[libcamera-devel] [PATCH 3/3] qcam: viewfinder_gl: Take color space into account for YUV rendering

Umang Jain umang.jain at ideasonboard.com
Fri Sep 2 07:42:55 CEST 2022


Hi Laurent,

On 8/30/22 10:57 PM, Laurent Pinchart wrote:
> Hi Umang,
>
> On Tue, Aug 30, 2022 at 07:43:12PM +0530, Umang Jain wrote:
>> On 8/29/22 3:34 PM, Laurent Pinchart via libcamera-devel wrote:
>>> Update the YUV shaders and the viewfinder_gl to correctly take the
>>> Y'CbCr encoding and the quantization range into account when rendering
>>> YUV formats to RGB. Support for the primaries and transfer function will
>>> be added in a subsequent step.
>>>
>>> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
>> Patch looks good and straight forward for most parts, however few
>> specifics are still a bit unclear to me
>>
>>> ---
>>>    src/qcam/assets/shader/YUV_2_planes.frag | 27 ++++----
>>>    src/qcam/assets/shader/YUV_3_planes.frag | 23 ++++---
>>>    src/qcam/assets/shader/YUV_packed.frag   | 17 ++---
>>>    src/qcam/viewfinder_gl.cpp               | 79 +++++++++++++++++++++++-
>>>    src/qcam/viewfinder_gl.h                 |  2 +
>>>    5 files changed, 115 insertions(+), 33 deletions(-)
>>>
>>> diff --git a/src/qcam/assets/shader/YUV_2_planes.frag b/src/qcam/assets/shader/YUV_2_planes.frag
>>> index 254463c05cac..da8dbcc5f801 100644
>>> --- a/src/qcam/assets/shader/YUV_2_planes.frag
>>> +++ b/src/qcam/assets/shader/YUV_2_planes.frag
>>> @@ -13,27 +13,30 @@ varying vec2 textureOut;
>>>    uniform sampler2D tex_y;
>>>    uniform sampler2D tex_u;
>>>    
>>> +const mat3 yuv2rgb_matrix = mat3(
>>> +	YUV2RGB_MATRIX
>>> +);
>>> +
>>> +const vec3 yuv2rgb_offset = vec3(
>>> +	YUV2RGB_Y_OFFSET / 255.0, 128.0 / 255.0, 128.0 / 255.0
>> I understood the YUV2RGB_Y_OFFSET #define but don't understand where
>> other values come from (or why they exist :D)
> The quantization of the Cb and Cr values in all relevant color spaces
> (ITU-R BT.601, BT.709, BT.2020, ...) add an offset of 128 (for 8-bit
> values). For instance, in BT.709, we have
>
> D'Cb = INT[(224*E'Cb + 128)*2^(n-8)]
>
> where D'Cb is the Cb signal after quantization, E'Cb the Cb signal
> before quantization (in the [-0.5, 0.5] range), and n the number of
> bits). INT[] denotes rounding to the closest integer.
>
> The 224 multiplier creates a limited quantization range, following the
> above formula, -0.5 will be quantized to INT[224 * -0.5 + 128] = 16, and
> 0.5 to INT[224 * 0.5 + 128] = 240. The values are then stored as 8-bit
> unsigned integers in memory.
>
> For full range quantization, the same applies, with a multiplier equal
> to 255 instead of 224. [-0.5, 0.5] is thus mapped to [0, 255].
>
> We need to apply the reverse quantization on D'Y, D'Cb and D'Cr in order
> to get the original E'Y, E'Cb and E'Cr values (in the [0.0, 1.0] and
> [-0.5, 0.5] ranges respectively for E'Y and E'C[br]. Starting with full
> range, given
>
> D'Cb = INT[(255*E'Cb + 128)] (for 8-bit data)
>
> the inverse is given by
>
> E'Cb = (D'Cb - 128) / 255
>
> or
>
> E'Cb = D'Cb / 255 - 128 / 255
>
> OpenGL, when reading texture data through a floating point texture
> sampler (which we do in the shader by calling texture2D on a sampler2D
> variable), normalizes the values stored in memory ([0, 255]) to the
> [0.0, 1.0] range. This means that the D'Cb value is already divided by
> 255 by the GPU. We only need to subtract 128 / 255 to get the original
> E'Cb value.
>
> In the limited quantization range case, we have
>
> D'Cb = INT[(225*E'Cb + 128)] (for 8-bit data)
>
> the inverse is given by
>
> E'Cb = (D'Cb - 128) / 224
>
> Let's introduce the 255 factor:
>
> E'Cb = (D'Cb - 128) / 255 * 255 / 224
>
> which can also be written as
>
> E'Cb = (D'Cb / 255 - 128 / 255) * 255 / 224
>
> We thus have
>
> E'Cb(lim) = E'Cb(full) * 255 / 224
>
> The shader doesn't include the 255 / 224 multiplier directly, it gets
> included by the C++ code in the yuv2rgb matrix, and there's no need for
> a different offset between the limited and full range quantization.

