[libcamera-devel] [PATCH 2/2] test: v4l2_videodevice: Add test for V4L2BufferCache

Laurent Pinchart laurent.pinchart at ideasonboard.com
Sun Feb 16 23:18:35 CET 2020


Hi Niklas,

Thank you for the patch.

On Sun, Feb 16, 2020 at 05:16:42PM +0100, Niklas Söderlund wrote:
> Add test to test the different modes and situations the V4L2BufferCache
> can be put to. The tests verify that a FrameBuffer used with the cache

s/put to/put in/ ?

> results in a V4L2 video device index can be resolved, and that the cache

s/can be resolved/that can be resolved/ ? Or did you mean something else
? I'm not sure what you mean by resolved here to be honest.

> implementation is capable of keeping buffers in a hot state.
> 
> Signed-off-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>

Could you move this before patch 1/2 to see that it fails, and that the
fix actually fixes the problem ?

> ---
>  test/v4l2_videodevice/buffer_cache.cpp | 286 +++++++++++++++++++++++++
>  test/v4l2_videodevice/meson.build      |   1 +
>  2 files changed, 287 insertions(+)
>  create mode 100644 test/v4l2_videodevice/buffer_cache.cpp
> 
> diff --git a/test/v4l2_videodevice/buffer_cache.cpp b/test/v4l2_videodevice/buffer_cache.cpp
> new file mode 100644
> index 0000000000000000..6244361130525d29
> --- /dev/null
> +++ b/test/v4l2_videodevice/buffer_cache.cpp
> @@ -0,0 +1,286 @@
> +/* SPDX-License-Identifier: GPL-2.0-or-later */
> +/*
> + * Copyright (C) 2020, Google Inc.
> + *
> + * Test the buffer cache different operation modes
> + */
> +
> +#include <iostream>
> +#include <random>
> +#include <vector>
> +
> +#include <libcamera/stream.h>
> +
> +#include "device_enumerator.h"
> +#include "media_device.h"
> +#include "v4l2_videodevice.h"
> +
> +#include "test.h"
> +
> +using namespace libcamera;
> +
> +namespace {
> +
> +/* A provider of source of external buffers, suitable for to use by V4L2BufferCache. */

Line wrap ?

A provider or a source ?

s/for to use/for use/

> +class BufferSource
> +{
> +public:
> +	BufferSource()
> +		: video_(nullptr)
> +	{
> +	}
> +
> +	~BufferSource()
> +	{
> +		if (video_) {
> +			video_->releaseBuffers();
> +			video_->close();
> +		}
> +
> +		delete video_;
> +		video_ = nullptr;
> +
> +		if (media_)
> +			media_->release();
> +	}
> +
> +	int allocate(const StreamConfiguration &config)
> +	{
> +		/* Locate and open the video device. */
> +		std::string videoDeviceName = "vivid-000-vid-out";
> +
> +		std::unique_ptr<DeviceEnumerator> enumerator =
> +			DeviceEnumerator::create();
> +		if (!enumerator) {
> +			std::cout << "Failed to create device enumerator" << std::endl;
> +			return TestFail;
> +		}
> +
> +		if (enumerator->enumerate()) {
> +			std::cout << "Failed to enumerate media devices" << std::endl;
> +			return TestFail;
> +		}
> +
> +		DeviceMatch dm("vivid");
> +		dm.add(videoDeviceName);
> +
> +		media_ = enumerator->search(dm);
> +		if (!media_) {
> +			std::cout << "No vivid output device available" << std::endl;
> +			return TestSkip;
> +		}
> +
> +		video_ = V4L2VideoDevice::fromEntityName(media_.get(), videoDeviceName);
> +		if (!video_) {
> +			std::cout << "Unable to open " << videoDeviceName << std::endl;

I think this error message is for the open() failure.

