[PATCH v2 1/1] libcamera: software_isp: Add saturation control

Paul Elder paul.elder at ideasonboard.com
Tue May 13 16:36:12 CEST 2025


Hi Milan,

Thanks for the patch.

Quoting Milan Zamazal (2025-04-30 13:20:42)
> Saturation control is added on top of the colour correction matrix.  A
> way of saturation adjustment that can be fully integrated into the

s/way/method/ I think would be clearer (without having to reorganize the entire
sentence)

> colour correction matrix is used.  The control is available only if Ccm
> algorithm is enabled.
> 
> The control uses 0.0-2.0 value range, with 1.0 being unmodified
> saturation, 0.0 full desaturation and 2.0 quite saturated.
> 
> The saturation is adjusted by converting to Y'CbCr colour space,
> applying the saturation value on the colour axes, and converting back to
> RGB.  ITU-R BT.601 conversion is used to convert between the colour
> spaces, for no particular reason.
> 
> The colour correction matrix is applied before gamma and the given
> matrix is suitable for such a case.  Alternatively, the transformation
> used in libcamera rpi ccm.cpp could be used.
> 
> Signed-off-by: Milan Zamazal <mzamazal at redhat.com>
> ---
>  src/ipa/simple/algorithms/ccm.cpp | 60 +++++++++++++++++++++++++++++--
>  src/ipa/simple/algorithms/ccm.h   | 11 ++++++
>  src/ipa/simple/ipa_context.h      |  4 +++
>  3 files changed, 72 insertions(+), 3 deletions(-)
> 
> diff --git a/src/ipa/simple/algorithms/ccm.cpp b/src/ipa/simple/algorithms/ccm.cpp
> index d5ba928d..021aefc9 100644
> --- a/src/ipa/simple/algorithms/ccm.cpp
> +++ b/src/ipa/simple/algorithms/ccm.cpp
> @@ -3,7 +3,7 @@
>   * Copyright (C) 2024, Ideas On Board
>   * Copyright (C) 2024-2025, Red Hat Inc.
>   *
> - * Color correction matrix
> + * Color correction matrix + saturation
>   */
>  
>  #include "ccm.h"
> @@ -13,6 +13,8 @@
>  
>  #include <libcamera/control_ids.h>
>  
> +#include "libcamera/internal/matrix.h"
> +
>  namespace {
>  
>  constexpr unsigned int kTemperatureThreshold = 100;
> @@ -35,28 +37,77 @@ int Ccm::init([[maybe_unused]] IPAContext &context, const YamlObject &tuningData
>         }
>  
>         context.ccmEnabled = true;
> +       context.ctrlMap[&controls::Saturation] = ControlInfo(0.0f, 2.0f, 1.0f);
> +
> +       return 0;
> +}
> +
> +int Ccm::configure(IPAContext &context,
> +                  [[maybe_unused]] const IPAConfigInfo &configInfo)
> +{
> +       context.activeState.knobs.saturation = std::optional<double>();
>  
>         return 0;
>  }
>  
> +void Ccm::queueRequest(typename Module::Context &context,
> +                      [[maybe_unused]] const uint32_t frame,
> +                      [[maybe_unused]] typename Module::FrameContext &frameContext,
> +                      const ControlList &controls)
> +{
> +       const auto &saturation = controls.get(controls::Saturation);
> +       if (saturation.has_value()) {
> +               context.activeState.knobs.saturation = saturation;
> +               LOG(IPASoftCcm, Debug) << "Setting saturation to " << saturation.value();
> +       }
> +}
> +
> +void Ccm::updateSaturation(Matrix<float, 3, 3> &ccm, float saturation)

I think applySaturation might be a more appropriate name. updateSaturation
sounds like saturation is the output value and it gets updated based on some
input.

