[libcamera-devel] [RFC PATCH] ipa: ipu3: Retain request controls in the IPA
paul.elder at ideasonboard.com
paul.elder at ideasonboard.com
Fri May 20 11:14:56 CEST 2022
On Thu, May 19, 2022 at 04:16:42PM +0200, Kieran Bingham via libcamera-devel wrote:
> To ensure consistency in processing control lists, an application does
> not have to continually set controls that were already set, but not
> expected to change.
>
> To ensure we keep that state, merge incoming request control lists with
> a stored ControlList that is owned by the IPA and store the state of
> that merged list to the per frame FrameContext so that algorithms know
> the full expected control state at that time.
>
> Signed-off-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
Oops, I forgot:
Reviewed-by: Paul Elder <paul.elder at ideasonboard.com>
I think this patch as-is is totally fine. Assuming merge() behaves
properly, this does exactly what we want. The "trigger" (though not
really trigger) controls for AE we can implement them
differently/separately/on top, so this patch is fine.
>
> ---
>
> RFC:
>
> 1)
>
> If ControlList.update() were implemented like .merge, but with
> overriding existing values, instead of leaving them then this could be
> simplified to :
>
> + retainedControls_.update(controls);
> + context_.frameContexts[frame % kMaxFrameContexts] = { frame, std::copy(retainedControls_) };
>
> Not yet sure if that's more efficient or if it doesn't make much
> difference.
>
> 2)
>
> This will not support triggered controls that are set once to
> 'fire'... Do we have / plan to have any of those?
>
> 3)
>
> Do we want to keep both a delta control list (the incoming controls) as
> well as the merged/retained list for full state so IPA's can know if
> something was changed?
>
> Signed-off-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
> ---
> src/ipa/ipu3/ipu3.cpp | 23 ++++++++++++++++++++++-
> 1 file changed, 22 insertions(+), 1 deletion(-)
>
> diff --git a/src/ipa/ipu3/ipu3.cpp b/src/ipa/ipu3/ipu3.cpp
> index 2f6bb672f7bb..89fc34f86e46 100644
> --- a/src/ipa/ipu3/ipu3.cpp
> +++ b/src/ipa/ipu3/ipu3.cpp
> @@ -176,6 +176,9 @@ private:
>
> /* Local parameter storage */
> struct IPAContext context_;
> +
> + /* Control retention to maintain mode states */
> + ControlList retainedControls_;
> };
>
> /**
> @@ -456,6 +459,8 @@ int IPAIPU3::configure(const IPAConfigInfo &configInfo,
>
> /* Clean IPAActiveState at each reconfiguration. */
> context_.activeState = {};
> + retainedControls_.clear();
> +
> IPAFrameContext initFrameContext;
> context_.frameContexts.fill(initFrameContext);
>
> @@ -617,8 +622,24 @@ void IPAIPU3::processStatsBuffer(const uint32_t frame,
> */
> void IPAIPU3::queueRequest(const uint32_t frame, const ControlList &controls)
> {
> + /*
> + * Controls are retained, to ensure any mode updates are persistant.
> + * We merge them into our class control storage before assigning to
> + * the frame context.
> + *
> + * \todo This will not support trigger controls and may need rework if
> + * we add any to prevent continually retriggering.
> + *
> + * \todo We may wish to store both the full merged control list, as well
> + * as the delta (\a controls) to facilitate algorithms identifying
> + * when things have changed.
> + */
> + ControlList mergeControls = controls;
> + mergeControls.merge(retainedControls_);
> + retainedControls_ = mergeControls;
> +
> /* \todo Start processing for 'frame' based on 'controls'. */
> - context_.frameContexts[frame % kMaxFrameContexts] = { frame, controls };
> + context_.frameContexts[frame % kMaxFrameContexts] = { frame, std::move(mergeControls) };
> }
>
> /**
> --
> 2.25.1
>
More information about the libcamera-devel
mailing list