> +			return TestFail;
> +		}
> +
> +		if (video_->open())
> +			return TestFail;
> +
> +		/* Configure the format. */
> +		V4L2DeviceFormat format;
> +		if (video_->getFormat(&format)) {
> +			std::cout << "Failed to get format on output device" << std::endl;
> +			return TestFail;
> +		}
> +
> +		format.size = config.size;
> +		format.fourcc = V4L2VideoDevice::toV4L2Fourcc(config.pixelFormat, false);
> +		if (video_->setFormat(&format)) {
> +			std::cout << "Failed to set format on output device" << std::endl;
> +			return TestFail;
> +		}
> +
> +		if (video_->exportBuffers(config.bufferCount, &buffers_) < 0) {
> +			std::cout << "Failed to export buffers" << std::endl;
> +			return TestFail;
> +		}

We clearly need a better way to get hold of dmabufs from the kernel :-)

> +
> +		return TestPass;
> +	}
> +
> +	const std::vector<std::unique_ptr<FrameBuffer>> &buffers()
> +	{
> +		return buffers_;
> +	}
> +
> +private:
> +	std::shared_ptr<MediaDevice> media_;
> +	V4L2VideoDevice *video_;
> +	std::vector<std::unique_ptr<FrameBuffer>> buffers_;
> +};
> +
> +class BufferCacheTest : public Test
> +{
> +public:
> +	/*
> +	 * Test that a cache with the same size as there are buffers results in
> +	 * a sequential run over; 0, 1, 2, 3, 4, 0, 1, 2, 3, 4, ...
> +	 *
> +	 * Test only valid when the cache size is as least as big as there are

s/Test/The test is/

You won't be charged per word.

> +	 * number of buffers.

"... as the number of buffers."

> +	 */
> +	int testSequential(V4L2BufferCache *cache,
> +			   const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
> +	{
> +		for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> +			int nBuffer = i % buffers.size();
> +			int index = cache->get(*buffers[nBuffer].get());
> +
> +			if (index != nBuffer) {
> +				std::cout << "Expected index " << nBuffer
> +					  << " got " << index << std::endl;
> +				return TestFail;
> +			}
> +
> +			cache->put(index);
> +		}
> +
> +		return TestPass;
> +	}
> +
> +	/*
> +	 * Test that randomly putting buffers to the cache always results in a
> +	 * valid index.
> +	 */
> +	int testRandom(V4L2BufferCache *cache,
> +		       const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
> +	{

		std::random_device rd;
		std::mt19937 gen(rd());
		std::uniform_int_distribution<> dis(0, buffers.size());

(rd and gen should likely be class members as you need random number
generation in testHot() too, dis can stay local and be duplicated in
testHot()).

> +		for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> +			int nBuffer = rand() % buffers.size();

			int nBuffer = dis(gen);

Slightly longer to write, but will give you a real uniform distribution.
It's certainly overkill here but I think it's useful to get used to the
best practices as it won't hurt.

> +			int index = cache->get(*buffers[nBuffer].get());
> +
> +			if (index < 0) {
> +				std::cout << "Failed lookup from cache"
> +					  << std::endl;
> +				return TestFail;
> +			}
> +
> +			cache->put(index);
> +		}
> +
> +		return TestPass;
> +	}
> +
> +	/*
> +	 * Test that using a buffer more frequently keeps it hot in the cache at
> +	 * all times.
> +	 */
> +	int testHot(V4L2BufferCache *cache,
> +		    const std::vector<std::unique_ptr<FrameBuffer>> &buffers,
> +		    unsigned int hotFrequency)
> +	{
> +		/* Run the random test on the cache to make it messy. */
> +		if (testRandom(cache, buffers) != TestPass)
> +			return TestFail;
> +
> +		/* Pick a hot buffer at random and store its index */

