[PATCH v3 3/7] Documentation: Synchronise camera stack details

Laurent Pinchart laurent.pinchart at ideasonboard.com
Tue Aug 20 09:49:16 CEST 2024


Hi Dan,

On Tue, Aug 20, 2024 at 08:27:49AM +0100, Daniel Scally wrote:
> On 19/08/2024 22:15, Laurent Pinchart wrote:
> > On Mon, Aug 19, 2024 at 05:09:17PM +0100, Daniel Scally wrote:
> >> There are two near-duplicate instances of the camera stack details
> >> in the Documentation, in docs.rst and guides/introduction.rst. Remove
> >> them from guides/introduction.rst, with the exception of the
> >> explanations of the V4L2 Compatibility Layer and the Android HAL
> >> which are moved to the Camera Stack section in docs.rst. The Docs
> >> page already had its own separate version of those details but they
> >> are distinct and seemingly out of date - remove them.
> >>
> >> Signed-off-by: Daniel Scally <dan.scally at ideasonboard.com>
> >> ---
> >> Changes since v2:
> >>
> >> 	- Refocused this patch to focus on camera stack section instead of the
> >> 	  libcamera architecture section. Dropped the R-b.
> >>
> >> Changes since v1:
> >>
> >> 	- None
> >>
> >>
> >>   Documentation/docs.rst                |  56 +++++++------
> >>   Documentation/guides/introduction.rst | 109 +-------------------------
> >>   2 files changed, 31 insertions(+), 134 deletions(-)
> >>
> >> diff --git a/Documentation/docs.rst b/Documentation/docs.rst
> >> index 5871961c..0eacc924 100644
> >> --- a/Documentation/docs.rst
> >> +++ b/Documentation/docs.rst
> >> @@ -239,6 +239,36 @@ The camera stack comprises four software layers. From bottom to top:
> >>     libcamera framework or libcamera adaptation, and are outside of
> >>     the scope of the libcamera project.
> >>   
> >> +V4L2 Compatibility Layer
> >> +  V4L2 compatibility is achieved through a shared library that traps all
> >> +  accesses to camera devices and routes them to libcamera to emulate high-level
> >> +  V4L2 camera devices. It is injected in a process address space through
> >> +  ``LD_PRELOAD`` and is completely transparent for applications.
> >> +
> >> +  The compatibility layer exposes camera device features on a best-effort basis,
> >> +  and aims for the level of features traditionally available from a UVC camera
> >> +  designed for video conferencing.
> >> +
> >> +Android Camera HAL
> >> +  Camera support for Android is achieved through a generic Android camera HAL
> >> +  implementation on top of libcamera. The HAL implements features required by
> >> +  Android and out of scope from libcamera, such as JPEG encoding support.
> >> +
> >> +  This component is used to provide support for ChromeOS platforms
> > s/$/./
> >
> >> +
> >> +GStreamer element (gstlibcamerasrc)
> >> +  A `GStreamer element`_ is provided to allow capture from libcamera supported
> >> +  devices through GStreamer pipelines, and connect to other elements for further
> >> +  processing.
> >> +
> >> +  Development of this element is ongoing and is limited to a single stream.
> >
> > This isn't true anymore, we now support multiple streams. This can be
> > addressed in a separate patch, it's easier to review refactorings
> > separately from documentation updates.
> 
> Is the rest of the sentence worth retaining? Is the GStreamer element
> still under active development?

libcamera is still under active development :-) I'd drop the sentence.

> > Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> >
> >> +
> >> +Native libcamera API
> >> +  Applications can make use of the libcamera API directly using the C++
> >> +  API. An example application and walkthrough using the libcamera API can be
> >> +  followed in the :doc:`Application writer's guide </guides/application-developer>`
> >> +
> >> +.. _GStreamer element: https://gstreamer.freedesktop.org/documentation/application-development/basics/elements.html
> >>   
> >>   libcamera Architecture
> >>   ======================
> >> @@ -374,29 +404,3 @@ Helpers and Support Classes
> >>     self-contained support classes, even if such code is present only once in the
> >>     code base, in order to keep the source code clean and easy to read. This
> >>     should be the case for instance for plugin management.
> >> -
> >> -
> >> -V4L2 Compatibility Layer
> >> -------------------------
> >> -
> >> -V4L2 compatibility is achieved through a shared library that traps all
> >> -accesses to camera devices and routes them to libcamera to emulate high-level
> >> -V4L2 camera devices. It is injected in a process address space through
> >> -`LD_PRELOAD` and is completely transparent for applications.
> >> -
> >> -The compatibility layer exposes camera device features on a best-effort basis,
> >> -and aims for the level of features traditionally available from a UVC camera
> >> -designed for video conferencing.
> >> -
> >> -
> >> -Android Camera HAL
> >> -------------------
> >> -
> >> -Camera support for Android is achieved through a generic Android
> >> -camera HAL implementation on top of libcamera. The HAL will implement internally
> >> -features required by Android and missing from libcamera, such as JPEG encoding
> >> -support.
> >> -
> >> -The Android camera HAL implementation will initially target the
> >> -LIMITED hardware level, with support for the FULL level then being gradually
> >> -implemented.
> >> diff --git a/Documentation/guides/introduction.rst b/Documentation/guides/introduction.rst
> >> index 8368bd4a..d1e67654 100644
> >> --- a/Documentation/guides/introduction.rst
> >> +++ b/Documentation/guides/introduction.rst
> >> @@ -26,8 +26,7 @@ desirable results from the camera.
> >>   .. _Media Controller: https://www.linuxtv.org/downloads/v4l-dvb-apis-new/userspace-api/mediactl/media-controller.html
> >>   
> >>   
> >> -In this developers guide, we will explore the `Camera Stack`_ and how it is
> >> -can be visualised at a high level, and explore the internal `Architecture`_ of
> >> +In this developers guide, we will explore the internal `Architecture`_ of
> >>   the libcamera library with its components. The current `Platform Support`_ is
> >>   detailed, as well as an overview of the `Licensing`_ requirements of the
> >>   project.
> >> @@ -42,112 +41,6 @@ provides a tutorial of the key APIs exposed by libcamera.
> >>   
> >>   .. TODO: Correctly link to the other articles of the guide
> >>   
> >> -Camera Stack
> >> -------------
> >> -
> >> -The libcamera library is implemented in userspace, and makes use of underlying
> >> -kernel drivers that directly interact with hardware.
> >> -
> >> -Applications can make use of libcamera through the native `libcamera API`_'s or
> >> -through an adaptation layer integrating libcamera into a larger framework.
> >> -
> >> -.. _libcamera API: https://www.libcamera.org/api-html/index.html
> >> -
> >> -::
> >> -
> >> -    Application Layer
> >> -     /    +--------------+  +--------------+  +--------------+  +--------------+
> >> -     |    |    Native    |  |   Framework  |  |    Native    |  |   Android    |
> >> -     |    |     V4L2     |  |  Application |  |   libcamera  |  |   Camera     |
> >> -     |    |  Application |  |  (gstreamer) |  |  Application |  |  Framework   |
> >> -     \    +--------------+  +--------------+  +--------------+  +--------------+
> >> -
> >> -                 ^                 ^                 ^                 ^
> >> -                 |                 |                 |                 |
> >> -                 |                 |                 |                 |
> >> -                 v                 v                 |                 v
> >> -    Adaptation Layer                                 |
> >> -     /    +--------------+  +--------------+         |          +--------------+
> >> -     |    |    V4L2      |  |  gstreamer   |         |          |   Android    |
> >> -     |    | Compatibility|  |   element    |         |          |   Camera     |
> >> -     |    |  (preload)   |  |(libcamerasrc)|         |          |     HAL      |
