[libcamera-devel] [PATCH 2/2] test: v4l2_videodevice: Add test for V4L2BufferCache
Niklas Söderlund
niklas.soderlund at ragnatech.se
Mon Feb 17 13:50:07 CET 2020
Hi Laurent,
Thanks for your feedback.
On 2020-02-17 00:18:35 +0200, Laurent Pinchart wrote:
> Hi Niklas,
>
> Thank you for the patch.
>
> On Sun, Feb 16, 2020 at 05:16:42PM +0100, Niklas Söderlund wrote:
> > Add test to test the different modes and situations the V4L2BufferCache
> > can be put to. The tests verify that a FrameBuffer used with the cache
>
> s/put to/put in/ ?
>
> > results in a V4L2 video device index can be resolved, and that the cache
>
> s/can be resolved/that can be resolved/ ? Or did you mean something else
> ? I'm not sure what you mean by resolved here to be honest.
Maybe s/resolved/produced/ ?
>
> > implementation is capable of keeping buffers in a hot state.
> >
> > Signed-off-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
>
> Could you move this before patch 1/2 to see that it fails, and that the
> fix actually fixes the problem ?
Sure.
>
> > ---
> > test/v4l2_videodevice/buffer_cache.cpp | 286 +++++++++++++++++++++++++
> > test/v4l2_videodevice/meson.build | 1 +
> > 2 files changed, 287 insertions(+)
> > create mode 100644 test/v4l2_videodevice/buffer_cache.cpp
> >
> > diff --git a/test/v4l2_videodevice/buffer_cache.cpp b/test/v4l2_videodevice/buffer_cache.cpp
> > new file mode 100644
> > index 0000000000000000..6244361130525d29
> > --- /dev/null
> > +++ b/test/v4l2_videodevice/buffer_cache.cpp
> > @@ -0,0 +1,286 @@
> > +/* SPDX-License-Identifier: GPL-2.0-or-later */
> > +/*
> > + * Copyright (C) 2020, Google Inc.
> > + *
> > + * Test the buffer cache different operation modes
> > + */
> > +
> > +#include <iostream>
> > +#include <random>
> > +#include <vector>
> > +
> > +#include <libcamera/stream.h>
> > +
> > +#include "device_enumerator.h"
> > +#include "media_device.h"
> > +#include "v4l2_videodevice.h"
> > +
> > +#include "test.h"
> > +
> > +using namespace libcamera;
> > +
> > +namespace {
> > +
> > +/* A provider of source of external buffers, suitable for to use by V4L2BufferCache. */
>
> Line wrap ?
>
> A provider or a source ?
>
> s/for to use/for use/
>
> > +class BufferSource
> > +{
> > +public:
> > + BufferSource()
> > + : video_(nullptr)
> > + {
> > + }
> > +
> > + ~BufferSource()
> > + {
> > + if (video_) {
> > + video_->releaseBuffers();
> > + video_->close();
> > + }
> > +
> > + delete video_;
> > + video_ = nullptr;
> > +
> > + if (media_)
> > + media_->release();
> > + }
> > +
> > + int allocate(const StreamConfiguration &config)
> > + {
> > + /* Locate and open the video device. */
> > + std::string videoDeviceName = "vivid-000-vid-out";
> > +
> > + std::unique_ptr<DeviceEnumerator> enumerator =
> > + DeviceEnumerator::create();
> > + if (!enumerator) {
> > + std::cout << "Failed to create device enumerator" << std::endl;
> > + return TestFail;
> > + }
> > +
> > + if (enumerator->enumerate()) {
> > + std::cout << "Failed to enumerate media devices" << std::endl;
> > + return TestFail;
> > + }
> > +
> > + DeviceMatch dm("vivid");
> > + dm.add(videoDeviceName);
> > +
> > + media_ = enumerator->search(dm);
> > + if (!media_) {
> > + std::cout << "No vivid output device available" << std::endl;
> > + return TestSkip;
> > + }
> > +
> > + video_ = V4L2VideoDevice::fromEntityName(media_.get(), videoDeviceName);
> > + if (!video_) {
> > + std::cout << "Unable to open " << videoDeviceName << std::endl;
>
> I think this error message is for the open() failure.
