[libcamera-devel] [PATCH 3/5] test: v4l2_device: Provide buffer sharing test

Laurent Pinchart laurent.pinchart at ideasonboard.com
Tue Feb 12 10:20:52 CET 2019


Hi Kieran,

On Mon, Feb 11, 2019 at 11:52:35AM +0000, Kieran Bingham wrote:
> On 08/02/2019 17:28, Laurent Pinchart wrote:
> > On Thu, Feb 07, 2019 at 09:21:17PM +0000, Kieran Bingham wrote:
> >> Obtain two V4L2Devices and use one to obtain a BufferPool.
> >>
> >> Propogate the formats from the first to the second device and then commence
> > 
> > s/Propogate/Propagate/
> 
> Ack.
> 
> >> sending buffers between the two devices in a ping-pong fashion.
> >>
> >> Signed-off-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
> >> ---
> >>  test/v4l2_device/buffer_sharing.cpp | 178 ++++++++++++++++++++++++++++
> >>  test/v4l2_device/meson.build        |   1 +
> >>  2 files changed, 179 insertions(+)
> >>  create mode 100644 test/v4l2_device/buffer_sharing.cpp
> >>
> >> diff --git a/test/v4l2_device/buffer_sharing.cpp b/test/v4l2_device/buffer_sharing.cpp
> >> new file mode 100644
> >> index 000000000000..0e96f7b894bd
> >> --- /dev/null
> >> +++ b/test/v4l2_device/buffer_sharing.cpp
> >> @@ -0,0 +1,178 @@
> >> +/* SPDX-License-Identifier: GPL-2.0-or-later */
> >> +/*
> >> + * Copyright (C) 2019, Google Inc.
> >> + *
> >> + * libcamera V4L2 API tests
> > 
> > Should this be updated ?
> 
> It's part of the V4L2 API tests, no?

Sure, but it wouldn't hurt to be a tad more specific :-)

> >> + */
> >> +
> >> +#include <iostream>
> >> +
> >> +#include <libcamera/buffer.h>
> >> +#include <libcamera/camera_manager.h>
> >> +#include <libcamera/event_dispatcher.h>
> >> +#include <libcamera/timer.h>
> >> +
> >> +#include "v4l2_device_test.h"
> >> +
> >> +#include "log.h"
> >> +
> >> +LOG_DEFINE_CATEGORY(Test)
> > 
> > The logger is internal to libcamera, let's not use it for tests. We
> > should define a test-specific logging infrastructure instead, to suit
> > the specific needs of tests.
> 
> Ah yes - I should have dropped this - That part was just me playing
> around with the code.
> 
> It works in this instance because this code is an 'internal' test and
> thus has access to all internals including the logging mechanism - but I
> agree the Tests need their own.
> 
> Care to write a TestLoggger sometime so we can actually fix all this up?

I've added a task for that, let's see who can tackle it first :-)

> >> +class BufferSharingTest : public V4L2DeviceTest
> >> +{
> >> +public:
> >> +	BufferSharingTest()
> >> +		: output_(nullptr), framesCapture(0), framesOutput(0){};
> >> +
> >> +private:
> >> +	const unsigned int bufferCount = 4;
> >> +
> >> +	V4L2Device *output_;
> >> +	std::shared_ptr<MediaDevice> secondMedia_;
> >> +
> >> +	unsigned int framesCapture;
> >> +	unsigned int framesOutput;
> >> +
> >> +protected:
> >> +	int init()
> >> +	{
> >> +		int ret = V4L2DeviceTest::init();
> >> +		if (ret)
> >> +			return ret;
> >> +
> >> +		DeviceMatch uvcvideo("uvcvideo");
> >> +		uvcvideo.add("Logitech BRIO");
> > 
> > This is *very* specific to your setup, we need a more generic solution.
> > One option is to switch to vivid, as it has both a video capture and a
> > video output device.
> 
> Yes, of course it is - as was detailed in the cover letter.
> 
> The main purpose of this posting is to support Jacopo in his continued
> development on the IPU3 which needs buffer imports.

Do you think it would be lots of work to move this to vivid ?

