[libcamera-devel] [PATCH 5/5] ipa: ipu3: agc: Saturate the averages when computing relative luminance

Jean-Michel Hautbois jeanmichel.hautbois at ideasonboard.com
Wed Nov 17 11:26:59 CET 2021


Hi Laurent,

Thanks for the patch !

On 16/11/2021 17:26, Laurent Pinchart wrote:
> The relative luminance is calculated using an iterative process to
> account for saturation in the sensor, as multiplying pixels by a gain
> doesn't increase the relative luminance by the same factor if some
> regions are saturated. Relative luminance estimation doesn't apply a
> saturation, which produces a value that doesn't match what the sensor
> will output, and defeats the point of the iterative process. Fix it.
> 
> Fixes: f8f07f9468c6 ("ipa: ipu3: agc: Improve gain calculation")
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> ---
>   src/ipa/ipu3/algorithms/agc.cpp | 25 ++++++++++++++++++-------
>   1 file changed, 18 insertions(+), 7 deletions(-)
> 
> diff --git a/src/ipa/ipu3/algorithms/agc.cpp b/src/ipa/ipu3/algorithms/agc.cpp
> index 71398fdd96a6..46aa1b14a100 100644
> --- a/src/ipa/ipu3/algorithms/agc.cpp
> +++ b/src/ipa/ipu3/algorithms/agc.cpp
> @@ -252,10 +252,19 @@ void Agc::computeExposure(IPAFrameContext &frameContext, double yGain,
>    * \param[in] gain The analogue gain to apply to the frame
>    * \return The relative luminance
>    *
> - * Luma is the weighted sum of gamma-compressed R′G′B′ components of a color
> - * video. The luma values are normalized as 0.0 to 1.0, with 1.0 being a
> - * theoretical perfect reflector of 100% reference white. We use the Rec. 601
> - * luma here.
> + * This function estimates the average relative luminance of the frame that
> + * would be output by the sensor if an additional analogue \a gain was applied.

s/additional analogue \a gain/additional \a gain/

> + *
> + * The estimation is based on the AWB statistics for the current frame. Red,
> + * green and blue averages for all cells are first multiplied by the gain, and
> + * then saturated to approximate the sensor behaviour at high brightness
> + * values. The approximation is quitte rough, as it doesn't take into account
> + * non-linearities when approaching saturation.
> + *
> + * The relative luminance (Y) is computed from the linear RGB components using
> + * the Rec. 601 formula. The values is normalized to the [0.0, 1.0] range,
> + * where 1.0 corresponds to a theoretical perfect reflector of 100% reference
> + * white.
>    *
>    * More detailed information can be found in:
>    * https://en.wikipedia.org/wiki/Relative_luminance
> @@ -267,6 +276,7 @@ double Agc::estimateLuminance(IPAFrameContext &frameContext,
>   {
>   	double redSum = 0, greenSum = 0, blueSum = 0;
>   
> +	/* Sum the per-channel averages, saturated to 255. */
>   	for (unsigned int cellY = 0; cellY < grid.height; cellY++) {
>   		for (unsigned int cellX = 0; cellX < grid.width; cellX++) {
>   			uint32_t cellPosition = cellY * stride_ + cellX;
> @@ -275,10 +285,11 @@ double Agc::estimateLuminance(IPAFrameContext &frameContext,
>   				reinterpret_cast<const ipu3_uapi_awb_set_item *>(
>   					&stats->awb_raw_buffer.meta_data[cellPosition]
>   				);
> +			const uint8_t G_avg = (cell->Gr_avg + cell->Gb_avg) / 2;
>   
> -			redSum += cell->R_avg * gain;
> -			greenSum += (cell->Gr_avg + cell->Gb_avg) / 2 * gain;
> -			blueSum += cell->B_avg * gain;
> +			redSum += std::min(cell->R_avg * gain, 255.0);
> +			greenSum += std::min(G_avg * gain, 255.0);
> +			blueSum += std::min(cell->B_avg * gain, 255.0);
>   		}
>   	}
>   
> 

Tested-by: Jean-Michel Hautbois <jeanmichel.hautbois at ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois at ideasonboard.com>


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