[libcamera-devel] [PATCH v5 06/12] libcamera: transform: Invert operator*() operands
Jacopo Mondi
jacopo.mondi at ideasonboard.com
Thu Oct 19 10:31:24 CEST 2023
On Wed, Oct 18, 2023 at 10:51:13PM +0300, Laurent Pinchart via libcamera-devel wrote:
> Hi Jacopo,
>
> Thank you for the patch.
>
> On Fri, Sep 01, 2023 at 05:02:09PM +0200, Jacopo Mondi via libcamera-devel wrote:
> > The current definition of operator*(Transform t1, Transform t0) follows
> > the function composition notion, where t0 is applied first then t1 is
> > applied last.
> >
> > In order to introduce operator*(Orientation, Transform) where a
> > Transform is applied on top of an Orientation, invert the operand order
> > of operator*(Transform, Transform) so that usage of operator* with both
> > Orientation and Transform can be made associative.
> >
> > For example:
> >
> > Orientation o;
> > Transform t = t1 * t2
> > Orientation o1 = o * t
> > = o * (t1 * t2) = (o * t1) * t2 = o * t1 * t2
>
> So, if we want to follow mathematical conventions, we shouldn't write
>
> Orientation o1 = o * t;
>
> but
>
> Orientation o1 = t(o);
>
Why ?
We're defining operators, the idea to follow the function composition
notion was in Transform but was an arbitrary pick.
If we assign to operator*(t1, t2) the semantic "apply t1 and then t2
on top" I think it's equally valid
> which can be done by implementing
>
> Orientation Transform::operator(const Orientation *orientation);
>
> This would lead to
>
> t2(t1(o)) == (t2 * t1)(o)
>
> Would that be a better alternative ?
>
This has been agreed with David in August, which has implemented
support in libcamera apps for this notion. If we both have to change
this I would like a more detailed reason.
> > Signed-off-by: Jacopo Mondi <jacopo.mondi at ideasonboard.com>
> > Reviewed-by: David Plowman <david.plowman at raspberrypi.com>
> > ---
> > src/libcamera/camera_sensor.cpp | 4 ++--
> > src/libcamera/transform.cpp | 19 +++++++++++--------
> > 2 files changed, 13 insertions(+), 10 deletions(-)
> >
> > diff --git a/src/libcamera/camera_sensor.cpp b/src/libcamera/camera_sensor.cpp
> > index 3ba364c44a40..038d8b959072 100644
> > --- a/src/libcamera/camera_sensor.cpp
> > +++ b/src/libcamera/camera_sensor.cpp
> > @@ -1051,7 +1051,7 @@ Transform CameraSensor::validateTransform(Transform *transform) const
> > * Combine the requested transform to compensate the sensor mounting
> > * rotation.
> > */
> > - Transform combined = *transform * rotationTransform_;
> > + Transform combined = rotationTransform_ * *transform;
> >
> > /*
> > * We combine the platform and user transform, but must "adjust away"
> > @@ -1080,7 +1080,7 @@ Transform CameraSensor::validateTransform(Transform *transform) const
> > * If the sensor can do no transforms, then combined must be
> > * changed to the identity. The only user transform that gives
> > * rise to this is the inverse of the rotation. (Recall that
> > - * combined = transform * rotationTransform.)
> > + * combined = rotationTransform * transform.)
> > */
> > *transform = -rotationTransform_;
> > combined = Transform::Identity;
> > diff --git a/src/libcamera/transform.cpp b/src/libcamera/transform.cpp
> > index c70cac3f14ee..d192d63d9290 100644
> > --- a/src/libcamera/transform.cpp
> > +++ b/src/libcamera/transform.cpp
> > @@ -189,14 +189,17 @@ Input image | | goes to output image | |
> > */
> >
> > /**
> > - * \brief Compose two transforms together
> > - * \param[in] t1 The second transform
> > - * \param[in] t0 The first transform
> > + * \brief Compose two transforms by applying \a t0 first then \a t1
> > + * \param[in] t0 The first transform to apply
> > + * \param[in] t1 The second transform to apply
> > + *
> > + * Compose two transforms by applying \a t1 after \a t0. The operation
> > + * is conceptually equivalent to the canonical notion of function composition,
> > + * with inverse order of operands. If in the canonical function composition
> > + * notation "f * g" equals to "f(g())", the notation for Transforms composition
> > + * "t0 * t1" equals to "t1(t0()))" where \a t0 is applied first, then \a t1.
> > *
> > - * Composing transforms follows the usual mathematical convention for
> > - * composing functions. That is, when performing `t1 * t0`, \a t0 is applied
> > - * first, and then \a t1.
> > - * For example, `Transpose * HFlip` performs `HFlip` first and then the
> > + * For example, `HFlip * Transpose` performs `HFlip` first and then the
> > * `Transpose` yielding `Rot270`, as shown below.
> > ~~~
> > A-B B-A B-D
> > @@ -206,7 +209,7 @@ Input image | | -> HFLip -> | | -> Transpose -> | | = Rot270
> > * Note that composition is generally non-commutative for Transforms,
> > * and not the same as XOR-ing the underlying bit representations.
> > */
> > -Transform operator*(Transform t1, Transform t0)
> > +Transform operator*(Transform t0, Transform t1)
> > {
> > /*
> > * Reorder the operations so that we imagine doing t0's transpose
>
> --
> Regards,
>
> Laurent Pinchart
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