[RFC PATCH v1 2/5] apps: cam: sdl_texture: Add single plane generic texture
Barnabás Pőcze
barnabas.pocze at ideasonboard.com
Mon Apr 21 17:51:06 CEST 2025
Add the `SDLTexture1Plane` type that can be instantiated with
an arbitrary SDL pixel format and that uses `SDL_UpdateTexture()`
to update the texture using exactly a single plane.
Signed-off-by: Barnabás Pőcze <barnabas.pocze at ideasonboard.com>
---
src/apps/cam/sdl_texture_1plane.h | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
create mode 100644 src/apps/cam/sdl_texture_1plane.h
diff --git a/src/apps/cam/sdl_texture_1plane.h b/src/apps/cam/sdl_texture_1plane.h
new file mode 100644
index 000000000..ded35c589
--- /dev/null
+++ b/src/apps/cam/sdl_texture_1plane.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include <assert.h>
+
+#include "sdl_texture.h"
+
+class SDLTexture1Plane final : public SDLTexture
+{
+public:
+ using SDLTexture::SDLTexture;
+
+ void update(libcamera::Span<const libcamera::Span<const uint8_t>> data) override
+ {
+ assert(data.size() == 1);
+ assert(data[0].size_bytes() == std::size_t(rect_.h * stride_));
+ SDL_UpdateTexture(ptr_, nullptr, data[0].data(), stride_);
+ }
+};
--
2.49.0
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