[libcamera-devel] [PATCH v4 10/32] ipa: ipu3: Use the FCQueue
Kieran Bingham
kieran.bingham at ideasonboard.com
Tue Sep 20 16:28:44 CEST 2022
Quoting Laurent Pinchart via libcamera-devel (2022-09-08 02:41:38)
> Replace the manual ring buffer implementation with the FCQueue class
> from libipa.
>
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> ---
> src/ipa/ipu3/ipa_context.cpp | 14 --------------
> src/ipa/ipu3/ipa_context.h | 10 +---------
> src/ipa/ipu3/ipu3.cpp | 32 ++++++++++++++++++++++++--------
> 3 files changed, 25 insertions(+), 31 deletions(-)
>
> diff --git a/src/ipa/ipu3/ipa_context.cpp b/src/ipa/ipu3/ipa_context.cpp
> index 9cfca0db3a0d..6904ccbbdf8b 100644
> --- a/src/ipa/ipu3/ipa_context.cpp
> +++ b/src/ipa/ipu3/ipa_context.cpp
> @@ -164,20 +164,6 @@ namespace libcamera::ipa::ipu3 {
> * <linux/intel-ipu3.h> struct ipu3_uapi_gamma_corr_lut for further details.
> */
>
> -/**
> - * \brief Default constructor for IPAFrameContext
> - */
> -IPAFrameContext::IPAFrameContext() = default;
> -
> -/**
> - * \brief Construct a IPAFrameContext instance
> - */
> -IPAFrameContext::IPAFrameContext(const ControlList &reqControls)
> - : frameControls(reqControls)
> -{
> - sensor = {};
> -}
> -
> /**
> * \struct IPAFrameContext
> * \brief IPU3-specific FrameContext
> diff --git a/src/ipa/ipu3/ipa_context.h b/src/ipa/ipu3/ipa_context.h
> index e8fc42769075..bfc0196e098a 100644
> --- a/src/ipa/ipu3/ipa_context.h
> +++ b/src/ipa/ipu3/ipa_context.h
> @@ -8,8 +8,6 @@
>
> #pragma once
>
> -#include <array>
> -
> #include <linux/intel-ipu3.h>
>
> #include <libcamera/base/utils.h>
> @@ -23,9 +21,6 @@ namespace libcamera {
>
> namespace ipa::ipu3 {
>
> -/* Maximum number of frame contexts to be held */
> -static constexpr uint32_t kMaxFrameContexts = 16;
> -
> struct IPASessionConfiguration {
> struct {
> ipu3_uapi_grid_config bdsGrid;
> @@ -79,9 +74,6 @@ struct IPAActiveState {
> };
>
> struct IPAFrameContext : public FrameContext {
> - IPAFrameContext();
> - IPAFrameContext(const ControlList &reqControls);
> -
> struct {
> uint32_t exposure;
> double gain;
> @@ -94,7 +86,7 @@ struct IPAContext {
> IPASessionConfiguration configuration;
> IPAActiveState activeState;
>
> - std::array<IPAFrameContext, kMaxFrameContexts> frameContexts;
> + FCQueue<IPAFrameContext> frameContexts;
> };
>
> } /* namespace ipa::ipu3 */
> diff --git a/src/ipa/ipu3/ipu3.cpp b/src/ipa/ipu3/ipu3.cpp
> index b1b23fd8f927..8158ca0883e8 100644
> --- a/src/ipa/ipu3/ipu3.cpp
> +++ b/src/ipa/ipu3/ipu3.cpp
> @@ -40,6 +40,8 @@
> #include "algorithms/tone_mapping.h"
> #include "libipa/camera_sensor_helper.h"
>
> +#include "ipa_context.h"
> +
> /* Minimum grid width, expressed as a number of cells */
> static constexpr uint32_t kMinGridWidth = 16;
> /* Maximum grid width, expressed as a number of cells */
> @@ -53,6 +55,9 @@ static constexpr uint32_t kMinCellSizeLog2 = 3;
> /* log2 of the maximum grid cell width and height, in pixels */
> static constexpr uint32_t kMaxCellSizeLog2 = 6;
>
> +/* Maximum number of frame contexts to be held */
> +static constexpr uint32_t kMaxFrameContexts = 16;
> +
> namespace libcamera {
>
> LOG_DEFINE_CATEGORY(IPAIPU3)
