[PATCH v7 3/4] ipa: libipa: pwl: Clean up Pwl class to match libcamera

Laurent Pinchart laurent.pinchart at ideasonboard.com
Tue Jun 11 03:08:01 CEST 2024


Hi Paul,

Thank you for the patch. Jut a few comments below about the things I've
noticed.

On Mon, Jun 10, 2024 at 11:19:40PM +0900, Paul Elder wrote:
> Clean up the Pwl class copied from the Raspberry Pi IPA to align it more
> with the libcamera style.
> 
> Signed-off-by: Paul Elder <paul.elder at ideasonboard.com>
> Reviewed-by: Stefan Klug <stefan.klug at ideasonboard.com>
> Acked-by: David Plowman <david.plowman at raspberrypi.com>
> Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
> 
> ---
> No change in v7
> 
> Changes in v6:
> - move adding pwl to meson here
> 
> Changes in v5:
> - fix documentation order
> - fix some typos
> - add the Vector-based PointF
> 
> Changes in v4:
> - update to apply to new copy of pwl
> - add documentation
> - fix doxygen
> 
> No change in v3
> 
> Changes in v2:
> - s/FPoint/PointF/g
> - improve documentation
> - s/matchDomain/extendDomain/
> ---
>  src/ipa/libipa/meson.build |   2 +
>  src/ipa/libipa/pwl.cpp     | 365 +++++++++++++++++++++++++++++--------
>  src/ipa/libipa/pwl.h       | 123 +++++--------
>  3 files changed, 344 insertions(+), 146 deletions(-)
> 
> diff --git a/src/ipa/libipa/meson.build b/src/ipa/libipa/meson.build
> index 7ce885da7b99..8ec9c7847348 100644
> --- a/src/ipa/libipa/meson.build
> +++ b/src/ipa/libipa/meson.build
> @@ -8,6 +8,7 @@ libipa_headers = files([
>      'fc_queue.h',
>      'histogram.h',
>      'module.h',
> +    'pwl.h',
>  ])
>  
>  libipa_sources = files([
> @@ -18,6 +19,7 @@ libipa_sources = files([
>      'fc_queue.cpp',
>      'histogram.cpp',
>      'module.cpp',
> +    'pwl.cpp',
>  ])
>  
>  libipa_includes = include_directories('..')
> diff --git a/src/ipa/libipa/pwl.cpp b/src/ipa/libipa/pwl.cpp
> index e39123767aa6..8f8ee17e84e4 100644
> --- a/src/ipa/libipa/pwl.cpp
> +++ b/src/ipa/libipa/pwl.cpp
> @@ -1,19 +1,120 @@
>  /* SPDX-License-Identifier: BSD-2-Clause */
>  /*
>   * Copyright (C) 2019, Raspberry Pi Ltd
> + * Copyright (C) 2024, Ideas on Board Oy
>   *
> - * piecewise linear functions
> + * Piecewise linear functions
>   */
>  
> +#include "pwl.h"
> +
>  #include <cassert>

assert.h

Didn't checkstyle.py warn you ?

