[PATCH v6 10/12] libcamera: camera: Pre-process AeEnable control
Paul Elder
paul.elder at ideasonboard.com
Thu Jan 9 01:09:40 CET 2025
Handle the AeEnable under-the-hood in the Camera class, such that
AeEnable activates ExposureTimeMode and AnalogueGain together. This
allows applications the convenience of setting auto/manual mode of all
of the AE-related controls, as well as protecting applications against a
nasty behavior change if an aperture control is added in the future.
This also moves common handling code out of the IPA.
While we also want to inject AeEnable in Camera::controls() so that IPAs
don't have to report it, it is technically difficult at the moment as
ControlInfoMaps are not easily modifiable.
Signed-off-by: Paul Elder <paul.elder at ideasonboard.com>
---
New in v6
---
src/libcamera/camera.cpp | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/src/libcamera/camera.cpp b/src/libcamera/camera.cpp
index 69a7ee535..4e0f63930 100644
--- a/src/libcamera/camera.cpp
+++ b/src/libcamera/camera.cpp
@@ -19,6 +19,7 @@
#include <libcamera/base/thread.h>
#include <libcamera/color_space.h>
+#include <libcamera/control_ids.h>
#include <libcamera/framebuffer_allocator.h>
#include <libcamera/request.h>
#include <libcamera/stream.h>
@@ -1325,6 +1326,23 @@ int Camera::queueRequest(Request *request)
}
}
+ /* Pre-process AeEnable */
+ ControlList &controls = request->controls();
+ const auto &aeEnable = controls.get(controls::AeEnable);
+ if (aeEnable) {
+ if (!controls.contains(controls::AnalogueGainMode.id())) {
+ controls.set(controls::AnalogueGainMode,
+ *aeEnable ? controls::AnalogueGainModeAuto
+ : controls::AnalogueGainModeManual);
+ }
+
+ if (!controls.contains(controls::ExposureTimeMode.id())) {
+ controls.set(controls::ExposureTimeMode,
+ *aeEnable ? controls::ExposureTimeModeAuto
+ : controls::ExposureTimeModeManual);
+ }
+ }
+
d->pipe_->invokeMethod(&PipelineHandler::queueRequest,
ConnectionTypeQueued, request);
--
2.39.2
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