[PATCH v9 2/5] libcamera: geometry: Add two-point Rectangle constructor
Jacopo Mondi
jacopo.mondi at ideasonboard.com
Tue Oct 1 09:55:50 CEST 2024
Hi Harvey
On Tue, Oct 01, 2024 at 02:43:20PM GMT, Cheng-Hao Yang wrote:
> Thank you Jacopo for the rebase and fix.
>
> On Tue, Oct 1, 2024 at 3:59 AM Jacopo Mondi
> <jacopo.mondi at ideasonboard.com> wrote:
> >
> > From: Yudhistira Erlandinata <yerlandinata at chromium.org>
> >
> > Add a constructor to the Rectangle class that accepts two points.
> >
> > The constructed Rectangle spans all the space between the two given
> > points.
> >
> > Signed-off-by: Yudhistira Erlandinata <yerlandinata at chromium.org>
> > Co-developed-by: Harvey Yang <chenghaoyang at chromium.org>
> > Reviewed-by: Jacopo Mondi <jacopo.mondi at ideasonboard.com>
> > Signed-off-by: Jacopo Mondi <jacopo.mondi at ideasonboard.com>
> > ---
> > include/libcamera/geometry.h | 7 +++++
> > src/libcamera/geometry.cpp | 58 ++++++++++++++++++++++++++++++++++++
> > test/geometry.cpp | 14 +++++++++
> > 3 files changed, 79 insertions(+)
> >
> > diff --git a/include/libcamera/geometry.h b/include/libcamera/geometry.h
> > index 3e6f0f5d7fab..2cc25f1facd9 100644
> > --- a/include/libcamera/geometry.h
> > +++ b/include/libcamera/geometry.h
> > @@ -262,6 +262,13 @@ public:
> > {
> > }
> >
> > + constexpr Rectangle(const Point &point1, const Point &point2)
> > + : Rectangle(std::min(point1.x, point2.x), std::min(point1.y, point2.y),
> > + std::max(point1.x, point2.x) - std::min(point1.x, point2.x),
> > + std::max(point1.y, point2.y) - std::min(point1.y, point2.y))
> > + {
> > + }
> > +
> > int x;
> > int y;
> > unsigned int width;
> > diff --git a/src/libcamera/geometry.cpp b/src/libcamera/geometry.cpp
> > index 6eb432e5d803..5e5e72e15d67 100644
> > --- a/src/libcamera/geometry.cpp
> > +++ b/src/libcamera/geometry.cpp
> > @@ -715,6 +715,64 @@ std::ostream &operator<<(std::ostream &out, const SizeRange &sr)
> > * \param[in] size The desired Rectangle size
> > */
> >
> > +/**
> > + * \fn Rectangle::Rectangle(const Point &point1, const Point &point2)
> > + * \brief Construct a Rectangle with the two given points
> > + * \param[in] point1 One of corners of the rectangle
> > + * \param[in] point2 The opposite diagonal corner point of \a point1
> > + *
> > + * Contruct a rectangle that spans the space between two given points. The
> > + * position of the two given points is not relevant for the rectangle's
> > + * contruction.
> > + *
> > + * \verbatim
> > +
> > + p1 = point1
> > + p2 = point2
> > +
> > + ^
> > + |
> > + | ----------------p2
> > + | | |
> > + | | |
> > + | p1----------------
> > + |
> > + o------------------------------->
> > + (0,0)
> > +
> > + ^
> > + |
> > + | p1----------------
> > + | | |
> > + | | |
> > + | ----------------p2
> > + |
> > + o------------------------------->
> > + (0,0)
> > +
> > + ^
> > + |
> > + | ----------------p1
> > + | | |
> > + | | |
> > + | p2----------------
> > + |
> > + o------------------------------->
> > + (0,0)
> > +
> > + ^
> > + |
> > + | p2----------------
> > + | | |
> > + | | |
> > + | ----------------p1
> > + |
> > + o------------------------------->
> > + (0,0)
> > +
> > + \endverbatim
> > + */
> > +
> > /**
> > * \var Rectangle::x
> > * \brief The horizontal coordinate of the rectangle's top-left corner
> > diff --git a/test/geometry.cpp b/test/geometry.cpp
> > index 64169206ad16..5760fa3c885a 100644
> > --- a/test/geometry.cpp
> > +++ b/test/geometry.cpp
> > @@ -481,6 +481,20 @@ protected:
> > return TestFail;
> > }
> >
> > + Point topLeft(3, 3);
> > + Point bottomRight(30, 30);
> > + Point topRight(30, 3);
> > + Point bottomLeft(3, 30);
>
> Sorry, I think I did it wrong in v8:
> Maybe we should swap the points of topRight and bottomLeft.
I don't think it's an issue, the "visual" naming again depends on the
reference system orientation, doesn't it ?
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As long as they're opposite points, I think it's fine!
>
> Otherwise LGTM.
>
> Reviewed-by: Harvey Yang <chenghaoyang at chromium.org>
Thanks
j
>
> BR,
> Harvey
>
> > + Rectangle rect1(topLeft, bottomRight);
> > + Rectangle rect2(topRight, bottomLeft);
> > + Rectangle rect3(bottomRight, topLeft);
> > + Rectangle rect4(bottomLeft, topRight);
> > +
> > + if (rect1 != rect2 || rect1 != rect3 || rect1 != rect4) {
> > + cout << "Point-to-point construction failed" << endl;
> > + return TestFail;
> > + }
> > +
> > return TestPass;
> > }
> > };
> > --
> > 2.46.1
> >
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