[PATCH/RFC 21/32] libcamera: camera_sensor: Sort factories by priority

Stefan Klug stefan.klug at ideasonboard.com
Thu Mar 14 10:52:43 CET 2024


On Wed, Mar 13, 2024 at 08:58:43PM +0200, Laurent Pinchart wrote:
Hi Laurent,

> Hi Stefan,
> 
> On Wed, Mar 06, 2024 at 06:08:53PM +0100, Stefan Klug wrote:
> > On Fri, Mar 01, 2024 at 11:21:10PM +0200, Laurent Pinchart wrote:
> > > In order to support a default implementation for camera sensors when no
> > > better implementation matches, libcamera needs to try "specialized"
> > > implementations first and pick the default last. Make this possible by
> > > adding a priority value for factories. Newly registered factories are
> > > inserted in the factories list sorted by descending priority, and the
> > > default factory uses a negative priority to be inserted as the last
> > > element.
> > > 
> > > This mechanism may be a bit overkill in the sense that there is no
> > > expected use cases for priorities other than trying the default last,
> > > but the implementation is simple and easy to understand.
> > > 
> > > Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> > > ---
> > >  include/libcamera/internal/camera_sensor.h    | 18 +++++++---
> > >  src/libcamera/sensor/camera_sensor.cpp        | 34 +++++++++++++++++--
> > >  src/libcamera/sensor/camera_sensor_legacy.cpp |  2 +-
> > >  3 files changed, 45 insertions(+), 9 deletions(-)
> > > 
> > > diff --git a/include/libcamera/internal/camera_sensor.h b/include/libcamera/internal/camera_sensor.h
> > > index d37e66773195..59785ff62019 100644
> > > --- a/include/libcamera/internal/camera_sensor.h
> > > +++ b/include/libcamera/internal/camera_sensor.h
> > > @@ -79,11 +79,13 @@ public:
> > >  class CameraSensorFactoryBase
> > >  {
> > >  public:
> > > -	CameraSensorFactoryBase();
> > > +	CameraSensorFactoryBase(int priority);
> > >  	virtual ~CameraSensorFactoryBase() = default;
> > >  
> > >  	static std::unique_ptr<CameraSensor> create(MediaEntity *entity);
> > >  
> > > +	int priority() const { return priority_; }
> > > +
> > >  private:
> > >  	LIBCAMERA_DISABLE_COPY_AND_MOVE(CameraSensorFactoryBase)
> > >  
> > > @@ -93,14 +95,16 @@ private:
> > >  
> > >  	virtual std::variant<std::unique_ptr<CameraSensor>, int>
> > >  	match(MediaEntity *entity) const = 0;
> > > +
> > > +	int priority_;
> > >  };
> > >  
> > >  template<typename _CameraSensor>
> > >  class CameraSensorFactory final : public CameraSensorFactoryBase
> > >  {
> > >  public:
> > > -	CameraSensorFactory()
> > > -		: CameraSensorFactoryBase()
> > > +	CameraSensorFactory(int priority = 0)
> > 
> > Why the default value? Wouldn't it be clearer to require a priority.
> > This would prevent and accidential registration without thinking about
> > that value and running into unexpected runtime issue.
> 
> Given that I expect few CameraSensor implementations to be added to
> libcamera, I'm not sure we'll ever have such accidents, but I can
> require the priority.

Yes it's pretty unlikely.Do as you like.

> 
> > > +		: CameraSensorFactoryBase(priority)
> > >  	{
> > >  	}
> > >  
> > > @@ -112,7 +116,11 @@ private:
> > >  	}
> > >  };
> > >  
> > > -#define REGISTER_CAMERA_SENSOR(sensor) \
> > > -	static CameraSensorFactory<sensor> global_##sensor##Factory{};
> > > +#ifndef __DOXYGEN__
> > > +#define REGISTER_CAMERA_SENSOR(sensor, ...) \
> > > +	static CameraSensorFactory<sensor> global_##sensor##Factory{ __VA_ARGS__ };
> > > +#else
> > > +#define REGISTER_CAMERA_SENSOR(sensor, priority)
> > > +#endif
> > >  
> > >  } /* namespace libcamera */
> > > diff --git a/src/libcamera/sensor/camera_sensor.cpp b/src/libcamera/sensor/camera_sensor.cpp
> > > index 7abbe2c76596..e7b526c2f050 100644
> > > --- a/src/libcamera/sensor/camera_sensor.cpp
> > > +++ b/src/libcamera/sensor/camera_sensor.cpp
> > > @@ -348,11 +348,13 @@ CameraSensor::~CameraSensor() = default;
> > >  
> > >  /**
> > >   * \brief Construct a camera sensor factory base
> > > + * \param[in] priority Priority order for factory selection
> > >   *
> > >   * Creating an instance of the factory base registers it with the global list of
> > >   * factories, accessible through the factories() function.
> > >   */
> > > -CameraSensorFactoryBase::CameraSensorFactoryBase()
> > > +CameraSensorFactoryBase::CameraSensorFactoryBase(int priority)
> > > +	: priority_(priority)
> > >  {
> > >  	registerFactory(this);
> > >  }
> > > @@ -361,6 +363,12 @@ CameraSensorFactoryBase::CameraSensorFactoryBase()
> > >   * \brief Create an instance of the CameraSensor corresponding to a media entity
> > >   * \param[in] entity The media entity on the source end of the sensor
> > >   *
> > > + * When multiple factories match the same \a entity, this function selects the
> > > + * matching factory with the highest priority as specified to the
> > > + * REGISTER_CAMERA_SENSOR() macro at factory registration time. If multiple
> > > + * matching factories have the same highest priority value, which factory gets
> > > + * selected is undefined and may vary between runs.
> > 
> > That doesn't feel good. Shouldn't we error out if multiple factories
> > have the same priority? As far as I understand the system all
> > factories are registered inside libcamera, so all priorities are under
> > our control. Maybe a bit academical but who knows how many factories
> > the future brings :-)
> 
> We could, but we would then have to try and match all the factories of
> the same priority. As I expect all factories but the legacy to have
> priority 0, it means libcamera will try to match all the non-legacy
> factories, slowing down the initialization process.
> 