Ah thanks, I got time to read and understand, thanks for the write-up!
>
> I hope this helps clarifying the implementation.

Yes, it does.

>
>> Maybe I should start learning shaders programming ;-)
>>
>> Reviewed-by: Umang Jain <umang.jain at ideasonboard.com>
>>
>>> +);
>>> +
>>>    void main(void)
>>>    {
>>>    	vec3 yuv;
>>> -	vec3 rgb;
>>> -	mat3 yuv2rgb_bt601_mat = mat3(
>>> -		vec3(1.164,  1.164, 1.164),
>>> -		vec3(0.000, -0.392, 2.017),
>>> -		vec3(1.596, -0.813, 0.000)
>>> -	);
>>>    
>>> -	yuv.x = texture2D(tex_y, textureOut).r - 0.063;
>>> +	yuv.x = texture2D(tex_y, textureOut).r;
>>>    #if defined(YUV_PATTERN_UV)
>>> -	yuv.y = texture2D(tex_u, textureOut).r - 0.500;
>>> -	yuv.z = texture2D(tex_u, textureOut).a - 0.500;
>>> +	yuv.y = texture2D(tex_u, textureOut).r;
>>> +	yuv.z = texture2D(tex_u, textureOut).a;
>>>    #elif defined(YUV_PATTERN_VU)
>>> -	yuv.y = texture2D(tex_u, textureOut).a - 0.500;
>>> -	yuv.z = texture2D(tex_u, textureOut).r - 0.500;
>>> +	yuv.y = texture2D(tex_u, textureOut).a;
>>> +	yuv.z = texture2D(tex_u, textureOut).r;
>>>    #else
>>>    #error Invalid pattern
>>>    #endif
>>>    
>>> -	rgb = yuv2rgb_bt601_mat * yuv;
>>> +	vec3 rgb = yuv2rgb_matrix * (vec3(y, uv) - yuv2rgb_offset);
>>> +
>>>    	gl_FragColor = vec4(rgb, 1.0);
>>>    }
>>> diff --git a/src/qcam/assets/shader/YUV_3_planes.frag b/src/qcam/assets/shader/YUV_3_planes.frag
>>> index 2be74b5d2a9d..e754129d74d1 100644
>>> --- a/src/qcam/assets/shader/YUV_3_planes.frag
>>> +++ b/src/qcam/assets/shader/YUV_3_planes.frag
>>> @@ -14,20 +14,23 @@ uniform sampler2D tex_y;
>>>    uniform sampler2D tex_u;
>>>    uniform sampler2D tex_v;
>>>    
>>> +const mat3 yuv2rgb_matrix = mat3(
>>> +	YUV2RGB_MATRIX
>>> +);
>>> +
>>> +const vec3 yuv2rgb_offset = vec3(
>>> +	YUV2RGB_Y_OFFSET / 255.0, 128.0 / 255.0, 128.0 / 255.0
>>> +);
>>> +
>>>    void main(void)
>>>    {
>>>    	vec3 yuv;
>>> -	vec3 rgb;
>>> -	mat3 yuv2rgb_bt601_mat = mat3(
>>> -		vec3(1.164,  1.164, 1.164),
>>> -		vec3(0.000, -0.392, 2.017),
>>> -		vec3(1.596, -0.813, 0.000)
>>> -	);
>>>    
>>> -	yuv.x = texture2D(tex_y, textureOut).r - 0.063;
>>> -	yuv.y = texture2D(tex_u, textureOut).r - 0.500;
>>> -	yuv.z = texture2D(tex_v, textureOut).r - 0.500;
>>> +	yuv.x = texture2D(tex_y, textureOut).r;
>>> +	yuv.y = texture2D(tex_u, textureOut).r;
>>> +	yuv.z = texture2D(tex_v, textureOut).r;
>>> +
>>> +	vec3 rgb = yuv2rgb_matrix * (vec3(y, uv) - yuv2rgb_offset);
>>>    
>>> -	rgb = yuv2rgb_bt601_mat * yuv;
>>>    	gl_FragColor = vec4(rgb, 1.0);
>>>    }
>>> diff --git a/src/qcam/assets/shader/YUV_packed.frag b/src/qcam/assets/shader/YUV_packed.frag
>>> index d6efd4ce92a9..b9ef9d41beae 100644
>>> --- a/src/qcam/assets/shader/YUV_packed.frag
>>> +++ b/src/qcam/assets/shader/YUV_packed.frag