>  #include <cmath>
> +#include <sstream>
>  #include <stdexcept>
>  
> -#include "pwl.h"
> +#include <libcamera/geometry.h>
> +
> +/**
> + * \file pwl.h
> + * \brief Piecewise linear functions
> + */
> +
> +namespace libcamera {
> +
> +namespace ipa {
> +
> +/**
> + * \class Pwl
> + * \brief Describe a univariate piecewise linear function in real space
> + */
> +
> +/**
> + * \typedef Pwl::PointF
> + * \brief Describe a point in two-dimensional real space
> + */
> +
> +/**
> + * \enum Pwl::PerpType
> + * \brief Type of perpendicular found when inverting a piecewise linear function
> + *
> + * \var Pwl::PerpType::None
> + * \brief No perpendicular found
> + *
> + * \var Pwl::PerpType::Start
> + * \brief Start of Pwl is closest point
> + *
> + * \var Pwl::PerpType::End
> + * \brief End of Pwl is closest point
> + *
> + * \var Pwl::PerpType::Vertex
> + * \brief Vertex of Pwl is closest point
> + *
> + * \var Pwl::PerpType::Perpendicular
> + * \brief True perpendicular found
> + */
>  
> -using namespace RPiController;
> +/**
> + * \class Pwl::Interval
> + * \brief Describe an interval in one-dimensional real space
> + */
> +
> +/**
> + * \fn Pwl::Interval::Interval(double _start, double _end)
> + * \brief Construct an interval
> + * \param _start Start of the interval
> + * \param _end End of the interval
> + */
> +
> +/**
> + * \fn Pwl::Interval::contains
> + * \brief Check if a given value falls within the interval
> + * \param value Value to check
> + */
> +
> +/**
> + * \fn Pwl::Interval::clamp
> + * \brief Clamp a value such that it is within the interval
> + * \param value Value to clamp
> + */
> +
> +/**
> + * \fn Pwl::Interval::len
> + * \brief Compute the length of the interval
> + */
>  
> -int Pwl::read(const libcamera::YamlObject &params)
> +/**
> + * \var Pwl::Interval::start
> + * \brief Start of the interval
> + */
> +
> +/**
> + * \var Pwl::Interval::end
> + * \brief End of the interval
> + */
> +
> +/**
> + * \fn Pwl::Pwl(std::vector<PointF> const &points)
> + * \brief Construct a piecewise linear function from a list of 2D points
> + * \param points Vector of points from which to construct the piecewise linear function
> + *
> + * \a points must be in ascending order of x-value.
> + */
> +
> +/**
> + * \brief Populate the piecewise linear function from yaml data
> + * \param params Yaml data to populate the piecewise linear function with
> + *
> + * Any existing points in the piecewise linear function will *not* be
> + * overwritten.
> + *
> + * The yaml data is expected to be a list with an even number of numerical
> + * elements. These will be parsed in pairs into x and y points in the piecewise
> + * linear function, and added in order. x must be monotonically increasing.
> + *
> + * \return 0 on success, negative error code otherwise
> + */
> +int Pwl::readYaml(const libcamera::YamlObject &params)
>  {
>  	if (!params.size() || params.size() % 2)
>  		return -EINVAL;
> @@ -24,64 +125,109 @@ int Pwl::read(const libcamera::YamlObject &params)
>  		auto x = it->get<double>();
>  		if (!x)
>  			return -EINVAL;
> -		if (it != list.begin() && *x <= points_.back().x)
> +		if (it != list.begin() && *x <= points_.back().x())
>  			return -EINVAL;
>  
>  		auto y = (++it)->get<double>();
>  		if (!y)
>  			return -EINVAL;
>  
> -		points_.push_back(Point(*x, *y));
> +		points_.push_back(PointF({ *x, *y }));
>  	}
>  
>  	return 0;
>  }
>  
> +/**
> + * \brief Append a point to the end of the piecewise linear function