> >> +		secondMedia_ = std::move(enumerator_->search(uvcvideo));
> >> +		if (!secondMedia_) {
> >> +			LOG(Test, Info) << "No Brio found";
> >> +			return TestSkip;
> >> +		}
> >> +
> >> +		secondMedia_->acquire();
> >> +
> >> +		MediaEntity *entity = secondMedia_->defaultEntity();
> >> +		if (!entity)
> >> +			return TestFail;
> >> +
> >> +		output_ = new V4L2Device(entity);
> >> +		if (!output_)
> >> +			return TestFail;
> >> +
> >> +		ret = output_->open();
> >> +		if (ret)
> >> +			return TestFail;
> > 
> > How about adding an openDevice(const DeviceMatch &dm, ...) function to
> > V4L2DeviceTest to do all this, and call it both from
> > V4L2DeviceTest::init() and here ?
> 
> This function certainly got long fast. A helper would be useful yes.
> 
> >> +		V4L2DeviceFormat format;
> >> +
> >> +		ret = dev_->getFormat(&format);
> >> +		if (ret) {
> >> +			return TestFail;
> >> +		}
> >> +
> >> +		LOG(Test, Info) << "Successfully obtained format from source";
> >> +
> >> +		ret = output_->setFormat(&format);
> >> +		if (ret)
> >> +			return TestFail;
> >> +
> >> +		LOG(Test, Info) << "Successfully set format to output";
> >> +
> >> +		pool_.createBuffers(bufferCount);
> >> +
> >> +		ret = dev_->exportBuffers(bufferCount, &pool_);
> >> +		if (ret)
> >> +			return TestFail;
> >> +
> >> +		ret = output_->importBuffers(&pool_);
> >> +		if (ret) {
> >> +			std::cerr << "Failed to import buffers" << std::endl;
> >> +			return TestFail;
> >> +		}
> >> +
> >> +		return 0;
> >> +	}
> >> +
> >> +	void receiveSourceBuffer(Buffer *buffer)
> >> +	{
> >> +		std::cout << "Received source buffer: " << buffer->index()
> >> +			  << " sequence " << buffer->sequence() << std::endl;
> >> +
> >> +		output_->queueBuffer(buffer);
> >> +		framesCapture++;
> >> +	}
> >> +
> >> +	void receiveDestinationBuffer(Buffer *buffer)
> >> +	{
> >> +		std::cout << "Received destination buffer: " << buffer->index()
> >> +			  << " sequence " << buffer->sequence() << std::endl;
> >> +
> >> +		dev_->queueBuffer(buffer);
> >> +		framesOutput++;
> >> +	}
> >> +
> >> +	int run()
> >> +	{
> >> +		EventDispatcher *dispatcher = CameraManager::instance()->eventDispatcher();
> >> +		Timer timeout;
> >> +		int ret;
> >> +
> >> +		dev_->bufferReady.connect(this, &BufferSharingTest::receiveSourceBuffer);
> >> +		output_->bufferReady.connect(this, &BufferSharingTest::receiveDestinationBuffer);
> >> +
> >> +		/* Queue all the buffers to the device. */
> >> +		for (Buffer &b : pool_.buffers()) {
> >> +			if (dev_->queueBuffer(&b))
> >> +				return TestFail;
> >> +		}
> >> +
> >> +		ret = dev_->streamOn();
> >> +		if (ret)
> >> +			return TestFail;
> >> +
> >> +		ret = output_->streamOn();
> >> +		if (ret)
> >> +			return TestFail;
> >> +
> >> +		timeout.start(5000);
> >> +		while (timeout.isRunning())
> >> +			dispatcher->processEvents();
> >> +
> >> +		if ((framesCapture < 1) || (framesOutput < 1)) {
> >> +			std::cout << "Failed to process any frames within timeout." << std::endl;
> >> +			return TestFail;
> >> +		}
> >> +
> >> +		if ((framesCapture < 30) || (framesOutput < 30)) {
> >> +			std::cout << "Failed to process 30 frames within timeout." << std::endl;
> >> +			return TestFail;
> >> +		}
> >> +
> >> +		std::cout
> >> +			<< "Processed " << framesCapture << " capture frames"
> >> +			<< " and " << framesOutput << " output frames"
> >> +			<< std::endl;
> >> +
> >> +		ret = dev_->streamOff();
> >> +		if (ret)
> >> +			return TestFail;
> >> +
> >> +		ret = output_->streamOff();
> >> +		if (ret)
> >> +			return TestFail;
> >> +
> >> +		return TestPass;
> >> +	}
> >> +
> >> +	void cleanup()
> >> +	{
> >> +		if (secondMedia_)
> >> +			secondMedia_->release();
> >> +
> >> +		delete output_;
> >> +
> >> +		V4L2DeviceTest::cleanup();
> >> +	}
> >> +};
> >> +
> >> +TEST_REGISTER(BufferSharingTest);
> >> diff --git a/test/v4l2_device/meson.build b/test/v4l2_device/meson.build
> >> index ec2c7f9f11ff..9f7a7545ac9b 100644
> >> --- a/test/v4l2_device/meson.build
> >> +++ b/test/v4l2_device/meson.build
> >> @@ -5,6 +5,7 @@ v4l2_device_tests = [
> >>    [ 'request_buffers',    'request_buffers.cpp' ],
> >>    [ 'stream_on_off',      'stream_on_off.cpp' ],
> >>    [ 'capture_async',      'capture_async.cpp' ],
> >> +  [ 'buffer_sharing',     'buffer_sharing.cpp' ],
> >>  ]
> >>  
> >>  foreach t : v4l2_device_tests

-- 
Regards,

Laurent Pinchart


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