> @@ -135,6 +140,8 @@ namespace ipa::ipu3 {
> class IPAIPU3 : public IPAIPU3Interface, public Module
> {
> public:
> + IPAIPU3();
> +
> int init(const IPASettings &settings,
> const IPACameraSensorInfo &sensorInfo,
> const ControlInfoMap &sensorControls,
> @@ -183,6 +190,11 @@ private:
> struct IPAContext context_;
> };
>
> +IPAIPU3::IPAIPU3()
> + : context_({ {}, {}, { kMaxFrameContexts } })
> +{
> +}
> +
> std::string IPAIPU3::logPrefix() const
> {
> return "ipu3";
> @@ -205,6 +217,11 @@ void IPAIPU3::updateSessionConfiguration(const ControlInfoMap &sensorControls)
> int32_t minGain = v4l2Gain.min().get<int32_t>();
> int32_t maxGain = v4l2Gain.max().get<int32_t>();
>
> + /* Clear the IPA context before the streaming session. */
> + context_.configuration = {};
> + context_.activeState = {};
> + context_.frameContexts.clear();
I'm scared about stop / configure / start bugs here ...
( scared or scarred, or both :D )
> +
> /*
> * When the AGC computes the new exposure values for a frame, it needs
> * to know the limits for shutter speed and analogue gain.
> @@ -382,6 +399,7 @@ int IPAIPU3::start()
> */
> void IPAIPU3::stop()
> {
> + context_.frameContexts.clear();
> }
>
> /**
> @@ -488,11 +506,6 @@ int IPAIPU3::configure(const IPAConfigInfo &configInfo,
>
> calculateBdsGrid(configInfo.bdsOutputSize);
>
> - /* Clean IPAActiveState at each reconfiguration. */
> - context_.activeState = {};
> - IPAFrameContext initFrameContext;
> - context_.frameContexts.fill(initFrameContext);
> -
> if (!validateSensorControls()) {
> LOG(IPAIPU3, Error) << "Sensor control validation failed.";
> return -EINVAL;
> @@ -572,7 +585,7 @@ void IPAIPU3::fillParamsBuffer(const uint32_t frame, const uint32_t bufferId)
> */
> params->use = {};
>
> - IPAFrameContext &frameContext = context_.frameContexts[frame % kMaxFrameContexts];
> + IPAFrameContext &frameContext = context_.frameContexts.get(frame);
>
> for (auto const &algo : algorithms())
> algo->prepare(context_, frame, frameContext, params);
> @@ -605,7 +618,7 @@ void IPAIPU3::processStatsBuffer(const uint32_t frame,
> const ipu3_uapi_stats_3a *stats =
> reinterpret_cast<ipu3_uapi_stats_3a *>(mem.data());
>
> - IPAFrameContext &frameContext = context_.frameContexts[frame % kMaxFrameContexts];
> + IPAFrameContext &frameContext = context_.frameContexts.get(frame);
>
> frameContext.sensor.exposure = sensorControls.get(V4L2_CID_EXPOSURE).get<int32_t>();
> frameContext.sensor.gain = camHelper_->gain(sensorControls.get(V4L2_CID_ANALOGUE_GAIN).get<int32_t>());
> @@ -651,7 +664,10 @@ void IPAIPU3::processStatsBuffer(const uint32_t frame,
> void IPAIPU3::queueRequest(const uint32_t frame, const ControlList &controls)
> {
> /* \todo Start processing for 'frame' based on 'controls'. */
> - context_.frameContexts[frame % kMaxFrameContexts] = { controls };
> + IPAFrameContext &frameContext = context_.frameContexts.init(frame);
> +
> + /* \todo Implement queueRequest to each algorithm. */
> + frameContext.frameControls = controls;
Ok - all looks good enough to build upon...
Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
> }
>
> /**
> --
> Regards,
>
> Laurent Pinchart
>
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