> + * \param x x-coordinate of the point to add to the piecewise linear function
> + * \param y y-coordinate of the point to add to the piecewise linear function
> + * \param eps Epsilon for the minimum x distance between points (optional)
> + *
> + * The point's x-coordinate must be greater than the x-coordinate of the last
> + * (= greatest) point already in the piecewise linear function.
> + */
>  void Pwl::append(double x, double y, const double eps)
>  {
> -	if (points_.empty() || points_.back().x + eps < x)
> -		points_.push_back(Point(x, y));
> +	if (points_.empty() || points_.back().x() + eps < x)
> +		points_.push_back(PointF({ x, y }));
>  }
>  
> +/**
> + * \brief Prepend a point to the beginning of the piecewise linear function
> + * \param x x-coordinate of the point to add to the piecewise linear function
> + * \param y y-coordinate of the point to add to the piecewise linear function
> + * \param eps Epsilon for the minimum x distance between points (optional)
> + *
> + * The point's x-coordinate must be less than the x-coordinate of the first
> + * (= smallest) point already in the piecewise linear function.
> + */
>  void Pwl::prepend(double x, double y, const double eps)
>  {
> -	if (points_.empty() || points_.front().x - eps > x)
> -		points_.insert(points_.begin(), Point(x, y));
> +	if (points_.empty() || points_.front().x() - eps > x)
> +		points_.insert(points_.begin(), PointF({ x, y }));
>  }
>  
> +/**
> + * \brief Get the domain of the piecewise linear function
> + * \return An interval representing the domain
> + */
>  Pwl::Interval Pwl::domain() const
>  {
> -	return Interval(points_[0].x, points_[points_.size() - 1].x);
> +	return Interval(points_[0].x(), points_[points_.size() - 1].x());
>  }
>  
> +/**
> + * \brief Get the range of the piecewise linear function
> + * \return An interval representing the range
> + */
>  Pwl::Interval Pwl::range() const
>  {
> -	double lo = points_[0].y, hi = lo;
> +	double lo = points_[0].y(), hi = lo;
>  	for (auto &p : points_)
> -		lo = std::min(lo, p.y), hi = std::max(hi, p.y);
> +		lo = std::min(lo, p.y()), hi = std::max(hi, p.y());
>  	return Interval(lo, hi);
>  }
>  
> +/**
> + * \brief Check if the piecewise linear function is empty
> + * \return True if there are no points in the function, false otherwise
> + */
>  bool Pwl::empty() const
>  {
>  	return points_.empty();
>  }
>  
> +/**
> + * \brief Evaluate the piecewise linear function
> + * \param[in] x The x value to input into the function
> + * \param[inout] spanPtr Initial guess for span
> + * \param[in] updateSpan Set to true to update spanPtr
> + *
> + * Evaluate Pwl, optionally supplying an initial guess for the
> + * "span". The "span" may be optionally be updated. If you want to know
> + * the "span" value but don't have an initial guess you can set it to
> + * -1.
> + *
> + *  \return The result of evaluating the piecewise linear function at position \a x
> + */
>  double Pwl::eval(double x, int *spanPtr, bool updateSpan) const
>  {
> -	int span = findSpan(x, spanPtr && *spanPtr != -1 ? *spanPtr : points_.size() / 2 - 1);
> +	int span = findSpan(x, spanPtr && *spanPtr != -1
> +					? *spanPtr
> +					: points_.size() / 2 - 1);
>  	if (spanPtr && updateSpan)
>  		*spanPtr = span;
> -	return points_[span].y +
> -	       (x - points_[span].x) * (points_[span + 1].y - points_[span].y) /
> -		       (points_[span + 1].x - points_[span].x);