> >> -     \    +--------------+  +--------------+         |          +--------------+
> >> -                                                     |
> >> -                 ^                 ^                 |                 ^
> >> -                 |                 |                 |                 |
> >> -                 |                 |                 |                 |
> >> -                 v                 v                 v                 v
> >> -    libcamera Framework
> >> -     /    +--------------------------------------------------------------------+
> >> -     |    |                                                                    |
> >> -     |    |                             libcamera                              |
> >> -     |    |                                                                    |
> >> -     \    +--------------------------------------------------------------------+
> >> -
> >> -                         ^                  ^                  ^
> >> -    Userspace            |                  |                  |
> >> -   --------------------- | ---------------- | ---------------- | ---------------
> >> -    Kernel               |                  |                  |
> >> -                         v                  v                  v
> >> -
> >> -                   +-----------+      +-----------+      +-----------+
> >> -                   |   Media   | <--> |   Video   | <--> |   V4L2    |
> >> -                   |  Device   |      |  Device   |      |  Subdev   |
> >> -                   +-----------+      +-----------+      +-----------+
> >> -
> >> -The camera stack comprises of four software layers. From bottom to top:
> >> -
> >> -* The kernel drivers control the camera hardware and expose a low-level
> >> -  interface to userspace through the Linux kernel V4L2 family of APIs
> >> -  (Media Controller API, V4L2 Video Device API and V4L2 Subdev API).
> >> -
> >> -* The libcamera framework is the core part of the stack. It handles all control
> >> -  of the camera devices in its core component, libcamera, and exposes a native
> >> -  C++ API to upper layers.
> >> -
> >> -* The libcamera adaptation layer is an umbrella term designating the components
> >> -  that interface to libcamera in other frameworks. Notable examples are the V4L2
> >> -  compatibility layer, the gstreamer libcamera element, and the Android camera
> >> -  HAL implementation based on libcamera which are provided as a part of the
> >> -  libcamera project.
> >> -
> >> -* The applications and upper level frameworks are based on the libcamera
> >> -  framework or libcamera adaptation, and are outside of the scope of the
> >> -  libcamera project, however example native applications (cam, qcam) are
> >> -  provided for testing.
> >> -
> >> -
> >> -V4L2 Compatibility Layer
> >> -  V4L2 compatibility is achieved through a shared library that traps all
> >> -  accesses to camera devices and routes them to libcamera to emulate high-level
> >> -  V4L2 camera devices. It is injected in a process address space through
> >> -  ``LD_PRELOAD`` and is completely transparent for applications.
> >> -
> >> -  The compatibility layer exposes camera device features on a best-effort basis,
> >> -  and aims for the level of features traditionally available from a UVC camera
> >> -  designed for video conferencing.
> >> -
> >> -Android Camera HAL
> >> -  Camera support for Android is achieved through a generic Android camera HAL
> >> -  implementation on top of libcamera. The HAL implements features required by
> >> -  Android and out of scope from libcamera, such as JPEG encoding support.
> >> -
> >> -  This component is used to provide support for ChromeOS platforms
> >> -
> >> -GStreamer element (gstlibcamerasrc)
> >> -  A `GStreamer element`_ is provided to allow capture from libcamera supported
> >> -  devices through GStreamer pipelines, and connect to other elements for further
> >> -  processing.
> >> -
> >> -  Development of this element is ongoing and is limited to a single stream.
> >> -
> >> -Native libcamera API
> >> -  Applications can make use of the libcamera API directly using the C++
> >> -  API. An example application and walkthrough using the libcamera API can be
> >> -  followed in the `Application Writers Guide`_
> >> -
> >> -.. _GStreamer element: https://gstreamer.freedesktop.org/documentation/application-development/basics/elements.html
> >> -
> >>   Architecture
> >>   ------------
> >>   

-- 
Regards,

Laurent Pinchart


More information about the libcamera-devel mailing list