[PATCH v5 2/4] apps: cam: sdl_texture: Drop `&rect_` from `SDL_Update{NV, }Texture()` call
Barnabás Pőcze
barnabas.pocze at ideasonboard.com
Tue May 6 12:58:25 CEST 2025
If the entire texture is to be updated, there is no need to specify
the target area explicitly.
Signed-off-by: Barnabás Pőcze <barnabas.pocze at ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
---
src/apps/cam/sdl_texture_yuv.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/apps/cam/sdl_texture_yuv.cpp b/src/apps/cam/sdl_texture_yuv.cpp
index 80a5ec05d..7e2ce3f49 100644
--- a/src/apps/cam/sdl_texture_yuv.cpp
+++ b/src/apps/cam/sdl_texture_yuv.cpp
@@ -17,7 +17,7 @@ SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
void SDLTextureNV12::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
{
- SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_,
+ SDL_UpdateNVTexture(ptr_, nullptr, data[0].data(), stride_,
data[1].data(), stride_);
}
#endif
@@ -29,5 +29,5 @@ SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
void SDLTextureYUYV::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
{
- SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_);
+ SDL_UpdateTexture(ptr_, nullptr, data[0].data(), stride_);
}
--
2.49.0
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