> +	return points_[span].y() +
> +	       (x - points_[span].x()) * (points_[span + 1].y() - points_[span].y()) /
> +		       (points_[span + 1].x() - points_[span].x());
>  }
>  
>  int Pwl::findSpan(double x, int span) const
>  {
>  	/*
>  	 * Pwls are generally small, so linear search may well be faster than
> -	 * binary, though could review this if large PWls start turning up.
> +	 * binary, though could review this if large Pwls start turning up.
>  	 */
>  	int lastSpan = points_.size() - 2;
>  	/*
> @@ -89,23 +235,36 @@ int Pwl::findSpan(double x, int span) const
>  	 * control point
>  	 */
>  	span = std::max(0, std::min(lastSpan, span));
> -	while (span < lastSpan && x >= points_[span + 1].x)
> +	while (span < lastSpan && x >= points_[span + 1].x())
>  		span++;
> -	while (span && x < points_[span].x)
> +	while (span && x < points_[span].x())
>  		span--;
>  	return span;
>  }
>  
> -Pwl::PerpType Pwl::invert(Point const &xy, Point &perp, int &span,
> +/**
> + * \brief Find perpendicular closest to a given point
> + * \param[in] xy Point to find the perpendicular to
> + * \param[out] perp The found perpendicular
> + * \param[inout] span The span left of the point to start searching from
> + * \param[in] eps Epsilon for the minimum x distance between points (optional)
> + *
> + * Find perpendicular closest to \a xy, starting from \a span+1 so you can call
> + * it repeatedly to check for multiple closest points (set span to -1 on the
> + * first call). Also returns "pseudo" perpendiculars; see PerpType enum.
> + *
> + * \return Type of perpendicular found
> + */
> +Pwl::PerpType Pwl::invert(PointF const &xy, PointF &perp, int &span,
>  			  const double eps) const
>  {
>  	assert(span >= -1);
>  	bool prevOffEnd = false;
>  	for (span = span + 1; span < (int)points_.size() - 1; span++) {
> -		Point spanVec = points_[span + 1] - points_[span];
> -		double t = ((xy - points_[span]) % spanVec) / spanVec.len2();
> -		if (t < -eps) /* off the start of this span */
> -		{
> +		PointF spanVec = points_[span + 1] - points_[span];
> +		double t = ((xy - points_[span]) * spanVec) / spanVec.len2();
> +		if (t < -eps) {
> +			/* off the start of this span */
>  			if (span == 0) {
>  				perp = points_[span];
>  				return PerpType::Start;
> @@ -113,15 +272,15 @@ Pwl::PerpType Pwl::invert(Point const &xy, Point &perp, int &span,
>  				perp = points_[span];
>  				return PerpType::Vertex;
>  			}
> -		} else if (t > 1 + eps) /* off the end of this span */
> -		{
> +		} else if (t > 1 + eps) {
> +			/* off the end of this span */
>  			if (span == (int)points_.size() - 2) {
>  				perp = points_[span + 1];
>  				return PerpType::End;
>  			}
>  			prevOffEnd = true;
> -		} else /* a true perpendicular */
> -		{
> +		} else {
> +			/* a true perpendicular */
>  			perp = points_[span] + spanVec * t;
>  			return PerpType::Perpendicular;
>  		}
> @@ -129,25 +288,36 @@ Pwl::PerpType Pwl::invert(Point const &xy, Point &perp, int &span,
>  	return PerpType::None;
>  }
>  
> +/**
> + * \brief Compute the inverse function
> + * \param[out] trueInverse True if the result is a proper/true inverse
> + * \param[in] eps Epsilon for the minimum x distance between points (optional)
> + *
> + * Indicate if it is a proper (true) inverse, or only a best effort (e.g.
> + * input was non-monotonic).
> + *
> + * \return The inverse piecewise linear function
> + */
>  Pwl Pwl::inverse(bool *trueInverse, const double eps) const

