[libcamera-devel] [PATCH v4 11/32] ipa: ipu3: Pass controls to algorithm's queueRequest() handler

Jacopo Mondi jacopo at jmondi.org
Wed Sep 21 20:19:46 CEST 2022


Hi Laurent,

On Thu, Sep 08, 2022 at 04:41:39AM +0300, Laurent Pinchart via libcamera-devel wrote:
> The the Algorithm::queueRequest() function of all algorithms when a
> request is queue, to pass the request controls to the algorithms. We can
> now drop the copy of the control list stored in IPAFrameContext as it
> isn't used anymore.
>
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> ---
>  src/ipa/ipu3/ipa_context.cpp | 3 ---
>  src/ipa/ipu3/ipa_context.h   | 3 ---
>  src/ipa/ipu3/ipu3.cpp        | 4 ++--
>  3 files changed, 2 insertions(+), 8 deletions(-)
>
> diff --git a/src/ipa/ipu3/ipa_context.cpp b/src/ipa/ipu3/ipa_context.cpp
> index 6904ccbbdf8b..bd71b615365d 100644
> --- a/src/ipa/ipu3/ipa_context.cpp
> +++ b/src/ipa/ipu3/ipa_context.cpp
> @@ -168,9 +168,6 @@ namespace libcamera::ipa::ipu3 {
>   * \struct IPAFrameContext
>   * \brief IPU3-specific FrameContext
>   *
> - * \var IPAFrameContext::frameControls
> - * \brief Controls sent in by the application while queuing the request
> - *
>   * \var IPAFrameContext::sensor
>   * \brief Effective sensor values that were applied for the frame
>   *
> diff --git a/src/ipa/ipu3/ipa_context.h b/src/ipa/ipu3/ipa_context.h
> index bfc0196e098a..36099353e9f2 100644
> --- a/src/ipa/ipu3/ipa_context.h
> +++ b/src/ipa/ipu3/ipa_context.h
> @@ -12,7 +12,6 @@
>
>  #include <libcamera/base/utils.h>
>
> -#include <libcamera/controls.h>
>  #include <libcamera/geometry.h>
>
>  #include <libipa/fc_queue.h>
> @@ -78,8 +77,6 @@ struct IPAFrameContext : public FrameContext {
>  		uint32_t exposure;
>  		double gain;
>  	} sensor;
> -
> -	ControlList frameControls;

Maybe I've missed a point, if the FrameContext does not even contain
the controls associated with a Request, as they're passed to queueRequest()
and used there, what is its purpose? Seems like a really stupid question, as
our overall design is centered around th FrameContext...

>  };
>
>  struct IPAContext {
> diff --git a/src/ipa/ipu3/ipu3.cpp b/src/ipa/ipu3/ipu3.cpp
> index 8158ca0883e8..844ab6de03c7 100644
> --- a/src/ipa/ipu3/ipu3.cpp
> +++ b/src/ipa/ipu3/ipu3.cpp
> @@ -666,8 +666,8 @@ void IPAIPU3::queueRequest(const uint32_t frame, const ControlList &controls)
>  	/* \todo Start processing for 'frame' based on 'controls'. */
>  	IPAFrameContext &frameContext = context_.frameContexts.init(frame);
>
> -	/* \todo Implement queueRequest to each algorithm. */
> -	frameContext.frameControls = controls;
> +	for (auto const &algo : algorithms())
> +		algo->queueRequest(context_, frame, frameContext, controls);
>  }
>
>  /**
> --
> Regards,
>
> Laurent Pinchart
>


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