[PATCH v3 1/1] libcamera: software_isp: Add saturation control

Kieran Bingham kieran.bingham at ideasonboard.com
Thu May 29 13:10:07 CEST 2025


Quoting Paul Elder (2025-05-16 12:17:22)
> Quoting Milan Zamazal (2025-05-15 18:04:31)
> > Saturation control is added on top of the colour correction matrix.  A
> > method of saturation adjustment that can be fully integrated into the
> > colour correction matrix is used.  The control is available only if Ccm
> > algorithm is enabled.
> > 
> > The control uses 0.0-2.0 value range, with 1.0 being unmodified
> > saturation, 0.0 full desaturation and 2.0 quite saturated.
> > 
> > The saturation is adjusted by converting to Y'CbCr colour space,
> > applying the saturation value on the colour axes, and converting back to
> > RGB.  ITU-R BT.601 conversion is used to convert between the colour
> > spaces, for no particular reason.
> > 
> > The colour correction matrix is applied before gamma and the given
> > matrix is suitable for such a case.  Alternatively, the transformation
> > used in libcamera rpi ccm.cpp could be used.
> > 
> > Signed-off-by: Milan Zamazal <mzamazal at redhat.com>
> > ---
> >  src/ipa/simple/algorithms/ccm.cpp | 60 +++++++++++++++++++++++++++++--
> >  src/ipa/simple/algorithms/ccm.h   | 11 ++++++
> >  src/ipa/simple/ipa_context.h      |  4 +++
> >  3 files changed, 72 insertions(+), 3 deletions(-)
> > 
> > diff --git a/src/ipa/simple/algorithms/ccm.cpp b/src/ipa/simple/algorithms/ccm.cpp
> > index d5ba928d..0a98406c 100644
> > --- a/src/ipa/simple/algorithms/ccm.cpp
> > +++ b/src/ipa/simple/algorithms/ccm.cpp
> > @@ -3,7 +3,7 @@
> >   * Copyright (C) 2024, Ideas On Board
> >   * Copyright (C) 2024-2025, Red Hat Inc.
> >   *
> > - * Color correction matrix
> > + * Color correction matrix + saturation
> >   */
> >  
> >  #include "ccm.h"
> > @@ -13,6 +13,8 @@
> >  
> >  #include <libcamera/control_ids.h>
> >  
> > +#include "libcamera/internal/matrix.h"
> > +
> >  namespace {
> >  
> >  constexpr unsigned int kTemperatureThreshold = 100;
> > @@ -35,28 +37,77 @@ int Ccm::init([[maybe_unused]] IPAContext &context, const YamlObject &tuningData
> >         }
> >  
> >         context.ccmEnabled = true;
> > +       context.ctrlMap[&controls::Saturation] = ControlInfo(0.0f, 2.0f, 1.0f);
> > +
> > +       return 0;
> > +}
> > +
> > +int Ccm::configure(IPAContext &context,
> > +                  [[maybe_unused]] const IPAConfigInfo &configInfo)
> > +{
> > +       context.activeState.knobs.saturation = std::optional<double>();
> >  
> >         return 0;
> >  }
> >  
> > +void Ccm::queueRequest(typename Module::Context &context,
> > +                      [[maybe_unused]] const uint32_t frame,
> > +                      [[maybe_unused]] typename Module::FrameContext &frameContext,
> > +                      const ControlList &controls)
> > +{
> > +       const auto &saturation = controls.get(controls::Saturation);
> > +       if (saturation.has_value()) {
> > +               context.activeState.knobs.saturation = saturation;
> > +               LOG(IPASoftCcm, Debug) << "Setting saturation to " << saturation.value();
> > +       }
> > +}
> > +
> > +void Ccm::applySaturation(Matrix<float, 3, 3> &ccm, float saturation)
> > +{
> > +       /* https://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion */
> > +       const Matrix<float, 3, 3> rgb2ycbcr{
> > +               { 0.256788235294, 0.504129411765, 0.0979058823529,
> > +                 -0.148223529412, -0.290992156863, 0.439215686275,
> > +                 0.439215686275, -0.367788235294, -0.0714274509804 }
> > +       };
> > +       const Matrix<float, 3, 3> ycbcr2rgb{
> > +               { 1.16438356164, 0, 1.59602678571,
> > +                 1.16438356164, -0.391762290094, -0.812967647235,
> > +                 1.16438356164, 2.01723214285, 0 }
> > +       };
> > +       const Matrix<float, 3, 3> saturationMatrix{
> > +               { 1, 0, 0,
> > +                 0, saturation, 0,
> > +                 0, 0, saturation }
> > +       };
> > +       ccm = ycbcr2rgb * saturationMatrix * rgb2ycbcr * ccm;
> > +}
> > +
> >  void Ccm::prepare(IPAContext &context, const uint32_t frame,
> >                   IPAFrameContext &frameContext, [[maybe_unused]] DebayerParams *params)
> >  {
> > +       auto &saturation = context.activeState.knobs.saturation;
> > +
> >         const unsigned int ct = context.activeState.awb.temperatureK;
> >  
> > -       /* Change CCM only on bigger temperature changes. */
> > +       /* Change CCM only on saturation or bigger temperature changes. */
> >         if (frame > 0 &&
> > -           utils::abs_diff(ct, lastCt_) < kTemperatureThreshold) {
> > +           utils::abs_diff(ct, lastCt_) < kTemperatureThreshold &&
> > +           saturation == lastSaturation_) {
> 
> Hm, at first I thought that maybe it's not a good idea to use the equivalence
> operator for floats, but I suppose that even if the value that the user submits
> gets rounded due to precision, it would still result in the same value very
> time (if they submit the same value). I don't imagine that this equivalence
> would cause a significant increase in unnecessary ccm operations so maybe it's
> fine.
> 
> Reviewed-by: Paul Elder <paul.elder at ideasonboard.com>