As trueInverse is an output parameter, Would it be better to return a
std::pair<Pwl, bool> ?

>  {
>  	bool appended = false, prepended = false, neither = false;
>  	Pwl inverse;
>  
> -	for (Point const &p : points_) {
> -		if (inverse.empty())
> -			inverse.append(p.y, p.x, eps);
> -		else if (std::abs(inverse.points_.back().x - p.y) <= eps ||
> -			 std::abs(inverse.points_.front().x - p.y) <= eps)
> +	for (PointF const &p : points_) {
> +		if (inverse.empty()) {
> +			inverse.append(p.y(), p.x(), eps);
> +		} else if (std::abs(inverse.points_.back().x() - p.y()) <= eps ||
> +			   std::abs(inverse.points_.front().x() - p.y()) <= eps) {
>  			/* do nothing */;
> -		else if (p.y > inverse.points_.back().x) {
> -			inverse.append(p.y, p.x, eps);
> +		} else if (p.y() > inverse.points_.back().x()) {
> +			inverse.append(p.y(), p.x(), eps);
>  			appended = true;
> -		} else if (p.y < inverse.points_.front().x) {
> -			inverse.prepend(p.y, p.x, eps);
> +		} else if (p.y() < inverse.points_.front().x()) {
> +			inverse.prepend(p.y(), p.x(), eps);
>  			prepended = true;
> -		} else
> +		} else {
>  			neither = true;
> +		}
>  	}
>  
>  	/*
> @@ -161,44 +331,53 @@ Pwl Pwl::inverse(bool *trueInverse, const double eps) const
>  	return inverse;
>  }
>  
> +/**
> + * \brief Compose two piecewise linear functions together
> + * \param[in] other The "other" piecewise linear function
> + * \param[in] eps Epsilon for the minimum x distance between points (optional)
> + *
> + * The "this" function is done first, and "other" after.
> + *
> + * \return The composed piecewise linear function
> + */
>  Pwl Pwl::compose(Pwl const &other, const double eps) const
>  {
> -	double thisX = points_[0].x, thisY = points_[0].y;
> +	double thisX = points_[0].x(), thisY = points_[0].y();
>  	int thisSpan = 0, otherSpan = other.findSpan(thisY, 0);
> -	Pwl result({ { thisX, other.eval(thisY, &otherSpan, false) } });
> +	Pwl result({ PointF({ thisX, other.eval(thisY, &otherSpan, false) }) });
> +
>  	while (thisSpan != (int)points_.size() - 1) {
> -		double dx = points_[thisSpan + 1].x - points_[thisSpan].x,
> -		       dy = points_[thisSpan + 1].y - points_[thisSpan].y;
> +		double dx = points_[thisSpan + 1].x() - points_[thisSpan].x(),
> +		       dy = points_[thisSpan + 1].y() - points_[thisSpan].y();
>  		if (std::abs(dy) > eps &&
>  		    otherSpan + 1 < (int)other.points_.size() &&
> -		    points_[thisSpan + 1].y >=
> -			    other.points_[otherSpan + 1].x + eps) {
> +		    points_[thisSpan + 1].y() >= other.points_[otherSpan + 1].x() + eps) {
>  			/*
>  			 * next control point in result will be where this
>  			 * function's y reaches the next span in other
>  			 */
> -			thisX = points_[thisSpan].x +
> -				(other.points_[otherSpan + 1].x -
> -				 points_[thisSpan].y) *
> +			thisX = points_[thisSpan].x() +
> +				(other.points_[otherSpan + 1].x() -
> +				 points_[thisSpan].y()) *
>  					dx / dy;
> -			thisY = other.points_[++otherSpan].x;
> +			thisY = other.points_[++otherSpan].x();
>  		} else if (std::abs(dy) > eps && otherSpan > 0 &&
> -			   points_[thisSpan + 1].y <=
> -				   other.points_[otherSpan - 1].x - eps) {
> +			   points_[thisSpan + 1].y() <=
> +				   other.points_[otherSpan - 1].x() - eps) {
>  			/*
>  			 * next control point in result will be where this
>  			 * function's y reaches the previous span in other
>  			 */
> -			thisX = points_[thisSpan].x +
> -				(other.points_[otherSpan + 1].x -
> -				 points_[thisSpan].y) *
> +			thisX = points_[thisSpan].x() +
> +				(other.points_[otherSpan + 1].x() -
> +				 points_[thisSpan].y()) *
>  					dx / dy;
> -			thisY = other.points_[--otherSpan].x;
> +			thisY = other.points_[--otherSpan].x();
>  		} else {
>  			/* we stay in the same span in other */
>  			thisSpan++;
> -			thisX = points_[thisSpan].x,
> -			thisY = points_[thisSpan].y;
> +			thisX = points_[thisSpan].x(),
> +			thisY = points_[thisSpan].y();
>  		}
>  		result.append(thisX, other.eval(thisY, &otherSpan, false),
>  			      eps);
> @@ -206,32 +385,47 @@ Pwl Pwl::compose(Pwl const &other, const double eps) const
>  	return result;
>  }
>  
> +/**
> + * \brief Apply function to (x,y) values at every control point
