[PATCH v6 3/5] pipeline: simple: Enable frame start events
Stefan Klug
stefan.klug at ideasonboard.com
Mon Mar 31 17:52:16 CEST 2025
Hi Stanislaw,
Thank you for the patch.
On Wed, Mar 05, 2025 at 02:52:54PM +0100, Stanislaw Gruszka wrote:
> The simple pipeline handler uses frame start events to apply sensor
> controls through the DelayedControls class. The setSensorControls()
> function applies the controls directly, which would result in controls
> being applied twice, if it wasn't for the fact that the pipeline handler
> forgot to enable the frame start events in the first place. Those two
> issues cancel each other, but cause controls to always be applied
> directly.
>
> Fix the issue by only applying controls directly in setSensorControls()
> if no frame start event emitter is available, and by enabling the frame
> start events in startDevice() otherwise. Disable them in stopDevice()
> for symmetry.
>
> Co-developed-by: Hans de Goede <hdegoede at redhat.com>
> Signed-off-by: Hans de Goede <hdegoede at redhat.com>
> Co-developed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> Signed-off-by: Stanislaw Gruszka <stanislaw.gruszka at linux.intel.com>
> ---
> src/libcamera/pipeline/simple/simple.cpp | 49 +++++++++++++++++++++---
> 1 file changed, 43 insertions(+), 6 deletions(-)
>
> diff --git a/src/libcamera/pipeline/simple/simple.cpp b/src/libcamera/pipeline/simple/simple.cpp
> index 8345a771..7be49017 100644
> --- a/src/libcamera/pipeline/simple/simple.cpp
> +++ b/src/libcamera/pipeline/simple/simple.cpp
> @@ -277,6 +277,7 @@ public:
> std::list<Entity> entities_;
> std::unique_ptr<CameraSensor> sensor_;
> V4L2VideoDevice *video_;
> + V4L2Subdevice *frameStartEmitter_;
>
> std::vector<Configuration> configs_;
> std::map<PixelFormat, std::vector<const Configuration *>> formats_;
> @@ -579,6 +580,20 @@ int SimpleCameraData::init()
>
> properties_ = sensor_->properties();
>
> + /* Find the first subdev that can generate a frame start signal, if any. */
> + frameStartEmitter_ = nullptr;
> + for (const Entity &entity : entities_) {
> + V4L2Subdevice *sd = pipe->subdev(entity.entity);
> + if (!sd || !sd->supportsFrameStartEvent())
> + continue;
> +
> + LOG(SimplePipeline, Debug)
> + << "Using frameStart signal from '"
> + << entity.entity->name() << "'";
> + frameStartEmitter_ = sd;
> + break;
> + }
> +
> return 0;
> }
>
> @@ -897,8 +912,18 @@ void SimpleCameraData::ispStatsReady(uint32_t frame, uint32_t bufferId)
> void SimpleCameraData::setSensorControls(const ControlList &sensorControls)
> {
> delayedCtrls_->push(sensorControls);
> - ControlList ctrls(sensorControls);
> - sensor_->setControls(&ctrls);
> + /*
> + * Directly apply controls now if there is no frameStart signal.
> + *
> + * \todo Applying controls directly not only increases the risk of
> + * applying them to the wrong frame (or across a frame boundary),
> + * but it also bypasses delayedCtrls_, creating AGC regulation issues.
> + * Both problems should be fixed.
> + */
> + if (!frameStartEmitter_) {
> + ControlList ctrls(sensorControls);
> + sensor_->setControls(&ctrls);
> + }
If I get it right, we don't use delayedControls::applyControls() here
because we don't have the sequence number available. Wouldn't it be
better to reduce this to delayedControls_->push()
and to add a
if(!frameStartEmitter_) {
delayedControls_::applyControls(buffer->metadata().sequence);
}
to SimpleCameraData::imageBufferReady().
then we get the "per control delays" from delayed controls. Timing might
still be off, but it would be the best we can do for now.
Best regards,
Stefan
> }
>
> /* Retrieve all source pads connected to a sink pad through active routes. */
> @@ -1323,6 +1348,7 @@ int SimplePipelineHandler::start(Camera *camera, [[maybe_unused]] const ControlL
> {
> SimpleCameraData *data = cameraData(camera);
> V4L2VideoDevice *video = data->video_;
> + V4L2Subdevice *frameStartEmitter = data->frameStartEmitter_;
> int ret;
>
> const MediaPad *pad = acquirePipeline(data);
> @@ -1352,8 +1378,15 @@ int SimplePipelineHandler::start(Camera *camera, [[maybe_unused]] const ControlL
>
> video->bufferReady.connect(data, &SimpleCameraData::imageBufferReady);
>
> - data->video_->frameStart.connect(data->delayedCtrls_.get(),
> - &DelayedControls::applyControls);
> + if (frameStartEmitter) {
> + ret = frameStartEmitter->setFrameStartEnabled(true);
> + if (ret) {
> + stop(camera);
> + return ret;
> + }
> + frameStartEmitter->frameStart.connect(data->delayedCtrls_.get(),
> + &DelayedControls::applyControls);
> + }
>
> ret = video->streamOn();
> if (ret < 0) {
> @@ -1386,9 +1419,13 @@ void SimplePipelineHandler::stopDevice(Camera *camera)
> {
> SimpleCameraData *data = cameraData(camera);
> V4L2VideoDevice *video = data->video_;
> + V4L2Subdevice *frameStartEmitter = data->frameStartEmitter_;
>
> - data->video_->frameStart.disconnect(data->delayedCtrls_.get(),
> - &DelayedControls::applyControls);
> + if (frameStartEmitter) {
> + frameStartEmitter->setFrameStartEnabled(false);
> + frameStartEmitter->frameStart.disconnect(data->delayedCtrls_.get(),
> + &DelayedControls::applyControls);
> + }
>
> if (data->useConversion_) {
> if (data->converter_)
> --
> 2.43.0
>
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