I wonder how we might break this up with GPU ISP sometime ... but I
think this is fine now, and provides the abiltiy to get more visual
feedback of control handling.


Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>

> 
> >                 frameContext.ccm.ccm = context.activeState.ccm.ccm;
> >                 context.activeState.ccm.changed = false;
> >                 return;
> >         }
> >  
> >         lastCt_ = ct;
> > +       lastSaturation_ = saturation;
> >         Matrix<float, 3, 3> ccm = ccm_.getInterpolated(ct);
> > +       if (saturation)
> > +               applySaturation(ccm, saturation.value());
> >  
> >         context.activeState.ccm.ccm = ccm;
> >         frameContext.ccm.ccm = ccm;
> > +       frameContext.saturation = saturation;
> >         context.activeState.ccm.changed = true;
> >  }
> >  
> > @@ -67,6 +118,9 @@ void Ccm::process([[maybe_unused]] IPAContext &context,
> >                   ControlList &metadata)
> >  {
> >         metadata.set(controls::ColourCorrectionMatrix, frameContext.ccm.ccm.data());
> > +
> > +       const auto &saturation = frameContext.saturation;
> > +       metadata.set(controls::Saturation, saturation.value_or(1.0));
> >  }
> >  
> >  REGISTER_IPA_ALGORITHM(Ccm, "Ccm")
> > diff --git a/src/ipa/simple/algorithms/ccm.h b/src/ipa/simple/algorithms/ccm.h
> > index f4e2b85b..8279a3d5 100644
> > --- a/src/ipa/simple/algorithms/ccm.h
> > +++ b/src/ipa/simple/algorithms/ccm.h
> > @@ -7,6 +7,8 @@
> >  
> >  #pragma once
> >  
> > +#include <optional>
> > +
> >  #include "libcamera/internal/matrix.h"
> >  
> >  #include <libipa/interpolator.h>
> > @@ -24,6 +26,12 @@ public:
> >         ~Ccm() = default;
> >  
> >         int init(IPAContext &context, const YamlObject &tuningData) override;
> > +       int configure(IPAContext &context,
> > +                     const IPAConfigInfo &configInfo) override;
> > +       void queueRequest(typename Module::Context &context,
> > +                         const uint32_t frame,
> > +                         typename Module::FrameContext &frameContext,
> > +                         const ControlList &controls) override;
> >         void prepare(IPAContext &context,
> >                      const uint32_t frame,
> >                      IPAFrameContext &frameContext,
> > @@ -34,7 +42,10 @@ public:
> >                      ControlList &metadata) override;
> >  
> >  private:
> > +       void applySaturation(Matrix<float, 3, 3> &ccm, float saturation);
> > +
> >         unsigned int lastCt_;
> > +       std::optional<float> lastSaturation_;
> >         Interpolator<Matrix<float, 3, 3>> ccm_;
> >  };
> >  
> > diff --git a/src/ipa/simple/ipa_context.h b/src/ipa/simple/ipa_context.h
> > index 88cc6c35..a471b80a 100644
> > --- a/src/ipa/simple/ipa_context.h
> > +++ b/src/ipa/simple/ipa_context.h
> > @@ -63,6 +63,7 @@ struct IPAActiveState {
> >         struct {
> >                 /* 0..2 range, 1.0 = normal */
> >                 std::optional<double> contrast;
> > +               std::optional<float> saturation;
> >         } knobs;
> >  };
> >  
> > @@ -75,11 +76,14 @@ struct IPAFrameContext : public FrameContext {
> >                 int32_t exposure;
> >                 double gain;
> >         } sensor;
> > +
> >         struct {
> >                 double red;
> >                 double blue;
> >         } gains;
> > +
> >         std::optional<double> contrast;
> > +       std::optional<float> saturation;
> >  };
> >  
> >  struct IPAContext {
> > -- 
> > 2.49.0
> >


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