> + * \param f Function to be applied
> + */
>  void Pwl::map(std::function<void(double x, double y)> f) const
>  {
>  	for (auto &pt : points_)
> -		f(pt.x, pt.y);
> +		f(pt.x(), pt.y());
>  }
>  
> +/**
> + * \brief Apply function to (x, y0, y1) values wherever either Pwl has a
> + * control point.
> + */
>  void Pwl::map2(Pwl const &pwl0, Pwl const &pwl1,
>  	       std::function<void(double x, double y0, double y1)> f)
>  {
>  	int span0 = 0, span1 = 0;
> -	double x = std::min(pwl0.points_[0].x, pwl1.points_[0].x);
> +	double x = std::min(pwl0.points_[0].x(), pwl1.points_[0].x());
>  	f(x, pwl0.eval(x, &span0, false), pwl1.eval(x, &span1, false));
> +
>  	while (span0 < (int)pwl0.points_.size() - 1 ||
>  	       span1 < (int)pwl1.points_.size() - 1) {
>  		if (span0 == (int)pwl0.points_.size() - 1)
> -			x = pwl1.points_[++span1].x;
> +			x = pwl1.points_[++span1].x();
>  		else if (span1 == (int)pwl1.points_.size() - 1)
> -			x = pwl0.points_[++span0].x;
> -		else if (pwl0.points_[span0 + 1].x > pwl1.points_[span1 + 1].x)
> -			x = pwl1.points_[++span1].x;
> +			x = pwl0.points_[++span0].x();
> +		else if (pwl0.points_[span0 + 1].x() > pwl1.points_[span1 + 1].x())
> +			x = pwl1.points_[++span1].x();
>  		else
> -			x = pwl0.points_[++span0].x;
> +			x = pwl0.points_[++span0].x();
>  		f(x, pwl0.eval(x, &span0, false), pwl1.eval(x, &span1, false));
>  	}
>  }
>  
> +/**
> + * \brief Combine two Pwls
> + *
> + * Create a new Pwl where the y values are given by running f wherever either
> + * has a knot.
> + */
>  Pwl Pwl::combine(Pwl const &pwl0, Pwl const &pwl1,
>  		 std::function<double(double x, double y0, double y1)> f,
>  		 const double eps)
> @@ -243,27 +437,54 @@ Pwl Pwl::combine(Pwl const &pwl0, Pwl const &pwl1,
>  	return result;
>  }
>  
> -void Pwl::matchDomain(Interval const &domain, bool clip, const double eps)
> +/**
> + * \brief Extend the domain of the piecewise linear function
> + * \param[in] domain The domain to extend to
> + * \param[in] clip True to keep the existing edge y values, false to extrapolate
> + * \param[in] eps Epsilon for the minimum x distance between points (optional)
> + *
> + * Extend the domain of the piecewise linear function to match \a domain. If \a
> + * clip is set to true then the y values of the new edges will be the same as
> + * the existing y values of the edge points of the pwl. If false, then the y
> + * values will be extrapolated linearly from the existing edge points of the
> + * pwl.
> + */
> +void Pwl::extendDomain(Interval const &domain, bool clip, const double eps)
>  {
>  	int span = 0;
> -	prepend(domain.start, eval(clip ? points_[0].x : domain.start, &span),
> +	prepend(domain.start, eval(clip ? points_[0].x() : domain.start, &span),
>  		eps);
>  	span = points_.size() - 2;
> -	append(domain.end, eval(clip ? points_.back().x : domain.end, &span),
> +	append(domain.end, eval(clip ? points_.back().x() : domain.end, &span),
>  	       eps);
>  }
>  
> +/**
> + * \brief Multiply the piecewise linear function
> + * \param d Scalar multiplier to multiply the function by
> + * \return This function, after it has been multiplied by \a d
> + */
>  Pwl &Pwl::operator*=(double d)
>  {
>  	for (auto &pt : points_)
> -		pt.y *= d;
> +		pt[1] *= d;
>  	return *this;
>  }
>  
> -void Pwl::debug(FILE *fp) const
> +/**
> + * \brief Assemble and return a string describing the piecewise linear function
> + * \return A string describing the piecewise linear function
> + */
> +std::string Pwl::toString() const
>  {
> -	fprintf(fp, "Pwl {\n");
> +	std::stringstream ss;
> +	ss << "Pwl { ";
>  	for (auto &p : points_)
> -		fprintf(fp, "\t(%g, %g)\n", p.x, p.y);
> -	fprintf(fp, "}\n");
> +		ss << "(" << p.x() << ", " << p.y() << ") ";
> +	ss << "}";
> +	return ss.str();
>  }
> +
> +} /* namespace ipa */
> +
> +} /* namespace libcamera */
> diff --git a/src/ipa/libipa/pwl.h b/src/ipa/libipa/pwl.h
> index 7d5e7e4d3fda..c73693341583 100644
> --- a/src/ipa/libipa/pwl.h
> +++ b/src/ipa/libipa/pwl.h
> @@ -2,126 +2,101 @@
>  /*
>   * Copyright (C) 2019, Raspberry Pi Ltd
>   *
> - * piecewise linear functions interface
> + * Piecewise linear functions interface
>   */
>  #pragma once
>  
>  #include <functional>
>  #include <math.h>