s/index/index./

> +		int hotBuffer = rand() % buffers.size();
> +		int hotIndex = cache->get(*buffers[hotBuffer].get());
> +		cache->put(hotIndex);
> +
> +		/*
> +		 * Queue hot buffer at the requested frequency and make sure
> +		 * it stays hot.
> +		 */
> +		for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> +			int nBuffer, index;
> +			bool hotQueue = i % hotFrequency == 0;
> +
> +			if (hotQueue)
> +				nBuffer = hotBuffer;
> +			else
> +				nBuffer = rand() % buffers.size();
> +
> +			index = cache->get(*buffers[nBuffer].get());
> +
> +			if (index < 0) {
> +				std::cout << "Failed lookup from cache"
> +					  << std::endl;
> +				return TestFail;
> +			}
> +
> +			if (hotQueue && index != hotIndex) {
> +				std::cout << "Hot buffer got cold"
> +					  << std::endl;
> +				return TestFail;
> +			}
> +
> +			cache->put(index);
> +		}
> +
> +		return TestPass;
> +	}
> +
> +	int run() override
> +	{
> +		const unsigned int numBuffers = 8;
> +
> +		StreamConfiguration cfg;
> +		cfg.pixelFormat = V4L2_PIX_FMT_YUYV;
> +		cfg.size = Size(600, 800);
> +		cfg.bufferCount = numBuffers;
> +
> +		BufferSource source;
> +		int ret = source.allocate(cfg);
> +		if (ret != TestPass)
> +			return ret;
> +

I would add

		const std::vector<std::unique_ptr<FrameBuffer>> &buffer = source.buffers();

as you use source.buffers() all the time.

> +		if (source.buffers().size() != numBuffers) {
> +			std::cout << "Got " << source.buffers().size()
> +				  << " buffers, expected " << numBuffers
> +				  << std::endl;
> +			return TestFail;
> +		}
> +
> +		/*
> +		 * Test cache of same size as there are buffers, cache is

s/cache is/the cache is/

Same below.

> +		 * created from a list of buffers and will be pre-populated.
> +		 */
> +		V4L2BufferCache cacheFromBuffers(source.buffers());
> +
> +		if (testSequential(&cacheFromBuffers, source.buffers()) != TestPass)
> +			return TestFail;
> +
> +		if (testRandom(&cacheFromBuffers, source.buffers()) != TestPass)
> +			return TestFail;
> +
> +		if (testHot(&cacheFromBuffers, source.buffers(), numBuffers - 1) != TestPass)

Is the -1 needed (here and below) ?

> +			return TestFail;
> +
> +		/*
> +		 * Test cache of same size as there are buffers, cache is not
> +		 * pre-populated.
> +		 */
> +		V4L2BufferCache cacheFromNumbers(numBuffers);
> +
> +		if (testSequential(&cacheFromNumbers, source.buffers()) != TestPass)
> +			return TestFail;
> +
> +		if (testRandom(&cacheFromNumbers, source.buffers()) != TestPass)
> +			return TestFail;
> +
> +		if (testHot(&cacheFromNumbers, source.buffers(), numBuffers - 1) != TestPass)
> +			return TestFail;
> +
> +		/*
> +		 * Test cache half the size of number of buffers used, cache is
> +		 * not pre-populated.
> +		 */
> +		V4L2BufferCache cacheHalf(numBuffers / 2);
> +
> +		if (testRandom(&cacheHalf, source.buffers()) != TestPass)
> +			return TestFail;
> +
> +		if (testHot(&cacheHalf, source.buffers(), numBuffers / 2 - 1) != TestPass)
> +			return TestFail;
> +
> +		return TestPass;
> +	}
> +};
> +
> +} /* namespace */
> +
> +TEST_REGISTER(BufferCacheTest);
> diff --git a/test/v4l2_videodevice/meson.build b/test/v4l2_videodevice/meson.build
> index 5c52da7219c21cc3..685fcf6d16d72182 100644
> --- a/test/v4l2_videodevice/meson.build
> +++ b/test/v4l2_videodevice/meson.build
> @@ -5,6 +5,7 @@ v4l2_videodevice_tests = [
>      [ 'controls',           'controls.cpp' ],
>      [ 'formats',            'formats.cpp' ],
>      [ 'request_buffers',    'request_buffers.cpp' ],
> +    [ 'buffer_cache',       'buffer_cache.cpp' ],
>      [ 'stream_on_off',      'stream_on_off.cpp' ],
>      [ 'capture_async',      'capture_async.cpp' ],
>      [ 'buffer_sharing',     'buffer_sharing.cpp' ],

-- 
Regards,

Laurent Pinchart


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