> +{
> +       /* https://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion */
> +       const Matrix<float, 3, 3> rgb2ycbcr{
> +               { 0.256788235294, 0.504129411765, 0.0979058823529,
> +                 -0.148223529412, -0.290992156863, 0.439215686275,
> +                 0.439215686275, -0.367788235294, -0.0714274509804 }
> +       };
> +       const Matrix<float, 3, 3> ycbcr2rgb{
> +               { 1.16438356164, 0, 1.59602678571,
> +                 1.16438356164, -0.391762290094, -0.812967647235,
> +                 1.16438356164, 2.01723214285, 0 }
> +       };
> +       const Matrix<float, 3, 3> saturationMatrix{
> +               { 1, 0, 0,
> +                 0, saturation, 0,
> +                 0, 0, saturation }
> +       };
> +       ccm = ycbcr2rgb * saturationMatrix * rgb2ycbcr * ccm;
> +}
> +
>  void Ccm::prepare(IPAContext &context, const uint32_t frame,
>                   IPAFrameContext &frameContext, [[maybe_unused]] DebayerParams *params)
>  {
> +       auto &saturation = context.activeState.knobs.saturation;
> +
>         const unsigned int ct = context.activeState.awb.temperatureK;
>  
> -       /* Change CCM only on bigger temperature changes. */
> +       /* Change CCM only on saturation or bigger temperature changes. */
>         if (frame > 0 &&
> -           utils::abs_diff(ct, lastCt_) < kTemperatureThreshold) {
> +           utils::abs_diff(ct, lastCt_) < kTemperatureThreshold &&
> +           saturation == lastSaturation_) {
>                 frameContext.ccm.ccm = context.activeState.ccm.ccm;
>                 context.activeState.ccm.changed = false;
>                 return;
>         }
>  
>         lastCt_ = ct;
> +       lastSaturation_ = saturation;
>         Matrix<float, 3, 3> ccm = ccm_.getInterpolated(ct);
> +       if (saturation)
> +               updateSaturation(ccm, saturation.value());
>  
>         context.activeState.ccm.ccm = ccm;
>         frameContext.ccm.ccm = ccm;
> +       frameContext.saturation = saturation;
>         context.activeState.ccm.changed = true;
>  }
>  
> @@ -67,6 +118,9 @@ void Ccm::process([[maybe_unused]] IPAContext &context,
>                   ControlList &metadata)
>  {
>         metadata.set(controls::ColourCorrectionMatrix, frameContext.ccm.ccm.data());
> +
> +       const auto &saturation = frameContext.saturation;
> +       metadata.set(controls::Saturation, saturation.value_or(1.0));
>  }
>  
>  REGISTER_IPA_ALGORITHM(Ccm, "Ccm")
> diff --git a/src/ipa/simple/algorithms/ccm.h b/src/ipa/simple/algorithms/ccm.h
> index f4e2b85b..2c5d2170 100644
> --- a/src/ipa/simple/algorithms/ccm.h
> +++ b/src/ipa/simple/algorithms/ccm.h
> @@ -7,6 +7,8 @@
>  
>  #pragma once
>  
> +#include <optional>
> +
>  #include "libcamera/internal/matrix.h"
>  
>  #include <libipa/interpolator.h>
> @@ -24,6 +26,12 @@ public:
>         ~Ccm() = default;
>  
>         int init(IPAContext &context, const YamlObject &tuningData) override;
> +       int configure(IPAContext &context,
> +                     const IPAConfigInfo &configInfo) override;
> +       void queueRequest(typename Module::Context &context,
> +                         const uint32_t frame,
> +                         typename Module::FrameContext &frameContext,
> +                         const ControlList &controls) override;
>         void prepare(IPAContext &context,
>                      const uint32_t frame,
>                      IPAFrameContext &frameContext,
> @@ -34,7 +42,10 @@ public:
>                      ControlList &metadata) override;
>  
>  private:
> +       void updateSaturation(Matrix<float, 3, 3> &ccm, float saturation);
> +
>         unsigned int lastCt_;
> +       std::optional<float> lastSaturation_;
>         Interpolator<Matrix<float, 3, 3>> ccm_;
>  };
>  
> diff --git a/src/ipa/simple/ipa_context.h b/src/ipa/simple/ipa_context.h
> index 88cc6c35..56792981 100644
> --- a/src/ipa/simple/ipa_context.h
> +++ b/src/ipa/simple/ipa_context.h
> @@ -63,6 +63,7 @@ struct IPAActiveState {
>         struct {
>                 /* 0..2 range, 1.0 = normal */
>                 std::optional<double> contrast;
> +               std::optional<double> saturation;

Is there a reason why this is double while lastSaturation_ is float? The
Saturation control is also float.

>         } knobs;
>  };
>  
> @@ -75,11 +76,14 @@ struct IPAFrameContext : public FrameContext {
>                 int32_t exposure;
>                 double gain;
>         } sensor;
> +
>         struct {
>                 double red;
>                 double blue;
>         } gains;
> +
>         std::optional<double> contrast;
> +       std::optional<double> saturation;

Same here.


Otherwise, looks good.

Thanks,

Paul

>  };
>  
>  struct IPAContext {
> -- 
> 2.49.0
>


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