cmath

> +#include <string>
>  #include <vector>
>  
> +#include <libcamera/geometry.h>
> +
>  #include "libcamera/internal/yaml_parser.h"
>  
> -namespace RPiController {
> +#include "vector.h"
> +
> +namespace libcamera {
> +
> +namespace ipa {
>  
>  class Pwl
>  {
>  public:
> +	using PointF = Vector<double, 2>;

PointF would hint Vector<float, 2>. We could name it PointD, but how
about just Point ?

> +
> +	enum class PerpType {
> +		None,
> +		Start,
> +		End,
> +		Vertex,
> +		Perpendicular,
> +	};
> +
>  	struct Interval {
>  		Interval(double _start, double _end)
> -			: start(_start), end(_end)
> -		{
> -		}
> -		double start, end;
> +			: start(_start), end(_end) {}
> +
>  		bool contains(double value)
>  		{
>  			return value >= start && value <= end;
>  		}
> -		double clip(double value)
> +
> +		double clamp(double value)
>  		{
>  			return value < start ? start
>  					     : (value > end ? end : value);

			return std::clamp(value, start, end);
	
Don't forget to include <algorithm>

>  		}
> +
>  		double len() const { return end - start; }

length()

> +
> +		double start, end;
>  	};
> -	struct Point {
> -		Point() : x(0), y(0) {}
> -		Point(double _x, double _y)
> -			: x(_x), y(_y) {}
> -		double x, y;
> -		Point operator-(Point const &p) const
> -		{
> -			return Point(x - p.x, y - p.y);
> -		}
> -		Point operator+(Point const &p) const
> -		{
> -			return Point(x + p.x, y + p.y);
> -		}
> -		double operator%(Point const &p) const
> -		{
> -			return x * p.x + y * p.y;
> -		}
> -		Point operator*(double f) const { return Point(x * f, y * f); }
> -		Point operator/(double f) const { return Point(x / f, y / f); }
> -		double len2() const { return x * x + y * y; }
> -		double len() const { return sqrt(len2()); }
> -	};
> +
>  	Pwl() {}
> -	Pwl(std::vector<Point> const &points) : points_(points) {}
> -	int read(const libcamera::YamlObject &params);
> +	Pwl(std::vector<PointF> const &points)

We place the const keyword before the type. Same below.

> +		: points_(points) {}
> +	int readYaml(const libcamera::YamlObject &params);

If we move readYaml() out of the Vector class, it would be nice to do
the same here.