>
> > + return TestFail;
> > + }
> > +
> > + if (video_->open())
> > + return TestFail;
> > +
> > + /* Configure the format. */
> > + V4L2DeviceFormat format;
> > + if (video_->getFormat(&format)) {
> > + std::cout << "Failed to get format on output device" << std::endl;
> > + return TestFail;
> > + }
> > +
> > + format.size = config.size;
> > + format.fourcc = V4L2VideoDevice::toV4L2Fourcc(config.pixelFormat, false);
> > + if (video_->setFormat(&format)) {
> > + std::cout << "Failed to set format on output device" << std::endl;
> > + return TestFail;
> > + }
> > +
> > + if (video_->exportBuffers(config.bufferCount, &buffers_) < 0) {
> > + std::cout << "Failed to export buffers" << std::endl;
> > + return TestFail;
> > + }
>
> We clearly need a better way to get hold of dmabufs from the kernel :-)
:-)
>
> > +
> > + return TestPass;
> > + }
> > +
> > + const std::vector<std::unique_ptr<FrameBuffer>> &buffers()
> > + {
> > + return buffers_;
> > + }
> > +
> > +private:
> > + std::shared_ptr<MediaDevice> media_;
> > + V4L2VideoDevice *video_;
> > + std::vector<std::unique_ptr<FrameBuffer>> buffers_;
> > +};
> > +
> > +class BufferCacheTest : public Test
> > +{
> > +public:
> > + /*
> > + * Test that a cache with the same size as there are buffers results in
> > + * a sequential run over; 0, 1, 2, 3, 4, 0, 1, 2, 3, 4, ...
> > + *
> > + * Test only valid when the cache size is as least as big as there are
>
> s/Test/The test is/
>
> You won't be charged per word.
>
> > + * number of buffers.
>
> "... as the number of buffers."
>
> > + */
> > + int testSequential(V4L2BufferCache *cache,
> > + const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
> > + {
> > + for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> > + int nBuffer = i % buffers.size();
> > + int index = cache->get(*buffers[nBuffer].get());
> > +
> > + if (index != nBuffer) {
> > + std::cout << "Expected index " << nBuffer
> > + << " got " << index << std::endl;
> > + return TestFail;
> > + }
> > +
> > + cache->put(index);
> > + }
> > +
> > + return TestPass;
> > + }
> > +
> > + /*
> > + * Test that randomly putting buffers to the cache always results in a
> > + * valid index.
> > + */
> > + int testRandom(V4L2BufferCache *cache,
> > + const std::vector<std::unique_ptr<FrameBuffer>> &buffers)
> > + {
>
> std::random_device rd;
> std::mt19937 gen(rd());
> std::uniform_int_distribution<> dis(0, buffers.size());
>
> (rd and gen should likely be class members as you need random number
> generation in testHot() too, dis can stay local and be duplicated in
> testHot()).
>
> > + for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> > + int nBuffer = rand() % buffers.size();
>
> int nBuffer = dis(gen);
>
> Slightly longer to write, but will give you a real uniform distribution.
> It's certainly overkill here but I think it's useful to get used to the
> best practices as it won't hurt.
I will see how the discussion about reproducible random numbers end and
either to this or add a helper random number class which uses the std
random numbers if they can be made reproducible.
>
> > + int index = cache->get(*buffers[nBuffer].get());
> > +
> > + if (index < 0) {
> > + std::cout << "Failed lookup from cache"
> > + << std::endl;
> > + return TestFail;
> > + }
> > +
> > + cache->put(index);
> > + }
> > +
> > + return TestPass;
> > + }
> > +
> > + /*
> > + * Test that using a buffer more frequently keeps it hot in the cache at
> > + * all times.
> > + */
> > + int testHot(V4L2BufferCache *cache,
> > + const std::vector<std::unique_ptr<FrameBuffer>> &buffers,
> > + unsigned int hotFrequency)
> > + {
> > + /* Run the random test on the cache to make it messy. */
> > + if (testRandom(cache, buffers) != TestPass)
> > + return TestFail;
> > +
> > + /* Pick a hot buffer at random and store its index */
>
> s/index/index./
>
> > + int hotBuffer = rand() % buffers.size();
> > + int hotIndex = cache->get(*buffers[hotBuffer].get());
> > + cache->put(hotIndex);
> > +
> > + /*
> > + * Queue hot buffer at the requested frequency and make sure
> > + * it stays hot.
