [stream, buffer] : request->buffers())
> > + writeBuffer(buffer);
>
> Will this really work properly if the request contains multiple buffers
> ?
I will write more code to solve this.
>
> > +
> > + return true;
> > +}
> > +
> > +/*
> > + * Process SDL events, required for things like window resize and quit button
> > + */
> > +void SDLSink::processSDLEvents()
> > +{
> > + for (SDL_Event e; SDL_PollEvent(&e);) {
> > + if (e.type == SDL_QUIT) { /* click close icon then quit */
> > + kill(getpid(), SIGINT);
>
> That's too harsh. Calling the exit() function of the event loop should
> be enough.
I'll try that, my first thought was to try and make it behave like
when you type Ctrl-C as much as possible, but yeah it's weird this
way, a process calling it's own signal handler.
>
> > + }
> > + }
> > +}
> > +
> > +void SDLSink::writeBuffer(FrameBuffer *buffer)
>
> This function doesn't "write" a buffer, it should be named differently.
renderBuffer maybe?
>
> > +{
> > + Image *image = mappedBuffers_[buffer].get();
> > +
> > + for (unsigned int i = 0; i < buffer->planes().size(); ++i) {
> > + const FrameMetadata::Plane &meta = buffer->metadata().planes()[i];
> > +
> > + Span<uint8_t> data = image->data(i);
> > + if (meta.bytesused > data.size())
> > + std::cerr << "payload size " << meta.bytesused
> > + << " larger than plane size " << data.size()
> > + << std::endl;
> > +
> > + SDL_UpdateTexture(sdlTexture_, &sdlRect_, data.data(), sdlRect_.w * 2);
>
> Is the last argument format-dependent ?
I'll check, lacking test hardware of course though, I only have UVC
YUYV cameras which isn't ideal.
>
> > + SDL_RenderClear(sdlRenderer_);
> > + SDL_RenderCopy(sdlRenderer_, sdlTexture_, NULL, NULL);
>
> s/NULL/nullptr/
Ok
>
> > + SDL_RenderPresent(sdlRenderer_);
> > + }
> > +}
> > diff --git a/src/cam/sdl_sink.h b/src/cam/sdl_sink.h
> > new file mode 100644
> > index 00000000..6f20e2d6
> > --- /dev/null
> > +++ b/src/cam/sdl_sink.h
> > @@ -0,0 +1,42 @@
> > +/* SPDX-License-Identifier: GPL-2.0-or-later */
> > +/*
> > + * sdl_sink.h - SDL Sink
> > + */
> > +
> > +#pragma once
> > +
> > +#include <map>
> > +#include <memory>
> > +#include <string>
> > +
> > +#include <libcamera/stream.h>
> > +
> > +#include <SDL2/SDL.h>
> > +
> > +#include "frame_sink.h"
> > +
> > +class Image;
> > +
> > +class SDLSink : public FrameSink
> > +{
> > +public:
> > + SDLSink();
> > + ~SDLSink();
> > +
> > + int configure(const libcamera::CameraConfiguration &cfg) override;
> > + int start() override;
> > + void mapBuffer(libcamera::FrameBuffer *buffer) override;
> > +
> > + bool processRequest(libcamera::Request *request) override;
> > +
> > +private:
> > + void writeBuffer(libcamera::FrameBuffer *buffer);
> > + void processSDLEvents();
> > +
> > + std::map<libcamera::FrameBuffer *, std::unique_ptr<Image>> mappedBuffers_;
>
> I'd add a blank line here.
Ok
>
> > + SDL_Window *sdlScreen_;
> > + SDL_Renderer *sdlRenderer_;
> > + SDL_Texture *sdlTexture_;
> > + SDL_Rect sdlRect_;
> > + SDL_PixelFormatEnum pf;
>
> s/pf/pixelFormat_/
Ok.
>
> > +};
>
> --
> Regards,
>
> Laurent Pinchart
>
More information about the libcamera-devel
mailing list