[libcamera-devel] [PATCH 4/4] cam: sdl_sink: Add NV12 texture support
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Sun Aug 7 04:17:18 CEST 2022
Extend the SDL sink with support for NV12 textures, useful on platforms
that don't support packed YUYV formats.
Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
---
src/cam/sdl_sink.cpp | 3 +++
src/cam/sdl_texture_yuv.cpp | 13 ++++++++++++-
src/cam/sdl_texture_yuv.h | 9 ++++++++-
3 files changed, 23 insertions(+), 2 deletions(-)
diff --git a/src/cam/sdl_sink.cpp b/src/cam/sdl_sink.cpp
index 9675cf275186..23fe2b1e9f05 100644
--- a/src/cam/sdl_sink.cpp
+++ b/src/cam/sdl_sink.cpp
@@ -67,6 +67,9 @@ int SDLSink::configure(const libcamera::CameraConfiguration &config)
texture_ = std::make_unique<SDLTextureMJPG>(rect_);
break;
#endif
+ case libcamera::formats::NV12:
+ texture_ = std::make_unique<SDLTextureNV12>(rect_, cfg.stride);
+ break;
case libcamera::formats::YUYV:
texture_ = std::make_unique<SDLTextureYUYV>(rect_, cfg.stride);
break;
diff --git a/src/cam/sdl_texture_yuv.cpp b/src/cam/sdl_texture_yuv.cpp
index a5721182a68b..431e836d2d2c 100644
--- a/src/cam/sdl_texture_yuv.cpp
+++ b/src/cam/sdl_texture_yuv.cpp
@@ -2,13 +2,24 @@
/*
* Copyright (C) 2022, Ideas on Board Oy
*
- * sdl_texture_yuv.cpp - SDL Texture YUYV
+ * sdl_texture_yuv.cpp - SDL YUV Textures
*/
#include "sdl_texture_yuv.h"
using namespace libcamera;
+SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
+ : SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride)
+{
+}
+
+void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &data)
+{
+ SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_,
+ data[1].data(), pitch_);
+}
+
SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
: SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride)
{
diff --git a/src/cam/sdl_texture_yuv.h b/src/cam/sdl_texture_yuv.h
index c9130298b91d..9da611fe0e36 100644
--- a/src/cam/sdl_texture_yuv.h
+++ b/src/cam/sdl_texture_yuv.h
@@ -2,13 +2,20 @@
/*
* Copyright (C) 2022, Ideas on Board Oy
*
- * sdl_texture_yuyv.h - SDL Texture YUYV
+ * sdl_texture_yuyv.h - SDL YUV Textures
*/
#pragma once
#include "sdl_texture.h"
+class SDLTextureNV12 : public SDLTexture
+{
+public:
+ SDLTextureNV12(const SDL_Rect &rect, unsigned int stride);
+ void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
+};
+
class SDLTextureYUYV : public SDLTexture
{
public:
--
Regards,
Laurent Pinchart
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