> > + */
> > + for (unsigned int i = 0; i < buffers.size() * 100; i++) {
> > + int nBuffer, index;
> > + bool hotQueue = i % hotFrequency == 0;
> > +
> > + if (hotQueue)
> > + nBuffer = hotBuffer;
> > + else
> > + nBuffer = rand() % buffers.size();
> > +
> > + index = cache->get(*buffers[nBuffer].get());
> > +
> > + if (index < 0) {
> > + std::cout << "Failed lookup from cache"
> > + << std::endl;
> > + return TestFail;
> > + }
> > +
> > + if (hotQueue && index != hotIndex) {
> > + std::cout << "Hot buffer got cold"
> > + << std::endl;
> > + return TestFail;
> > + }
> > +
> > + cache->put(index);
> > + }
> > +
> > + return TestPass;
> > + }
> > +
> > + int run() override
> > + {
> > + const unsigned int numBuffers = 8;
> > +
> > + StreamConfiguration cfg;
> > + cfg.pixelFormat = V4L2_PIX_FMT_YUYV;
> > + cfg.size = Size(600, 800);
> > + cfg.bufferCount = numBuffers;
> > +
> > + BufferSource source;
> > + int ret = source.allocate(cfg);
> > + if (ret != TestPass)
> > + return ret;
> > +
>
> I would add
>
> const std::vector<std::unique_ptr<FrameBuffer>> &buffer = source.buffers();
>
> as you use source.buffers() all the time.
>
> > + if (source.buffers().size() != numBuffers) {
> > + std::cout << "Got " << source.buffers().size()
> > + << " buffers, expected " << numBuffers
> > + << std::endl;
> > + return TestFail;
> > + }
> > +
> > + /*
> > + * Test cache of same size as there are buffers, cache is
>
> s/cache is/the cache is/
>
> Same below.
>
> > + * created from a list of buffers and will be pre-populated.
> > + */
> > + V4L2BufferCache cacheFromBuffers(source.buffers());
> > +
> > + if (testSequential(&cacheFromBuffers, source.buffers()) != TestPass)
> > + return TestFail;
> > +
> > + if (testRandom(&cacheFromBuffers, source.buffers()) != TestPass)
> > + return TestFail;
> > +
> > + if (testHot(&cacheFromBuffers, source.buffers(), numBuffers - 1) != TestPass)
>
> Is the -1 needed (here and below) ?
No, good catch. They are a left over from an earlier state of
development.
>
> > + return TestFail;
> > +
> > + /*
> > + * Test cache of same size as there are buffers, cache is not
> > + * pre-populated.
> > + */
> > + V4L2BufferCache cacheFromNumbers(numBuffers);
> > +
> > + if (testSequential(&cacheFromNumbers, source.buffers()) != TestPass)
> > + return TestFail;
> > +
> > + if (testRandom(&cacheFromNumbers, source.buffers()) != TestPass)
> > + return TestFail;
> > +
> > + if (testHot(&cacheFromNumbers, source.buffers(), numBuffers - 1) != TestPass)
> > + return TestFail;
> > +
> > + /*
> > + * Test cache half the size of number of buffers used, cache is
> > + * not pre-populated.
> > + */
> > + V4L2BufferCache cacheHalf(numBuffers / 2);
> > +
> > + if (testRandom(&cacheHalf, source.buffers()) != TestPass)
> > + return TestFail;
> > +
> > + if (testHot(&cacheHalf, source.buffers(), numBuffers / 2 - 1) != TestPass)
> > + return TestFail;
> > +
> > + return TestPass;
> > + }
> > +};
> > +
> > +} /* namespace */
> > +
> > +TEST_REGISTER(BufferCacheTest);
> > diff --git a/test/v4l2_videodevice/meson.build b/test/v4l2_videodevice/meson.build
> > index 5c52da7219c21cc3..685fcf6d16d72182 100644
> > --- a/test/v4l2_videodevice/meson.build
> > +++ b/test/v4l2_videodevice/meson.build
> > @@ -5,6 +5,7 @@ v4l2_videodevice_tests = [
> > [ 'controls', 'controls.cpp' ],
> > [ 'formats', 'formats.cpp' ],
> > [ 'request_buffers', 'request_buffers.cpp' ],
> > + [ 'buffer_cache', 'buffer_cache.cpp' ],
> > [ 'stream_on_off', 'stream_on_off.cpp' ],
> > [ 'capture_async', 'capture_async.cpp' ],
> > [ 'buffer_sharing', 'buffer_sharing.cpp' ],
>
> --
> Regards,
>
> Laurent Pinchart
--
Regards,
Niklas Söderlund
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