>>> @@ -14,15 +14,16 @@ varying vec2 textureOut;
>>>    uniform sampler2D tex_y;
>>>    uniform vec2 tex_step;
>>>    
>>> +const mat3 yuv2rgb_matrix = mat3(
>>> +	YUV2RGB_MATRIX
>>> +);
>>> +
>>> +const vec3 yuv2rgb_offset = vec3(
>>> +	YUV2RGB_Y_OFFSET / 255.0, 128.0 / 255.0, 128.0 / 255.0
>>> +);
>>> +
>>>    void main(void)
>>>    {
>>> -	mat3 yuv2rgb_bt601_mat = mat3(
>>> -		vec3(1.164,  1.164, 1.164),
>>> -		vec3(0.000, -0.392, 2.017),
>>> -		vec3(1.596, -0.813, 0.000)
>>> -	);
>>> -	vec3 yuv2rgb_bt601_offset = vec3(0.063, 0.500, 0.500);
>>> -
>>>    	/*
>>>    	 * The sampler won't interpolate the texture correctly along the X axis,
>>>    	 * as each RGBA pixel effectively stores two pixels. We thus need to
>>> @@ -76,7 +77,7 @@ void main(void)
>>>    
>>>    	float y = mix(y_left, y_right, step(0.5, f_x));
>>>    
>>> -	vec3 rgb = yuv2rgb_bt601_mat * (vec3(y, uv) - yuv2rgb_bt601_offset);
>>> +	vec3 rgb = yuv2rgb_matrix * (vec3(y, uv) - yuv2rgb_offset);
>>>    
>>>    	gl_FragColor = vec4(rgb, 1.0);
>>>    }
>>> diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
>>> index ec295b6de0dd..e2aa24703ff0 100644
>>> --- a/src/qcam/viewfinder_gl.cpp
>>> +++ b/src/qcam/viewfinder_gl.cpp
>>> @@ -7,9 +7,12 @@
>>>    
>>>    #include "viewfinder_gl.h"
>>>    
>>> +#include <array>
>>> +
>>>    #include <QByteArray>
>>>    #include <QFile>
>>>    #include <QImage>
>>> +#include <QStringList>
>>>    
>>>    #include <libcamera/formats.h>
>>>    
>>> @@ -56,7 +59,8 @@ static const QList<libcamera::PixelFormat> supportedFormats{
>>>    };
>>>    
>>>    ViewFinderGL::ViewFinderGL(QWidget *parent)
>>> -	: QOpenGLWidget(parent), buffer_(nullptr), image_(nullptr),
>>> +	: QOpenGLWidget(parent), buffer_(nullptr),
>>> +	  colorSpace_(libcamera::ColorSpace::Raw), image_(nullptr),
>>>    	  vertexBuffer_(QOpenGLBuffer::VertexBuffer)
>>>    {
>>>    }
>>> @@ -72,10 +76,10 @@ const QList<libcamera::PixelFormat> &ViewFinderGL::nativeFormats() const
>>>    }
>>>    
>>>    int ViewFinderGL::setFormat(const libcamera::PixelFormat &format, const QSize &size,
>>> -			    [[maybe_unused]] const libcamera::ColorSpace &colorSpace,
>>> +			    const libcamera::ColorSpace &colorSpace,
>>>    			    unsigned int stride)
>>>    {
>>> -	if (format != format_) {
>>> +	if (format != format_ || colorSpace != colorSpace_) {
>>>    		/*
>>>    		 * If the fragment already exists, remove it and create a new
>>>    		 * one for the new format.
>>> @@ -89,7 +93,10 @@ int ViewFinderGL::setFormat(const libcamera::PixelFormat &format, const QSize &s
>>>    		if (!selectFormat(format))
>>>    			return -1;
>>>    
>>> +		selectColorSpace(colorSpace);
>>> +
>>>    		format_ = format;
>>> +		colorSpace_ = colorSpace;
>>>    	}
>>>    
>>>    	size_ = size;
