[libcamera-devel] [PATCH] Revert "libcamera: V4L2Device: Remove the controls order assumption in updateControls()"
Jean-Michel Hautbois
jeanmichel.hautbois at ideasonboard.com
Tue May 25 11:05:40 CEST 2021
Hi Laurent,
On 25/05/2021 11:04, Jacopo Mondi wrote:
> Hi Laurent,
>
> On Tue, May 25, 2021 at 11:55:28AM +0300, Laurent Pinchart wrote:
>> This reverts commit 34bee5e84ecba01e0ded5cacbc46c277c5a0edba.
>>
>> The commit introduced a breakage in the master branch, reported by
>> linux-surface users already. Let's revert it while discussing the
>> propert fix.
>
> I see a potential fix on the list but for now let's unblock users fast
> Acked-by: Jacopo Mondi <jacopo at jmondi.org>
>
> Thanks
> j
>
>>
>> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
This is indeed a blocker on master, so:
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois at ideasonboard.com>
>> ---
>> src/libcamera/v4l2_device.cpp | 26 +++++++++++++++++++-------
>> 1 file changed, 19 insertions(+), 7 deletions(-)
>>
>> diff --git a/src/libcamera/v4l2_device.cpp b/src/libcamera/v4l2_device.cpp
>> index 7f7e5b8fdf09..caafbc2d16bb 100644
>> --- a/src/libcamera/v4l2_device.cpp
>> +++ b/src/libcamera/v4l2_device.cpp
>> @@ -244,6 +244,12 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
>>
>> ControlList ctrls{ controls_ };
>>
>> + /*
>> + * Start by filling the ControlList. This can't be combined with filling
>> + * v4l2Ctrls, as updateControls() relies on both containers having the
>> + * same order, and the control list is based on a map, which is not
>> + * sorted by insertion order.
>> + */
>> for (uint32_t id : ids) {
>> const auto iter = controls_.find(id);
>> if (iter == controls_.end()) {
>> @@ -617,13 +623,19 @@ void V4L2Device::updateControlInfo()
>> void V4L2Device::updateControls(ControlList *ctrls,
>> Span<const v4l2_ext_control> v4l2Ctrls)
>> {
>> - for (const v4l2_ext_control &v4l2Ctrl : v4l2Ctrls) {
>> - const unsigned int id = v4l2Ctrl.id;
>> + unsigned int i = 0;
>> + for (auto &ctrl : *ctrls) {
>> + if (i == v4l2Ctrls.size())
>> + break;
>>
>> - ControlValue value = ctrls->get(id);
>> - switch (value.type()) {
>> + const struct v4l2_ext_control *v4l2Ctrl = &v4l2Ctrls[i];
>> + unsigned int id = ctrl.first;
>> + ControlValue &value = ctrl.second;
>> +
>> + const auto iter = controls_.find(id);
>> + switch (iter->first->type()) {
>> case ControlTypeInteger64:
>> - value.set<int64_t>(v4l2Ctrl.value64);
>> + value.set<int64_t>(v4l2Ctrl->value64);
>> break;
>>
>> case ControlTypeByte:
>> @@ -638,11 +650,11 @@ void V4L2Device::updateControls(ControlList *ctrls,
>> * \todo To be changed when support for string controls
>> * will be added.
>> */
>> - value.set<int32_t>(v4l2Ctrl.value);
>> + value.set<int32_t>(v4l2Ctrl->value);
>> break;
>> }
>>
>> - ctrls->set(id, value);
>> + i++;
>> }
>> }
>>
>> --
>> Regards,
>>
>> Laurent Pinchart
>>
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