[PATCH v2 8/9] libipa: agc_mean_luminance: Add exposure compensation support
Kieran Bingham
kieran.bingham at ideasonboard.com
Sat Apr 12 14:55:00 CEST 2025
Quoting Stefan Klug (2025-04-11 13:36:36)
> Exposure compensation allows to over- or under-expose an
> image by a given value. Add support for that in agc_mean_luminance.
>
> The added exposure compensation can lead to luminance target values that
> are close or above saturation and are therefore never reachable. Add a
> fix for that by limiting the maximum luminance target to 0.95.
>
> Signed-off-by: Stefan Klug <stefan.klug at ideasonboard.com>
> Reviewed-by: Daniel Scally <dan.scally at ideasonboard.com>
>
> ---
>
> Changes in v2:
> - Fixed compiler error that slipped through in v1
> - Improved commit message to explain the luminance target limitation
> - Collected tag
> ---
> src/ipa/libipa/agc_mean_luminance.cpp | 23 +++++++++++++++++++++--
> src/ipa/libipa/agc_mean_luminance.h | 6 ++++++
> 2 files changed, 27 insertions(+), 2 deletions(-)
>
> diff --git a/src/ipa/libipa/agc_mean_luminance.cpp b/src/ipa/libipa/agc_mean_luminance.cpp
> index 9154f083a510..f6cb7144b31a 100644
> --- a/src/ipa/libipa/agc_mean_luminance.cpp
> +++ b/src/ipa/libipa/agc_mean_luminance.cpp
> @@ -44,6 +44,15 @@ static constexpr uint32_t kNumStartupFrames = 10;
> */
> static constexpr double kDefaultRelativeLuminanceTarget = 0.16;
>
> +/*
> + * Maximum relative luminance target
> + *
> + * This value limits the relative luminance target after applying the exposure
> + * compensation. Targeting a value above this limit results in saturation
> + * and the inability to regulate properly.
> + */
> +static constexpr double kMaxRelativeLuminanceTarget = 0.95;
> +
> /**
> * \struct AgcMeanLuminance::AgcConstraint
> * \brief The boundaries and target for an AeConstraintMode constraint
> @@ -134,7 +143,7 @@ static constexpr double kDefaultRelativeLuminanceTarget = 0.16;
> */
>
> AgcMeanLuminance::AgcMeanLuminance()
> - : frameCount_(0), filteredExposure_(0s), relativeLuminanceTarget_(0)
> + : exposureCompensation_(1.0), frameCount_(0), filteredExposure_(0s), relativeLuminanceTarget_(0)
> {
> }
>
> @@ -369,6 +378,15 @@ int AgcMeanLuminance::parseTuningData(const YamlObject &tuningData)
> return parseExposureModes(tuningData);
> }
>
> +/**
> + * \fn AgcMeanLuminance::setExposureCompensation()
> + * \brief Set the exposure compensation value
> + * \param[in] gain The exposure compensation gain
> + *
> + * This function sets the exposure compensation value to be used in the
> + * AGC calculations. It is expressed as gain instead of EV.
> + */
> +
> /**
> * \brief Set the ExposureModeHelper limits for this class
> * \param[in] minExposureTime Minimum exposure time to allow
> @@ -425,7 +443,8 @@ void AgcMeanLuminance::setLimits(utils::Duration minExposureTime,
> */
> double AgcMeanLuminance::estimateInitialGain() const
> {
> - double yTarget = relativeLuminanceTarget_;
> + double yTarget = std::min(relativeLuminanceTarget_ * exposureCompensation_,
> + kMaxRelativeLuminanceTarget);
> double yGain = 1.0;
>
> /*
> diff --git a/src/ipa/libipa/agc_mean_luminance.h b/src/ipa/libipa/agc_mean_luminance.h
> index c41391cb0b73..cad7ef845487 100644
> --- a/src/ipa/libipa/agc_mean_luminance.h
> +++ b/src/ipa/libipa/agc_mean_luminance.h
> @@ -44,6 +44,11 @@ public:
>
> int parseTuningData(const YamlObject &tuningData);
>
> + void setExposureCompensation(double gain)
> + {
> + exposureCompensation_ = gain;
> + }
> +
> void setLimits(utils::Duration minExposureTime, utils::Duration maxExposureTime,
> double minGain, double maxGain);
>
> @@ -84,6 +89,7 @@ private:
> double gain);
> utils::Duration filterExposure(utils::Duration exposureValue);
>
> + double exposureCompensation_;
This seems like a 'streaming session' configuration parameter, but
storing this here means it will persist even between
stop/start/reconfigure cycles.
Should it be reset at configure() time or such ?
Or do you expect each helper user to reset it at configure time ? Maybe
this means we need to bring the same basic IPA interface to the helpers
directly to maintain the same call hierarchy/events through the whole
architecture (and I think even the metadata/control handling could then
be de-duplicated when the controls modify the helpers rather than
platform specific parameters ...)
> uint64_t frameCount_;
> utils::Duration filteredExposure_;
> double relativeLuminanceTarget_;
> --
> 2.43.0
>
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