[PATCH v2 1/2] libipa: FCQueue: Make sure FrameContext#0 is initialized
Jacopo Mondi
jacopo.mondi at ideasonboard.com
Wed Oct 30 17:48:51 CET 2024
Some IPA modules, like the RkISP1 one, call FCQueue::get(0) at
IPA::start() time, before any frame context has been allocated with
FCQueue::alloc() called at queueRequest() time.
The FCQueue implementation aims to detect when a FrameContext is get()
before it is alloc()-ated, Warns about it, and initializes the
FrameContext before returning it.
In case of frame#0, a get() preceding an alloc() call is not detected
as the "frame == frameContext.frame" test returns success, as
FrameContexts are zeroed by default.
As a result, the first returned FrameContext is not initialized.
Explicitly test for frame#0 to make sure the FrameContext is initialized
if get(0) is called before alloc(0). To avoid re-initializing a frame
context, in case alloc() has been called correctly before get(),
introduce an "initialised" state variable that tracks the FrameContext
initialisation state.
Signed-off-by: Jacopo Mondi <jacopo.mondi at ideasonboard.com>
Reviewed-by: Daniel Scally <dan.scally at ideasonboard.com>
Reviewed-by: Stefan Klug <stefan.klug at ideasonboard.com>
---
src/ipa/libipa/fc_queue.h | 21 ++++++++++++++++++++-
1 file changed, 20 insertions(+), 1 deletion(-)
diff --git a/src/ipa/libipa/fc_queue.h b/src/ipa/libipa/fc_queue.h
index 24d9e82b727d..a1d136521107 100644
--- a/src/ipa/libipa/fc_queue.h
+++ b/src/ipa/libipa/fc_queue.h
@@ -25,6 +25,7 @@ struct FrameContext {
private:
template<typename T> friend class FCQueue;
uint32_t frame;
+ bool initialised = false;
};
template<typename FrameContext>
@@ -38,8 +39,10 @@ public:
void clear()
{
- for (FrameContext &ctx : contexts_)
+ for (FrameContext &ctx : contexts_) {
+ ctx.initialised = false;
ctx.frame = 0;
+ }
}
FrameContext &alloc(const uint32_t frame)
@@ -83,6 +86,21 @@ public:
<< " has been overwritten by "
<< frameContext.frame;
+ if (frame == 0 && !frameContext.initialised) {
+ /*
+ * If the IPA calls get() at start() time it will get an
+ * un-intialized FrameContext as the below "frame ==
+ * frameContext.frame" check will return success because
+ * FrameContexts are zeroed at creation time.
+ *
+ * Make sure the FrameContext gets initialised if get()
+ * is called before alloc() by the IPA for frame#0.
+ */
+ init(frameContext, frame);
+
+ return frameContext;
+ }
+
if (frame == frameContext.frame)
return frameContext;
@@ -108,6 +126,7 @@ private:
{
frameContext = {};
frameContext.frame = frame;
+ frameContext.initialised = true;
}
std::vector<FrameContext> contexts_;
--
2.47.0
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