>>> @@ -318,6 +325,72 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
>>>    	return ret;
>>>    }
>>>    
>>> +void ViewFinderGL::selectColorSpace(const libcamera::ColorSpace &colorSpace)
>>> +{
>>> +	std::array<double, 9> yuv2rgb;
>>> +
>>> +	/* OpenGL stores arrays in column-major order. */
>>> +	switch (colorSpace.ycbcrEncoding) {
>>> +	case libcamera::ColorSpace::YcbcrEncoding::None:
>>> +		yuv2rgb = {
>>> +			1.0000,  0.0000,  0.0000,
>>> +			0.0000,  1.0000,  0.0000,
>>> +			0.0000,  0.0000,  1.0000,
>>> +		};
>>> +		break;
>>> +
>>> +	case libcamera::ColorSpace::YcbcrEncoding::Rec601:
>>> +		yuv2rgb = {
>>> +			1.0000,  1.0000,  1.0000,
>>> +			0.0000, -0.3441,  1.7720,
>>> +			1.4020, -0.7141,  0.0000,
>>> +		};
>>> +		break;
>>> +
>>> +	case libcamera::ColorSpace::YcbcrEncoding::Rec709:
>>> +		yuv2rgb = {
>>> +			1.0000,  1.0000,  1.0000,
>>> +			0.0000, -0.1873,  1.8856,
>>> +			1.5748, -0.4681,  0.0000,
>>> +		};
>>> +		break;
>>> +
>>> +	case libcamera::ColorSpace::YcbcrEncoding::Rec2020:
>>> +		yuv2rgb = {
>>> +			1.0000,  1.0000,  1.0000,
>>> +			0.0000, -0.1646,  1.8814,
>>> +			1.4746, -0.5714,  0.0000,
>>> +		};
>>> +		break;
>>> +	}
>>> +
>>> +	double offset;
>>> +
>>> +	switch (colorSpace.range) {
>>> +	case libcamera::ColorSpace::Range::Full:
>>> +		offset = 0.0;
>>> +		break;
>>> +
>>> +	case libcamera::ColorSpace::Range::Limited:
>>> +		offset = 16.0;
>>> +
>>> +		for (unsigned int i = 0; i < 3; ++i)
>>> +			yuv2rgb[i] *= 255.0 / 219.0;
>>> +		for (unsigned int i = 4; i < 9; ++i)
>>> +			yuv2rgb[i] *= 255.0 / 224.0;
>>> +		break;
>>> +	}
>>> +
>>> +	QStringList matrix;
>>> +
>>> +	for (double coeff : yuv2rgb)
>>> +		matrix.append(QString::number(coeff, 'f'));
>>> +
>>> +	fragmentShaderDefines_.append("#define YUV2RGB_MATRIX " + matrix.join(", "));
>>> +	fragmentShaderDefines_.append(QString("#define YUV2RGB_Y_OFFSET %1")
>>> +		.arg(offset, 0, 'f', 1));
>>> +}
>>> +
>>>    bool ViewFinderGL::createVertexShader()
>>>    {
>>>    	/* Create Vertex Shader */
>>> diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h
>>> index 798830a31cd2..68c2912df12f 100644
>>> --- a/src/qcam/viewfinder_gl.h
>>> +++ b/src/qcam/viewfinder_gl.h
>>> @@ -57,6 +57,7 @@ protected:
>>>    
>>>    private:
>>>    	bool selectFormat(const libcamera::PixelFormat &format);
>>> +	void selectColorSpace(const libcamera::ColorSpace &colorSpace);
>>>    
>>>    	void configureTexture(QOpenGLTexture &texture);
>>>    	bool createFragmentShader();
>>> @@ -67,6 +68,7 @@ private:
>>>    	/* Captured image size, format and buffer */
>>>    	libcamera::FrameBuffer *buffer_;
>>>    	libcamera::PixelFormat format_;
>>> +	libcamera::ColorSpace colorSpace_;
>>>    	QSize size_;
>>>    	unsigned int stride_;
>>>    	Image *image_;



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