Fair enough. Thanks for the explanation :-)

Reviewed-by: Stefan Klug <stefan.klug at ideasonboard.com>

Cheers,
Stefan 

> > > + *
> > >   * \return A unique pointer to a new instance of the CameraSensor subclass
> > >   * matching the entity, or a null pointer if no such factory exists
> > >   */
> > > @@ -387,8 +395,17 @@ std::unique_ptr<CameraSensor> CameraSensorFactoryBase::create(MediaEntity *entit
> > >  	return nullptr;
> > >  }
> > >  
> > > +/**
> > > + * \fn CameraSensorFactoryBase::priority()
> > > + * \brief Retrieve the priority value for the factory
> > > + * \return The priority value for the factory
> > > + */
> > > +
> > >  /**
> > >   * \brief Retrieve the list of all camera sensor factories
> > > + *
> > > + * The factories are sorted in decreasing priority order.
> > > + *
> > >   * \return The list of camera sensor factories
> > >   */
> > >  std::vector<CameraSensorFactoryBase *> &CameraSensorFactoryBase::factories()
> > > @@ -411,7 +428,12 @@ void CameraSensorFactoryBase::registerFactory(CameraSensorFactoryBase *factory)
> > >  	std::vector<CameraSensorFactoryBase *> &factories =
> > >  		CameraSensorFactoryBase::factories();
> > >  
> > > -	factories.push_back(factory);
> > > +	auto pos = std::upper_bound(factories.begin(), factories.end(), factory,
> > > +				    [](const CameraSensorFactoryBase *value,
> > > +				       const CameraSensorFactoryBase *elem) {
> > > +					    return value->priority() > elem->priority();
> > > +				    });
> > > +	factories.insert(pos, factory);
> > >  }
> > >  
> > >  /**
> > > @@ -437,9 +459,10 @@ void CameraSensorFactoryBase::registerFactory(CameraSensorFactoryBase *factory)
> > >   */
> > >  
> > >  /**
> > > - * \def REGISTER_CAMERA_SENSOR(sensor)
> > > + * \def REGISTER_CAMERA_SENSOR(sensor, priority)
> > >   * \brief Register a camera sensor type to the sensor factory
> > >   * \param[in] sensor Class name of the CameraSensor derived class to register
> > > + * \param[in] priority Priority order for factory selection
> > >   *
> > >   * Register a CameraSensor subclass with the factory and make it available to
> > >   * try and match sensors. The subclass needs to implement a static match
> > > @@ -457,6 +480,11 @@ void CameraSensorFactoryBase::registerFactory(CameraSensorFactoryBase *factory)
> > >   *   creation succeeded ;
> > >   * - A non-zero error code if the entity matched and the creation failed ; or
> > >   * - A zero error code if the entity didn't match.
> > > + *
> > > + * When multiple factories can support the same MediaEntity (as in the match()
> > > + * function of multiple factories returning true for the same entity), the \a
> > > + * priority argument selects which factory will be used. See
> > > + * CameraSensorFactoryBase::create() for more information.
> > >   */
> > >  
> > >  } /* namespace libcamera */
> > > diff --git a/src/libcamera/sensor/camera_sensor_legacy.cpp b/src/libcamera/sensor/camera_sensor_legacy.cpp
> > > index 34677339241c..f9f889a125d0 100644
> > > --- a/src/libcamera/sensor/camera_sensor_legacy.cpp
> > > +++ b/src/libcamera/sensor/camera_sensor_legacy.cpp
> > > @@ -1010,6 +1010,6 @@ std::string CameraSensorLegacy::logPrefix() const
> > >  	return "'" + entity_->name() + "'";
> > >  }
> > >  
> > > -REGISTER_CAMERA_SENSOR(CameraSensorLegacy)
> > > +REGISTER_CAMERA_SENSOR(CameraSensorLegacy, -100)
> > >  
> > >  } /* namespace libcamera */
> 
> -- 
> Regards,
> 
> Laurent Pinchart


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