[libcamera-devel] [PATCH 5/5] ipa: ipu3: agc: Saturate the averages when computing relative luminance

Kieran Bingham kieran.bingham at ideasonboard.com
Thu Nov 18 10:53:22 CET 2021


Quoting Jean-Michel Hautbois (2021-11-17 10:26:59)
> Hi Laurent,
> 
> Thanks for the patch !
> 
> On 16/11/2021 17:26, Laurent Pinchart wrote:
> > The relative luminance is calculated using an iterative process to
> > account for saturation in the sensor, as multiplying pixels by a gain
> > doesn't increase the relative luminance by the same factor if some
> > regions are saturated. Relative luminance estimation doesn't apply a
> > saturation, which produces a value that doesn't match what the sensor
> > will output, and defeats the point of the iterative process. Fix it.
> > 
> > Fixes: f8f07f9468c6 ("ipa: ipu3: agc: Improve gain calculation")
> > Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> > ---
> >   src/ipa/ipu3/algorithms/agc.cpp | 25 ++++++++++++++++++-------
> >   1 file changed, 18 insertions(+), 7 deletions(-)
> > 
> > diff --git a/src/ipa/ipu3/algorithms/agc.cpp b/src/ipa/ipu3/algorithms/agc.cpp
> > index 71398fdd96a6..46aa1b14a100 100644
> > --- a/src/ipa/ipu3/algorithms/agc.cpp
> > +++ b/src/ipa/ipu3/algorithms/agc.cpp
> > @@ -252,10 +252,19 @@ void Agc::computeExposure(IPAFrameContext &frameContext, double yGain,
> >    * \param[in] gain The analogue gain to apply to the frame
> >    * \return The relative luminance
> >    *
> > - * Luma is the weighted sum of gamma-compressed R′G′B′ components of a color
> > - * video. The luma values are normalized as 0.0 to 1.0, with 1.0 being a
> > - * theoretical perfect reflector of 100% reference white. We use the Rec. 601
> > - * luma here.
> > + * This function estimates the average relative luminance of the frame that
> > + * would be output by the sensor if an additional analogue \a gain was applied.
> 
> s/additional analogue \a gain/additional \a gain/
> 
> > + *
> > + * The estimation is based on the AWB statistics for the current frame. Red,
> > + * green and blue averages for all cells are first multiplied by the gain, and
> > + * then saturated to approximate the sensor behaviour at high brightness
> > + * values. The approximation is quitte rough, as it doesn't take into account

/quitte/quite/

> > + * non-linearities when approaching saturation.
> > + *
> > + * The relative luminance (Y) is computed from the linear RGB components using
> > + * the Rec. 601 formula. The values is normalized to the [0.0, 1.0] range,

/values is/values are/

> > + * where 1.0 corresponds to a theoretical perfect reflector of 100% reference
> > + * white.
> >    *
> >    * More detailed information can be found in:
> >    * https://en.wikipedia.org/wiki/Relative_luminance
> > @@ -267,6 +276,7 @@ double Agc::estimateLuminance(IPAFrameContext &frameContext,
> >   {
> >       double redSum = 0, greenSum = 0, blueSum = 0;
> >   
> > +     /* Sum the per-channel averages, saturated to 255. */
> >       for (unsigned int cellY = 0; cellY < grid.height; cellY++) {
> >               for (unsigned int cellX = 0; cellX < grid.width; cellX++) {
> >                       uint32_t cellPosition = cellY * stride_ + cellX;
> > @@ -275,10 +285,11 @@ double Agc::estimateLuminance(IPAFrameContext &frameContext,
> >                               reinterpret_cast<const ipu3_uapi_awb_set_item *>(
> >                                       &stats->awb_raw_buffer.meta_data[cellPosition]
> >                               );
> > +                     const uint8_t G_avg = (cell->Gr_avg + cell->Gb_avg) / 2;
> >   
> > -                     redSum += cell->R_avg * gain;
> > -                     greenSum += (cell->Gr_avg + cell->Gb_avg) / 2 * gain;
> > -                     blueSum += cell->B_avg * gain;
> > +                     redSum += std::min(cell->R_avg * gain, 255.0);
> > +                     greenSum += std::min(G_avg * gain, 255.0);
> > +                     blueSum += std::min(cell->B_avg * gain, 255.0);
> >               }
> >       }
> >   
> > 
> 

Still works well in my harsh backlight office conditions too.

Tested-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>

> Tested-by: Jean-Michel Hautbois <jeanmichel.hautbois at ideasonboard.com>
> Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois at ideasonboard.com>


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