[PATCH v6 10/12] libcamera: camera: Pre-process AeEnable control
Paul Elder
paul.elder at ideasonboard.com
Fri Jan 10 22:59:23 CET 2025
On Fri, Jan 10, 2025 at 01:05:04AM +0200, Laurent Pinchart wrote:
> Hi Paul,
>
> Thank you for the patch.
>
> On Wed, Jan 08, 2025 at 06:09:40PM -0600, Paul Elder wrote:
> > Handle the AeEnable under-the-hood in the Camera class, such that
>
> s/under-the-hood/under the hood/
>
> > AeEnable activates ExposureTimeMode and AnalogueGain together. This
> > allows applications the convenience of setting auto/manual mode of all
> > of the AE-related controls, as well as protecting applications against a
> > nasty behavior change if an aperture control is added in the future.
> > This also moves common handling code out of the IPA.
> >
> > While we also want to inject AeEnable in Camera::controls() so that IPAs
> > don't have to report it, it is technically difficult at the moment as
> > ControlInfoMaps are not easily modifiable.
> >
> > Signed-off-by: Paul Elder <paul.elder at ideasonboard.com>
> >
> > ---
> > New in v6
> > ---
> > src/libcamera/camera.cpp | 18 ++++++++++++++++++
> > 1 file changed, 18 insertions(+)
> >
> > diff --git a/src/libcamera/camera.cpp b/src/libcamera/camera.cpp
> > index 69a7ee535..4e0f63930 100644
> > --- a/src/libcamera/camera.cpp
> > +++ b/src/libcamera/camera.cpp
> > @@ -19,6 +19,7 @@
> > #include <libcamera/base/thread.h>
> >
> > #include <libcamera/color_space.h>
> > +#include <libcamera/control_ids.h>
> > #include <libcamera/framebuffer_allocator.h>
> > #include <libcamera/request.h>
> > #include <libcamera/stream.h>
> > @@ -1325,6 +1326,23 @@ int Camera::queueRequest(Request *request)
> > }
> > }
> >
> > + /* Pre-process AeEnable */
>
> s/AeEnable/AeEnable./
>
> > + ControlList &controls = request->controls();
> > + const auto &aeEnable = controls.get(controls::AeEnable);
> > + if (aeEnable) {
> > + if (!controls.contains(controls::AnalogueGainMode.id())) {
>
> I think we need to first check that the camera supports the
> AnalogueGainMode control.
Oh right good point.
> Do we also need to check what values the
> control support, or can we assume that if the camera exposes AeEnable
> and AnalogueGainMode than both auto and manual modes will be available ?
In non-black box cameras, yes we can assume that. In black box cameras,
we had arguments about "if you can't change it then there's no point in
exposing the control" vs "the control should be exposed so the
application knows about which mode it's forced to". Or something like
that iirc.
>
> > + controls.set(controls::AnalogueGainMode,
> > + *aeEnable ? controls::AnalogueGainModeAuto
> > + : controls::AnalogueGainModeManual);
> > + }
>
> You can drop the curly braces here, and below too.
It's multiple lines with weird indentation so I thought the curly braces
are nicer.
>
> > +
> > + if (!controls.contains(controls::ExposureTimeMode.id())) {
>
> Seem here, checking it supports the ExposureTimeMode control.
>
> Otherwise this looks fine to me.
>
Thanks,
Paul
> > + controls.set(controls::ExposureTimeMode,
> > + *aeEnable ? controls::ExposureTimeModeAuto
> > + : controls::ExposureTimeModeManual);
> > + }
> > + }
> > +
> > d->pipe_->invokeMethod(&PipelineHandler::queueRequest,
> > ConnectionTypeQueued, request);
> >
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