[libcamera-devel] [PATCH v4 09/32] ipa: ipu3: Use base FrameContext class
Jacopo Mondi
jacopo at jmondi.org
Wed Sep 21 20:10:30 CEST 2022
Hi Laurent
On Thu, Sep 08, 2022 at 04:41:37AM +0300, Laurent Pinchart via libcamera-devel wrote:
> Inherit from the base FrameContext class in the IPU3 IPAFrameContext.
> This allows dropping the frame member, which is now stored in the base
> class.
>
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> ---
> src/ipa/ipu3/ipa_context.cpp | 24 ++++--------------------
> src/ipa/ipu3/ipa_context.h | 7 ++++---
> src/ipa/ipu3/ipu3.cpp | 5 +----
> 3 files changed, 9 insertions(+), 27 deletions(-)
>
> diff --git a/src/ipa/ipu3/ipa_context.cpp b/src/ipa/ipu3/ipa_context.cpp
> index 13cdb835ef7f..9cfca0db3a0d 100644
> --- a/src/ipa/ipu3/ipa_context.cpp
> +++ b/src/ipa/ipu3/ipa_context.cpp
> @@ -35,22 +35,6 @@ namespace libcamera::ipa::ipu3 {
> * most recently computed by the IPA algorithms.
> */
>
> -/**
> - * \struct IPAFrameContext
> - * \brief Context for a frame
> - *
> - * The frame context stores data specific to a single frame processed by the
> - * IPA. Each frame processed by the IPA has a context associated with it,
> - * accessible through the IPAContext structure.
> - *
> - * Fields in the frame context should reflect values and controls
> - * associated with the specific frame as requested by the application, and
> - * as configured by the hardware. Fields can be read by algorithms to
> - * determine if they should update any specific action for this frame, and
> - * finally to update the metadata control lists when the frame is fully
> - * completed.
> - */
> -
> /**
> * \struct IPAContext
> * \brief Global IPA context data shared between all algorithms
> @@ -188,15 +172,15 @@ IPAFrameContext::IPAFrameContext() = default;
> /**
> * \brief Construct a IPAFrameContext instance
> */
> -IPAFrameContext::IPAFrameContext(uint32_t id, const ControlList &reqControls)
> - : frame(id), frameControls(reqControls)
> +IPAFrameContext::IPAFrameContext(const ControlList &reqControls)
> + : frameControls(reqControls)
> {
> sensor = {};
> }
>
> /**
> - * \var IPAFrameContext::frame
> - * \brief The frame number
> + * \struct IPAFrameContext
> + * \brief IPU3-specific FrameContext
> *
> * \var IPAFrameContext::frameControls
> * \brief Controls sent in by the application while queuing the request
> diff --git a/src/ipa/ipu3/ipa_context.h b/src/ipa/ipu3/ipa_context.h
> index 42e11141d3a1..e8fc42769075 100644
> --- a/src/ipa/ipu3/ipa_context.h
> +++ b/src/ipa/ipu3/ipa_context.h
> @@ -17,6 +17,8 @@
> #include <libcamera/controls.h>
> #include <libcamera/geometry.h>
>
> +#include <libipa/fc_queue.h>
> +
> namespace libcamera {
>
> namespace ipa::ipu3 {
> @@ -76,16 +78,15 @@ struct IPAActiveState {
> } toneMapping;
> };
>
> -struct IPAFrameContext {
> +struct IPAFrameContext : public FrameContext {
This could now be called IPU3FrameContext :)
> IPAFrameContext();
> - IPAFrameContext(uint32_t id, const ControlList &reqControls);
> + IPAFrameContext(const ControlList &reqControls);
>
> struct {
> uint32_t exposure;
> double gain;
> } sensor;
>
> - uint32_t frame;
> ControlList frameControls;
> };
>
> diff --git a/src/ipa/ipu3/ipu3.cpp b/src/ipa/ipu3/ipu3.cpp
> index e5a763fd2b08..b1b23fd8f927 100644
> --- a/src/ipa/ipu3/ipu3.cpp
> +++ b/src/ipa/ipu3/ipu3.cpp
> @@ -607,9 +607,6 @@ void IPAIPU3::processStatsBuffer(const uint32_t frame,
>
> IPAFrameContext &frameContext = context_.frameContexts[frame % kMaxFrameContexts];
>
> - if (frameContext.frame != frame)
> - LOG(IPAIPU3, Warning) << "Frame " << frame << " does not match its frame context";
> -
> frameContext.sensor.exposure = sensorControls.get(V4L2_CID_EXPOSURE).get<int32_t>();
> frameContext.sensor.gain = camHelper_->gain(sensorControls.get(V4L2_CID_ANALOGUE_GAIN).get<int32_t>());
>
> @@ -654,7 +651,7 @@ void IPAIPU3::processStatsBuffer(const uint32_t frame,
> void IPAIPU3::queueRequest(const uint32_t frame, const ControlList &controls)
> {
> /* \todo Start processing for 'frame' based on 'controls'. */
> - context_.frameContexts[frame % kMaxFrameContexts] = { frame, controls };
> + context_.frameContexts[frame % kMaxFrameContexts] = { controls };
I understand this right that once moving to the FCQ the frame number
initialization and the check above will be there performed ?
Should we allow then to have a constructor for the IPA-specific class
that accepts a frame number ?
Nits apart
Reviewed-by: Jacopo Mondi <jacopo at jmondi.org>
Thanks
j
> }
>
> /**
> --
> Regards,
>
> Laurent Pinchart
>
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