[libcamera-devel] [PATCH 09/10] libcamera: ipu3: cio2: Hide buffer allocation and freeing from users
Jacopo Mondi
jacopo at jmondi.org
Tue Jun 2 14:32:25 CEST 2020
Hi Niklas,
On Tue, Jun 02, 2020 at 03:39:08AM +0200, Niklas Söderlund wrote:
> The allocation and freeing of buffers for the CIO2 is handled in the
> IPU3 pipeline handlers start() and stop() functions. These functions
> also calls CIO2Device start() and stop() at the appropriate times so
> move the CIO2 buffer allocation/freeing inside the CIO2Device and reduce
> the complexity of the exposed interface.
>
> Signed-off-by: Niklas Söderlund <niklas.soderlund at ragnatech.se>
> ---
> src/libcamera/pipeline/ipu3/cio2.cpp | 53 +++++++++++-----------------
> src/libcamera/pipeline/ipu3/cio2.h | 2 --
> src/libcamera/pipeline/ipu3/ipu3.cpp | 10 +-----
> 3 files changed, 21 insertions(+), 44 deletions(-)
>
> diff --git a/src/libcamera/pipeline/ipu3/cio2.cpp b/src/libcamera/pipeline/ipu3/cio2.cpp
> index 63a46959f3cac06a..895848d2b3a1fba9 100644
> --- a/src/libcamera/pipeline/ipu3/cio2.cpp
> +++ b/src/libcamera/pipeline/ipu3/cio2.cpp
> @@ -199,44 +199,12 @@ CIO2Device::generateConfiguration(const PixelFormat desiredPixelFormat,
> return cfg;
> }
>
> -/**
> - * \brief Allocate frame buffers for the CIO2 output
> - *
> - * Allocate frame buffers in the CIO2 video device to be used to capture frames
> - * from the CIO2 output. The buffers are stored in the CIO2Device::buffers_
> - * vector.
> - *
> - * \return Number of buffers allocated or negative error code
> - */
> -int CIO2Device::allocateBuffers()
> -{
> - int ret = output_->allocateBuffers(CIO2_BUFFER_COUNT, &buffers_);
> - if (ret < 0)
> - return ret;
> -
> - for (std::unique_ptr<FrameBuffer> &buffer : buffers_)
> - availableBuffers_.push(buffer.get());
> -
> - return ret;
> -}
> -
> int CIO2Device::exportBuffers(unsigned int count,
> std::vector<std::unique_ptr<FrameBuffer>> *buffers)
> {
> return output_->exportBuffers(count, buffers);
> }
>
> -void CIO2Device::freeBuffers()
> -{
> - /* The default std::queue constructor is explicit with gcc 5 and 6. */
> - availableBuffers_ = std::queue<FrameBuffer *>{};
> -
> - buffers_.clear();
> -
> - if (output_->releaseBuffers())
> - LOG(IPU3, Error) << "Failed to release CIO2 buffers";
> -}
> -
> FrameBuffer *CIO2Device::getBuffer()
> {
> if (availableBuffers_.empty()) {
> @@ -258,12 +226,31 @@ void CIO2Device::putBuffer(FrameBuffer *buffer)
>
> int CIO2Device::start()
> {
> + int ret = output_->allocateBuffers(CIO2_BUFFER_COUNT, &buffers_);
> + if (ret < 0)
> + return ret;
> +
> + for (std::unique_ptr<FrameBuffer> &buffer : buffers_)
> + availableBuffers_.push(buffer.get());
> +
> return output_->streamOn();
> }
>
> int CIO2Device::stop()
> {
> - return output_->streamOff();
> + int ret;
> +
> + ret = output_->streamOff();
> +
> + /* The default std::queue constructor is explicit with gcc 5 and 6. */
> + availableBuffers_ = std::queue<FrameBuffer *>{};
I'm surprised std::queue does not have a reset method or something
similar.
> +
> + buffers_.clear();
> +
> + if (output_->releaseBuffers())
> + LOG(IPU3, Error) << "Failed to release CIO2 buffers";
> +
> + return ret;
> }
>
> int CIO2Device::queueBuffer(FrameBuffer *buffer)
> diff --git a/src/libcamera/pipeline/ipu3/cio2.h b/src/libcamera/pipeline/ipu3/cio2.h
> index 465c0778f27e4066..032b91c082889a63 100644
> --- a/src/libcamera/pipeline/ipu3/cio2.h
> +++ b/src/libcamera/pipeline/ipu3/cio2.h
> @@ -44,10 +44,8 @@ public:
> StreamConfiguration generateConfiguration(const PixelFormat desiredPixelFormat = {},
> const Size desiredSize = {}) const;
>
> - int allocateBuffers();
> int exportBuffers(unsigned int count,
> std::vector<std::unique_ptr<FrameBuffer>> *buffers);
> - void freeBuffers();
>
> FrameBuffer *getBuffer();
> void putBuffer(FrameBuffer *buffer);
> diff --git a/src/libcamera/pipeline/ipu3/ipu3.cpp b/src/libcamera/pipeline/ipu3/ipu3.cpp
> index 2d636f0944587a17..636c1c54627b5777 100644
> --- a/src/libcamera/pipeline/ipu3/ipu3.cpp
> +++ b/src/libcamera/pipeline/ipu3/ipu3.cpp
> @@ -653,24 +653,17 @@ int PipelineHandlerIPU3::exportFrameBuffers(Camera *camera, Stream *stream,
> int PipelineHandlerIPU3::allocateBuffers(Camera *camera)
> {
> IPU3CameraData *data = cameraData(camera);
> - CIO2Device *cio2 = &data->cio2_;
> ImgUDevice *imgu = data->imgu_;
> unsigned int bufferCount = 0;
> int ret;
>
> - ret = cio2->allocateBuffers();
> - if (ret < 0)
> - return ret;
> -
> bufferCount = std::max<unsigned int>(data->outStream_.configuration().bufferCount, bufferCount);
> bufferCount = std::max<unsigned int>(data->vfStream_.configuration().bufferCount, bufferCount);
> bufferCount = std::max<unsigned int>(data->rawStream_.configuration().bufferCount, bufferCount);
>
> ret = imgu->allocateBuffers(data, bufferCount);
> - if (ret < 0) {
> - cio2->freeBuffers();
> + if (ret < 0)
> return ret;
> - }
>
> return 0;
> }
> @@ -679,7 +672,6 @@ int PipelineHandlerIPU3::freeBuffers(Camera *camera)
> {
> IPU3CameraData *data = cameraData(camera);
>
> - data->cio2_.freeBuffers();
> data->imgu_->freeBuffers(data);
>
> return 0;
Looks good to me
Reviewed-by: Jacopo Mondi <jacopo at jmondi.org>
Thanks
j
> --
> 2.26.2
>
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