[libcamera-devel] [PATCH v4 09/32] ipa: ipu3: Use base FrameContext class
Jacopo Mondi
jacopo at jmondi.org
Fri Sep 23 09:23:32 CEST 2022
Hi Laurent,
On Thu, Sep 22, 2022 at 10:54:54PM +0300, Laurent Pinchart wrote:
> Hi Jacopo,
>
> On Wed, Sep 21, 2022 at 08:10:30PM +0200, Jacopo Mondi wrote:
> > On Thu, Sep 08, 2022 at 04:41:37AM +0300, Laurent Pinchart via libcamera-devel wrote:
> > > Inherit from the base FrameContext class in the IPU3 IPAFrameContext.
> > > This allows dropping the frame member, which is now stored in the base
> > > class.
> > >
> > > Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> > > ---
> > > src/ipa/ipu3/ipa_context.cpp | 24 ++++--------------------
> > > src/ipa/ipu3/ipa_context.h | 7 ++++---
> > > src/ipa/ipu3/ipu3.cpp | 5 +----
> > > 3 files changed, 9 insertions(+), 27 deletions(-)
> > >
> > > diff --git a/src/ipa/ipu3/ipa_context.cpp b/src/ipa/ipu3/ipa_context.cpp
> > > index 13cdb835ef7f..9cfca0db3a0d 100644
> > > --- a/src/ipa/ipu3/ipa_context.cpp
> > > +++ b/src/ipa/ipu3/ipa_context.cpp
> > > @@ -35,22 +35,6 @@ namespace libcamera::ipa::ipu3 {
> > > * most recently computed by the IPA algorithms.
> > > */
> > >
> > > -/**
> > > - * \struct IPAFrameContext
> > > - * \brief Context for a frame
> > > - *
> > > - * The frame context stores data specific to a single frame processed by the
> > > - * IPA. Each frame processed by the IPA has a context associated with it,
> > > - * accessible through the IPAContext structure.
> > > - *
> > > - * Fields in the frame context should reflect values and controls
> > > - * associated with the specific frame as requested by the application, and
> > > - * as configured by the hardware. Fields can be read by algorithms to
> > > - * determine if they should update any specific action for this frame, and
> > > - * finally to update the metadata control lists when the frame is fully
> > > - * completed.
> > > - */
> > > -
> > > /**
> > > * \struct IPAContext
> > > * \brief Global IPA context data shared between all algorithms
> > > @@ -188,15 +172,15 @@ IPAFrameContext::IPAFrameContext() = default;
> > > /**
> > > * \brief Construct a IPAFrameContext instance
> > > */
> > > -IPAFrameContext::IPAFrameContext(uint32_t id, const ControlList &reqControls)
> > > - : frame(id), frameControls(reqControls)
> > > +IPAFrameContext::IPAFrameContext(const ControlList &reqControls)
> > > + : frameControls(reqControls)
> > > {
> > > sensor = {};
> > > }
> > >
> > > /**
> > > - * \var IPAFrameContext::frame
> > > - * \brief The frame number
> > > + * \struct IPAFrameContext
> > > + * \brief IPU3-specific FrameContext
> > > *
> > > * \var IPAFrameContext::frameControls
> > > * \brief Controls sent in by the application while queuing the request
> > > diff --git a/src/ipa/ipu3/ipa_context.h b/src/ipa/ipu3/ipa_context.h
> > > index 42e11141d3a1..e8fc42769075 100644
> > > --- a/src/ipa/ipu3/ipa_context.h
> > > +++ b/src/ipa/ipu3/ipa_context.h
> > > @@ -17,6 +17,8 @@
> > > #include <libcamera/controls.h>
> > > #include <libcamera/geometry.h>
> > >
> > > +#include <libipa/fc_queue.h>
> > > +
> > > namespace libcamera {
> > >
> > > namespace ipa::ipu3 {
> > > @@ -76,16 +78,15 @@ struct IPAActiveState {
> > > } toneMapping;
> > > };
> > >
> > > -struct IPAFrameContext {
> > > +struct IPAFrameContext : public FrameContext {
> >
> > This could now be called IPU3FrameContext :)
>
> There's a subsequent patch in the series that handles renames :-)
>
> > > IPAFrameContext();
> > > - IPAFrameContext(uint32_t id, const ControlList &reqControls);
> > > + IPAFrameContext(const ControlList &reqControls);
> > >
> > > struct {
> > > uint32_t exposure;
> > > double gain;
> > > } sensor;
> > >
> > > - uint32_t frame;
> > > ControlList frameControls;
> > > };
> > >
> > > diff --git a/src/ipa/ipu3/ipu3.cpp b/src/ipa/ipu3/ipu3.cpp
> > > index e5a763fd2b08..b1b23fd8f927 100644
> > > --- a/src/ipa/ipu3/ipu3.cpp
> > > +++ b/src/ipa/ipu3/ipu3.cpp
> > > @@ -607,9 +607,6 @@ void IPAIPU3::processStatsBuffer(const uint32_t frame,
> > >
> > > IPAFrameContext &frameContext = context_.frameContexts[frame % kMaxFrameContexts];
> > >
> > > - if (frameContext.frame != frame)
> > > - LOG(IPAIPU3, Warning) << "Frame " << frame << " does not match its frame context";
> > > -
> > > frameContext.sensor.exposure = sensorControls.get(V4L2_CID_EXPOSURE).get<int32_t>();
> > > frameContext.sensor.gain = camHelper_->gain(sensorControls.get(V4L2_CID_ANALOGUE_GAIN).get<int32_t>());
> > >
> > > @@ -654,7 +651,7 @@ void IPAIPU3::processStatsBuffer(const uint32_t frame,
> > > void IPAIPU3::queueRequest(const uint32_t frame, const ControlList &controls)
> > > {
> > > /* \todo Start processing for 'frame' based on 'controls'. */
> > > - context_.frameContexts[frame % kMaxFrameContexts] = { frame, controls };
> > > + context_.frameContexts[frame % kMaxFrameContexts] = { controls };
> >
> > I understand this right that once moving to the FCQ the frame number
> > initialization and the check above will be there performed ?
>
> That's right.
>
> > Should we allow then to have a constructor for the IPA-specific class
> > that accepts a frame number ?
>
> What would you use that for ?
Not advocating for it, I was pointing out it is there
>
> > > IPAFrameContext();
> > > - IPAFrameContext(uint32_t id, const ControlList &reqControls);
> > > + IPAFrameContext(const ControlList &reqControls);
But I realize now the line has a '-' sign in front. One day I'll learn
how to read patches
>
> > Nits apart
> > Reviewed-by: Jacopo Mondi <jacopo at jmondi.org>
> >
> > > }
> > >
> > > /**
>
> --
> Regards,
>
> Laurent Pinchart
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