[libcamera-devel] [RFC PATCH] gstreamer: Drop libcamera_private dependency
Nicolas Dufresne
nicolas at ndufresne.ca
Wed Jun 28 16:26:10 CEST 2023
Le lundi 26 juin 2023 à 21:52 +0000, Barnabás Pőcze via libcamera-devel a
écrit :
> Hi
>
>
> 2023. június 26., hétfő 23:17 keltezéssel, Umang Jain via libcamera-devel <libcamera-devel at lists.libcamera.org> írta:
>
> > Drop libcamera_private dependency entirely as to avoid libcamerasrc
> > getting more dependent on it. In order to achieve that, one of the
> > mutex locks in GstLibcameraSrcState needs to be replaced with GMutex.
> >
> > However doing so, this won't let us to use the clang's thread annotation
> > macros in libcamera (which should be fine as libcamerasrc would move
> > out of libcamera repo once matured).
> >
> > Signed-off-by: Umang Jain <umang.jain at ideasonboard.com>
> > ---
> > src/gstreamer/gstlibcamerasrc.cpp | 20 ++++++++------------
> > src/gstreamer/meson.build | 2 +-
> > 2 files changed, 9 insertions(+), 13 deletions(-)
> >
> > diff --git a/src/gstreamer/gstlibcamerasrc.cpp b/src/gstreamer/gstlibcamerasrc.cpp
> > index 11f15068..fda5610f 100644
> > --- a/src/gstreamer/gstlibcamerasrc.cpp
> > +++ b/src/gstreamer/gstlibcamerasrc.cpp
> > @@ -32,8 +32,6 @@
> > #include <queue>
> > #include <vector>
> >
> > -#include <libcamera/base/mutex.h>
> > -
> > #include <libcamera/camera.h>
> > #include <libcamera/camera_manager.h>
> > #include <libcamera/control_ids.h>
> > @@ -125,11 +123,9 @@ struct GstLibcameraSrcState {
> > * be held while calling into other graph elements (e.g. when calling
> > * gst_pad_query()).
> > */
> > - Mutex lock_;
> > - std::queue<std::unique_ptr<RequestWrap>> queuedRequests_
> > - LIBCAMERA_TSA_GUARDED_BY(lock_);
> > - std::queue<std::unique_ptr<RequestWrap>> completedRequests_
> > - LIBCAMERA_TSA_GUARDED_BY(lock_);
> > + GMutex lock_;
> > [...]
>
> Shouldn't this be initialized? i.e. `g_mutex_init()`?
A quote from the doc:
Notice that the GMutex is not initialised to any particular value. Its
placement in static storage ensures that it will be initialised to all-zeros,
which is appropriate.
If a GMutex is placed in other contexts (eg: embedded in a struct) then it
must be explicitly initialised using g_mutex_init().
So yes, in the constructor we need to drop g_mutex_init() since C++ object are
not memset to zero, unlike GObject.
>
>
> Regards,
> Barnabás Pőcze
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