> +
>  	void append(double x, double y, const double eps = 1e-6);
>  	void prepend(double x, double y, const double eps = 1e-6);

Do we need all those functions in the public API ? prepend() seems used
internally only for instance, and append() seems to be used to construct
default values, which could be better handled using the constructor that
takes a vector of points.

> +
>  	Interval domain() const;
>  	Interval range() const;
> +
>  	bool empty() const;

Move empty() before domain() and range().

> -	/*
> -	 * Evaluate Pwl, optionally supplying an initial guess for the
> -	 * "span". The "span" may be optionally be updated.  If you want to know
> -	 * the "span" value but don't have an initial guess you can set it to
> -	 * -1.
> -	 */
> +
>  	double eval(double x, int *spanPtr = nullptr,

We don't suffix variable names with types.

>  		    bool updateSpan = true) const;
> -	/*
> -	 * Find perpendicular closest to xy, starting from span+1 so you can
> -	 * call it repeatedly to check for multiple closest points (set span to
> -	 * -1 on the first call). Also returns "pseudo" perpendiculars; see
> -	 * PerpType enum.
> -	 */
> -	enum class PerpType {
> -		None, /* no perpendicular found */
> -		Start, /* start of Pwl is closest point */
> -		End, /* end of Pwl is closest point */
> -		Vertex, /* vertex of Pwl is closest point */
> -		Perpendicular /* true perpendicular found */
> -	};
> -	PerpType invert(Point const &xy, Point &perp, int &span,
> +
> +	PerpType invert(PointF const &xy, PointF &perp, int &span,
>  			const double eps = 1e-6) const;

Add a blank line here, the next two functions are not related.

Actually this function isn't used (based on what I could see in the RPi
IPA, and in the patches you have posted to the list on top of this
series), should we drop it ? You could then drop PerpType too.

> -	/*
> -	 * Compute the inverse function. Indicate if it is a proper (true)
> -	 * inverse, or only a best effort (e.g. input was non-monotonic).
> -	 */
>  	Pwl inverse(bool *trueInverse = nullptr, const double eps = 1e-6) const;
> -	/* Compose two Pwls together, doing "this" first and "other" after. */
>  	Pwl compose(Pwl const &other, const double eps = 1e-6) const;
> -	/* Apply function to (x,y) values at every control point. */
> +
>  	void map(std::function<void(double x, double y)> f) const;
> -	/*
> -	 * Apply function to (x, y0, y1) values wherever either Pwl has a
> -	 * control point.
> -	 */
> +
>  	static void map2(Pwl const &pwl0, Pwl const &pwl1,
>  			 std::function<void(double x, double y0, double y1)> f);

Never used either.

> -	/*
> -	 * Combine two Pwls, meaning we create a new Pwl where the y values are
> -	 * given by running f wherever either has a knot.
> -	 */
> +
>  	static Pwl
>  	combine(Pwl const &pwl0, Pwl const &pwl1,
>  		std::function<double(double x, double y0, double y1)> f,
>  		const double eps = 1e-6);
> -	/*
> -	 * Make "this" match (at least) the given domain. Any extension my be
> -	 * clipped or linear.
> -	 */
> -	void matchDomain(Interval const &domain, bool clip = true,
> -			 const double eps = 1e-6);
> +
> +	void extendDomain(Interval const &domain, bool clip = true,
> +			  const double eps = 1e-6);

Not used.

> +
>  	Pwl &operator*=(double d);
> -	void debug(FILE *fp = stdout) const;
> +
> +	std::string toString() const;
>  
>  private:
>  	int findSpan(double x, int span) const;
> -	std::vector<Point> points_;
> +	std::vector<PointF> points_;
>  };
>  
> -} /* namespace RPiController */
> +} /* namespace ipa */
> +
> +} /* namespace libcamera */

-- 
Regards,

Laurent Pinchart


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