[libcamera-devel] [PATCH 2/2] test: v4l2_videodevice: Add test for V4L2BufferCache
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Sun Feb 16 23:18:35 CET 2020
Hi Niklas,
Thank you for the patch.
On Sun, Feb 16, 2020 at 05:16:42PM +0100, Niklas Söderlund wrote:
> Add test to test the different modes and situations the V4L2BufferCache
> can be put to. The tests verify that a FrameBuffer used with the cache
s/put to/put in/ ?
> results in a V4L2 video device index can be resolved, and that the cache
s/can be resolved/that can be resolved/ ? Or did you mean something else
? I'm not sure what you mean by resolved here to be honest.
> implementation is capable of keeping buffers in a hot state.
>
> Signed-off-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
Could you move this before patch 1/2 to see that it fails, and that the
fix actually fixes the problem ?
> ---
> test/v4l2_videodevice/buffer_cache.cpp | 286 +++++++++++++++++++++++++
> test/v4l2_videodevice/meson.build | 1 +
> 2 files changed, 287 insertions(+)
> create mode 100644 test/v4l2_videodevice/buffer_cache.cpp
>
> diff --git a/test/v4l2_videodevice/buffer_cache.cpp b/test/v4l2_videodevice/buffer_cache.cpp
> new file mode 100644
> index 0000000000000000..6244361130525d29
> --- /dev/null
> +++ b/test/v4l2_videodevice/buffer_cache.cpp
> @@ -0,0 +1,286 @@
> +/* SPDX-License-Identifier: GPL-2.0-or-later */
> +/*
> + * Copyright (C) 2020, Google Inc.
> + *
> + * Test the buffer cache different operation modes
> + */
> +
> +#include <iostream>
> +#include <random>
> +#include <vector>
> +
> +#include <libcamera/stream.h>
> +
> +#include "device_enumerator.h"
> +#include "media_device.h"
> +#include "v4l2_videodevice.h"
> +
> +#include "test.h"
> +
> +using namespace libcamera;
> +
> +namespace {
> +
> +/* A provider of source of external buffers, suitable for to use by V4L2BufferCache. */
Line wrap ?
A provider or a source ?
s/for to use/for use/
> +class BufferSource
> +{
> +public:
> + BufferSource()
> + : video_(nullptr)
> + {
> + }
> +
> + ~BufferSource()
> + {
> + if (video_) {
> + video_->releaseBuffers();
> + video_->close();
> + }
> +
> + delete video_;
> + video_ = nullptr;
> +
> + if (media_)
> + media_->release();
> + }
> +
> + int allocate(const StreamConfiguration &config)
> + {
> + /* Locate and open the video device. */
> + std::string videoDeviceName = "vivid-000-vid-out";
> +
> + std::unique_ptr<DeviceEnumerator> enumerator =
> + DeviceEnumerator::create();
> + if (!enumerator) {
> + std::cout << "Failed to create device enumerator" << std::endl;
> + return TestFail;
> + }
> +
> + if (enumerator->enumerate()) {
> + std::cout << "Failed to enumerate media devices" << std::endl;
> + return TestFail;
> + }
> +
> + DeviceMatch dm("vivid");
> + dm.add(videoDeviceName);
> +
> + media_ = enumerator->search(dm);
> + if (!media_) {
> + std::cout << "No vivid output device available" << std::endl;
> + return TestSkip;
> + }
> +
> + video_ = V4L2VideoDevice::fromEntityName(media_.get(), videoDeviceName);
> + if (!video_) {
> + std::cout << "Unable to open " << videoDeviceName << std::endl;
I think this error message is for the open() failure.
> + return TestFail;
> + }
> +
> + if (video_->open())
> + return TestFail;
> +
> + /* Configure the format. */
> + V4L2DeviceFormat format;
> + if (video_->getFormat(&format)) {
> + std::cout << "Failed to get format on output device" << std::endl;
> + return TestFail;
> + }
> +
> + format.size = config.size;
> + format.fourcc = V4L2VideoDevice::toV4L2Fourcc(config.pixelFormat, false);
> + if (video_->setFormat(&format)) {
> + std::cout << "Failed to set format on output device" << std::endl;
> + return TestFail;
> + }
> +
> + if (video_->exportBuffers(config.bufferCount, &buffers_) < 0) {
> + std::cout << "Failed to export buffers" << std::endl;
> + return TestFail;
> + }
We clearly need a better way to get hold of dmabufs from the kernel :-)
> +
> + return TestPass;
> + }
> +
> + const std::vector<std::unique_ptr<FrameBuffer>> &buffers()
> + {
> + return buffers_;
> + }
> +
> +private:
> + std::shared_ptr<MediaDevice> media_;
> + V4L2VideoDevice *video_;
> + std::vector<std::unique_ptr<FrameBuffer>> buffers_;
> +};
> +
> +class BufferCacheTest : public Test
> +{
> +public:
> + /*
> + * Test that a cache with the same size as there are buffers results in
> + * a sequential run over; 0, 1, 2, 3, 4, 0, 1, 2, 3, 4, ...
> + *
> + * Test only valid when the cache size is as least as big as there are
s/Test/The test is/
You won't be charged per word.
> + * number of buffers.
"... as the number of buffers."
> + */
> + int testSequential(V4L2BufferCache *cache,
> + const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
> + {
> + for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> + int nBuffer = i % buffers.size();
> + int index = cache->get(*buffers[nBuffer].get());
> +
> + if (index != nBuffer) {
> + std::cout << "Expected index " << nBuffer
> + << " got " << index << std::endl;
> + return TestFail;
> + }
> +
> + cache->put(index);
> + }
> +
> + return TestPass;
> + }
> +
> + /*
> + * Test that randomly putting buffers to the cache always results in a
> + * valid index.
