[libcamera-devel] [PATCH v3 0/4] android: switch over to modern gralloc API via libui

Mattijs Korpershoek mkorpershoek at baylibre.com
Sat Sep 23 18:23:30 CEST 2023


gralloc.h is a very old API that has been deprecated at least since
Android P (9).

Devices are encouraged to switch over to HIDL interface named
android.hardware.graphics.allocator@<VERSION>, where <VERSION> can be
2.0 ,3.0 or 4.0.

This is mandatory since Android Q (10) [1]

Fortunately, Android provides an abstraction on top of
android.hardware.graphics.allocator which is compatible with each
version.
This abstraction is implemented in libui, which is available in the
VNDK.

Import all necessary headers from AOSP and switch over the
generic_frame_buffer_allocator to use GraphicBufferAllocator.

This series has been build-tested on a linux host and functionally
tested on an AM62x SK EVM with Android 13. (preview and capture).

[1] https://android.googlesource.com/platform/hardware/interfaces/+/refs/heads/main/compatibility_matrices/compatibility_matrix.4.xml#195

Signed-off-by: Mattijs Korpershoek <mkorpershoek at baylibre.com>
---
Changes in v3:
- Fixed patch 3 missing whitespace (Jacopo)
- Added libui meson import build in patch 3 (more consistent) (Jacopo)
- Removed member reference to GraphicBufferAllocator in patch 4 (Jacopo)
- Link to v2: https://lists.libcamera.org/pipermail/libcamera-devel/2023-September/038942.html

Changes in v2:
- Dropped additional ; in graphic_buffer_allocator_stub.cpp. (Kieran)
- Surrounded problematic includes with #pragma to avoid clang compile
  errors related to -Wextra-semi. (Kieran)
- Link to v1: https://lists.libcamera.org/pipermail/libcamera-devel/2023-September/038927.html

Tested on linux with:
CC=clang CXX=clang++ meson setup build -Dandroid=enabled -Dandroid_platform=generic
ninja -C build
And clang version clang++ (clang 16.0.6 "clang version 16.0.6 (Fedora 16.0.6-2.fc38)")

---
Mattijs Korpershoek (4):
      android: Import libutils/libui headers from vndk v33
      android: Import GraphicBufferAllocator header from vndk v33
      android: Stub GraphicBufferAllocator for build tests
      android: mm: generic: Use GraphicBufferAllocator instead of gralloc.h

 .../libs/ui/include/ui/GraphicBufferAllocator.h    |  81 ++++++++
 .../native/libs/ui/include/ui/PixelFormat.h        |  75 +++++++
 include/android/meson.build                        |   2 +
 .../system/core/libutils/include/utils/Compat.h    |  94 +++++++++
 .../system/core/libutils/include/utils/Errors.h    |  78 ++++++++
 .../system/core/libutils/include/utils/Mutex.h     | 219 +++++++++++++++++++++
 .../system/core/libutils/include/utils/Singleton.h | 102 ++++++++++
 .../system/core/libutils/include/utils/Timers.h    | 103 ++++++++++
 src/android/mm/generic_frame_buffer_allocator.cpp  |  68 +++----
 src/android/mm/graphic_buffer_allocator_stub.cpp   |  54 +++++
 src/android/mm/libhardware_stub.c                  |  17 --
 src/android/mm/meson.build                         |  11 +-
 12 files changed, 835 insertions(+), 69 deletions(-)
---
base-commit: 1d616141420d1f51e5999d758e3e0cc721a46290
change-id: 20230824-gralloc-api-v4-e3388fd364c6

Best regards,
-- 
Mattijs Korpershoek <mkorpershoek at baylibre.com>



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