[PATCH 2/3] ipa: libipa: Adjust for flicker in ExposureModeHelper

Dan Scally dan.scally at ideasonboard.com
Tue Jan 21 17:30:19 CET 2025


Hi Laurent

On 21/01/2025 16:27, Laurent Pinchart wrote:
> Hi Dan,
>
> Thank you for the patch.
>
> On Fri, Jan 17, 2025 at 02:34:09PM +0000, Daniel Scally wrote:
>> Update the ExposureModeHelper class to compensate for flickering
>> light sources in the ::splitExposure() function. The adjustment
> ExposureModeHelper::splitExposure() or just splitExposure()
The former :)
>
>> simply caps exposure time at a multiple of the given flicker period
>> and compensates for any loss in the effective exposure value by
>> increasing analogue and then digital gain.
>>
>> Initially in the one call-site for this function, a flicker period
>> of 0us is passed, making this a no-op.
>>
>> Signed-off-by: Daniel Scally <dan.scally at ideasonboard.com>
>> ---
>>   src/ipa/libipa/agc_mean_luminance.cpp   |  2 +-
>>   src/ipa/libipa/exposure_mode_helper.cpp | 20 +++++++++++++++++++-
>>   src/ipa/libipa/exposure_mode_helper.h   |  2 +-
>>   3 files changed, 21 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/ipa/libipa/agc_mean_luminance.cpp b/src/ipa/libipa/agc_mean_luminance.cpp
>> index 02555a44..b5e6afe3 100644
>> --- a/src/ipa/libipa/agc_mean_luminance.cpp
>> +++ b/src/ipa/libipa/agc_mean_luminance.cpp
>> @@ -560,7 +560,7 @@ AgcMeanLuminance::calculateNewEv(uint32_t constraintModeIndex,
>>   	newExposureValue = filterExposure(newExposureValue);
>>   
>>   	frameCount_++;
>> -	return exposureModeHelper->splitExposure(newExposureValue);
>> +	return exposureModeHelper->splitExposure(newExposureValue, 0us);
>>   }
>>   
>>   /**
>> diff --git a/src/ipa/libipa/exposure_mode_helper.cpp b/src/ipa/libipa/exposure_mode_helper.cpp
>> index f235316d..038aa33c 100644
>> --- a/src/ipa/libipa/exposure_mode_helper.cpp
>> +++ b/src/ipa/libipa/exposure_mode_helper.cpp
>> @@ -121,6 +121,7 @@ double ExposureModeHelper::clampGain(double gain) const
>>   /**
>>    * \brief Split exposure into exposure time and gain
>>    * \param[in] exposure Exposure value
>> + * \param[in] flickerPeriod The period of a flickering light source
>>    *
>>    * This function divides a given exposure into exposure time, analogue and
>>    * digital gain by iterating through stages of exposure time and gain limits.
>> @@ -147,10 +148,15 @@ double ExposureModeHelper::clampGain(double gain) const
>>    * required exposure, the helper falls-back to simply maximising the exposure
>>    * time first, followed by analogue gain, followed by digital gain.
>>    *
>> + * Once the exposure time has been determined from the modes, an adjustment is
>> + * made to compensate for a flickering light source by fixing the exposure time
>> + * to an exact multiple of the flicker period. Any effective exposure value that
>> + * is lost is added back via analogue and digital gain.
>> + *
>>    * \return Tuple of exposure time, analogue gain, and digital gain
>>    */
>>   std::tuple<utils::Duration, double, double>
>> -ExposureModeHelper::splitExposure(utils::Duration exposure) const
>> +ExposureModeHelper::splitExposure(utils::Duration exposure, utils::Duration flickerPeriod) const
> We could avoid magic values by passing a std::optional<utils::Duration>.
> What do you think ?
Good idea
>
>>   {
>>   	ASSERT(maxExposureTime_);
>>   	ASSERT(maxGain_);
>> @@ -205,6 +211,18 @@ ExposureModeHelper::splitExposure(utils::Duration exposure) const
>>   	 * exposure time is maxed before gain is touched at all.
>>   	 */
>>   	exposureTime = clampExposureTime(exposure / clampGain(stageGain));
>> +
>> +	/*
>> +	 * Finally, if we have been given a flicker period we need to reduce the
>> +	 * exposure time to be a multiple of that period (if possible). The
>> +	 * effect of this should be to hide the flicker.
>> +	 */
>> +	if (flickerPeriod > 0us && flickerPeriod < exposureTime) {
>> +		unsigned int flickerPeriods = exposureTime / flickerPeriod;
>> +		if (flickerPeriods)
>> +			exposureTime = flickerPeriods * flickerPeriod;
>> +	}
> This means that the exposure time could become lower than
> minExposureTime_. Is that an issue ?
I doubt it given likely exposure times and flicker periods, but I can extend it to guarantee that 
doesn't happen.
> Should we define what controls take
> precedence in that case ? For instance, when manual exposure time is
> enabled, should the flicker period be ignored ?

Yes, and is. This only takes effect in automatic exposure mode.

>
>> +
>>   	gain = clampGain(exposure / exposureTime);
>>   
>>   	return { exposureTime, gain, exposure / (exposureTime * gain) };
>> diff --git a/src/ipa/libipa/exposure_mode_helper.h b/src/ipa/libipa/exposure_mode_helper.h
>> index c5be1b67..a5fcc366 100644
>> --- a/src/ipa/libipa/exposure_mode_helper.h
>> +++ b/src/ipa/libipa/exposure_mode_helper.h
>> @@ -28,7 +28,7 @@ public:
>>   		       double minGain, double maxGain);
>>   
>>   	std::tuple<utils::Duration, double, double>
>> -	splitExposure(utils::Duration exposure) const;
>> +	splitExposure(utils::Duration exposure, utils::Duration flickerPeriod) const;
>>   
>>   	utils::Duration minExposureTime() const { return minExposureTime_; }
>>   	utils::Duration maxExposureTime() const { return maxExposureTime_; }


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