> + */
> + int testRandom(V4L2BufferCache *cache,
> + const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
> + {
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(0, buffers.size());
(rd and gen should likely be class members as you need random number
generation in testHot() too, dis can stay local and be duplicated in
testHot()).
> + for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> + int nBuffer = rand() % buffers.size();
int nBuffer = dis(gen);
Slightly longer to write, but will give you a real uniform distribution.
It's certainly overkill here but I think it's useful to get used to the
best practices as it won't hurt.
> + int index = cache->get(*buffers[nBuffer].get());
> +
> + if (index < 0) {
> + std::cout << "Failed lookup from cache"
> + << std::endl;
> + return TestFail;
> + }
> +
> + cache->put(index);
> + }
> +
> + return TestPass;
> + }
> +
> + /*
> + * Test that using a buffer more frequently keeps it hot in the cache at
> + * all times.
> + */
> + int testHot(V4L2BufferCache *cache,
> + const std::vector<std::unique_ptr<FrameBuffer>> &buffers,
> + unsigned int hotFrequency)
> + {
> + /* Run the random test on the cache to make it messy. */
> + if (testRandom(cache, buffers) != TestPass)
> + return TestFail;
> +
> + /* Pick a hot buffer at random and store its index */
s/index/index./
> + int hotBuffer = rand() % buffers.size();
> + int hotIndex = cache->get(*buffers[hotBuffer].get());
> + cache->put(hotIndex);
> +
> + /*
> + * Queue hot buffer at the requested frequency and make sure
> + * it stays hot.
> + */
> + for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> + int nBuffer, index;
> + bool hotQueue = i % hotFrequency == 0;
> +
> + if (hotQueue)
> + nBuffer = hotBuffer;
> + else
> + nBuffer = rand() % buffers.size();
> +
> + index = cache->get(*buffers[nBuffer].get());
> +
> + if (index < 0) {
> + std::cout << "Failed lookup from cache"
> + << std::endl;
> + return TestFail;
> + }
> +
> + if (hotQueue && index != hotIndex) {
> + std::cout << "Hot buffer got cold"
> + << std::endl;
> + return TestFail;
> + }
> +
> + cache->put(index);
> + }
> +
> + return TestPass;
> + }
> +
> + int run() override
> + {
> + const unsigned int numBuffers = 8;
> +
> + StreamConfiguration cfg;
> + cfg.pixelFormat = V4L2_PIX_FMT_YUYV;
> + cfg.size = Size(600, 800);
> + cfg.bufferCount = numBuffers;
> +
> + BufferSource source;
> + int ret = source.allocate(cfg);
> + if (ret != TestPass)
> + return ret;
> +
I would add
const std::vector<std::unique_ptr<FrameBuffer>> &buffer = source.buffers();
as you use source.buffers() all the time.
> + if (source.buffers().size() != numBuffers) {
> + std::cout << "Got " << source.buffers().size()
> + << " buffers, expected " << numBuffers
> + << std::endl;
> + return TestFail;
> + }
> +
> + /*
> + * Test cache of same size as there are buffers, cache is
s/cache is/the cache is/
Same below.
> + * created from a list of buffers and will be pre-populated.
> + */
> + V4L2BufferCache cacheFromBuffers(source.buffers());
> +
> + if (testSequential(&cacheFromBuffers, source.buffers()) != TestPass)
> + return TestFail;
> +
> + if (testRandom(&cacheFromBuffers, source.buffers()) != TestPass)
> + return TestFail;
> +
> + if (testHot(&cacheFromBuffers, source.buffers(), numBuffers - 1) != TestPass)
Is the -1 needed (here and below) ?
> + return TestFail;
> +
> + /*
> + * Test cache of same size as there are buffers, cache is not
> + * pre-populated.
> + */
> + V4L2BufferCache cacheFromNumbers(numBuffers);
> +
> + if (testSequential(&cacheFromNumbers, source.buffers()) != TestPass)
> + return TestFail;
> +
> + if (testRandom(&cacheFromNumbers, source.buffers()) != TestPass)
> + return TestFail;
> +
> + if (testHot(&cacheFromNumbers, source.buffers(), numBuffers - 1) != TestPass)
> + return TestFail;
> +
> + /*
> + * Test cache half the size of number of buffers used, cache is
> + * not pre-populated.
> + */
> + V4L2BufferCache cacheHalf(numBuffers / 2);
> +
> + if (testRandom(&cacheHalf, source.buffers()) != TestPass)
> + return TestFail;
> +
> + if (testHot(&cacheHalf, source.buffers(), numBuffers / 2 - 1) != TestPass)
> + return TestFail;
> +
> + return TestPass;
> + }
> +};
> +
> +} /* namespace */
> +
> +TEST_REGISTER(BufferCacheTest);
> diff --git a/test/v4l2_videodevice/meson.build b/test/v4l2_videodevice/meson.build
> index 5c52da7219c21cc3..685fcf6d16d72182 100644
> --- a/test/v4l2_videodevice/meson.build
> +++ b/test/v4l2_videodevice/meson.build
> @@ -5,6 +5,7 @@ v4l2_videodevice_tests = [
> [ 'controls', 'controls.cpp' ],
> [ 'formats', 'formats.cpp' ],
> [ 'request_buffers', 'request_buffers.cpp' ],
> + [ 'buffer_cache', 'buffer_cache.cpp' ],
> [ 'stream_on_off', 'stream_on_off.cpp' ],
> [ 'capture_async', 'capture_async.cpp' ],
> [ 'buffer_sharing', 'buffer_sharing.cpp' ],
--
Regards,
Laurent Pinchart
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