[libcamera-devel] [PATCH 4/4] cam: sdl_sink: Add NV12 texture support
Kieran Bingham
kieran.bingham at ideasonboard.com
Mon Aug 8 00:29:25 CEST 2022
Quoting Laurent Pinchart via libcamera-devel (2022-08-07 03:17:18)
> Extend the SDL sink with support for NV12 textures, useful on platforms
> that don't support packed YUYV formats.
>
\o/
This will help IPU3 ... I'll try to test this some point this week
if I can, if no one else beats me to it.
> Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> ---
> src/cam/sdl_sink.cpp | 3 +++
> src/cam/sdl_texture_yuv.cpp | 13 ++++++++++++-
> src/cam/sdl_texture_yuv.h | 9 ++++++++-
> 3 files changed, 23 insertions(+), 2 deletions(-)
>
> diff --git a/src/cam/sdl_sink.cpp b/src/cam/sdl_sink.cpp
> index 9675cf275186..23fe2b1e9f05 100644
> --- a/src/cam/sdl_sink.cpp
> +++ b/src/cam/sdl_sink.cpp
> @@ -67,6 +67,9 @@ int SDLSink::configure(const libcamera::CameraConfiguration &config)
> texture_ = std::make_unique<SDLTextureMJPG>(rect_);
> break;
> #endif
> + case libcamera::formats::NV12:
> + texture_ = std::make_unique<SDLTextureNV12>(rect_, cfg.stride);
> + break;
> case libcamera::formats::YUYV:
> texture_ = std::make_unique<SDLTextureYUYV>(rect_, cfg.stride);
> break;
> diff --git a/src/cam/sdl_texture_yuv.cpp b/src/cam/sdl_texture_yuv.cpp
> index a5721182a68b..431e836d2d2c 100644
> --- a/src/cam/sdl_texture_yuv.cpp
> +++ b/src/cam/sdl_texture_yuv.cpp
> @@ -2,13 +2,24 @@
> /*
> * Copyright (C) 2022, Ideas on Board Oy
> *
> - * sdl_texture_yuv.cpp - SDL Texture YUYV
> + * sdl_texture_yuv.cpp - SDL YUV Textures
> */
>
> #include "sdl_texture_yuv.h"
>
> using namespace libcamera;
>
> +SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
> + : SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride)
> +{
> +}
> +
> +void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &data)
> +{
> + SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_,
> + data[1].data(), pitch_);
Wow! Well that was easy hey.
> +}
> +
> SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
> : SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride)
> {
> diff --git a/src/cam/sdl_texture_yuv.h b/src/cam/sdl_texture_yuv.h
> index c9130298b91d..9da611fe0e36 100644
> --- a/src/cam/sdl_texture_yuv.h
> +++ b/src/cam/sdl_texture_yuv.h
> @@ -2,13 +2,20 @@
> /*
> * Copyright (C) 2022, Ideas on Board Oy
> *
> - * sdl_texture_yuyv.h - SDL Texture YUYV
> + * sdl_texture_yuyv.h - SDL YUV Textures
With /sdl_texture_yuyv/sdl_texture_yuv/ in an earlier patch ;-)
Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
> */
>
> #pragma once
>
> #include "sdl_texture.h"
>
> +class SDLTextureNV12 : public SDLTexture
> +{
> +public:
> + SDLTextureNV12(const SDL_Rect &rect, unsigned int stride);
> + void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
> +};
> +
> class SDLTextureYUYV : public SDLTexture
> {
> public:
> --
> Regards,
>
> Laurent Pinchart
>
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