[libcamera-devel] [PATCH 4/4] cam: sdl_sink: Add NV12 texture support
Jacopo Mondi
jacopo at jmondi.org
Mon Aug 8 10:31:27 CEST 2022
Hi Kieran
On Sun, Aug 07, 2022 at 11:29:25PM +0100, Kieran Bingham via libcamera-devel wrote:
> Quoting Laurent Pinchart via libcamera-devel (2022-08-07 03:17:18)
> > Extend the SDL sink with support for NV12 textures, useful on platforms
> > that don't support packed YUYV formats.
> >
>
> \o/
>
> This will help IPU3 ... I'll try to test this some point this week
> if I can, if no one else beats me to it.
I tried building the series on cros, but I cannot find any sdl library
there :/
>
> > Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> > ---
> > src/cam/sdl_sink.cpp | 3 +++
> > src/cam/sdl_texture_yuv.cpp | 13 ++++++++++++-
> > src/cam/sdl_texture_yuv.h | 9 ++++++++-
> > 3 files changed, 23 insertions(+), 2 deletions(-)
> >
> > diff --git a/src/cam/sdl_sink.cpp b/src/cam/sdl_sink.cpp
> > index 9675cf275186..23fe2b1e9f05 100644
> > --- a/src/cam/sdl_sink.cpp
> > +++ b/src/cam/sdl_sink.cpp
> > @@ -67,6 +67,9 @@ int SDLSink::configure(const libcamera::CameraConfiguration &config)
> > texture_ = std::make_unique<SDLTextureMJPG>(rect_);
> > break;
> > #endif
> > + case libcamera::formats::NV12:
> > + texture_ = std::make_unique<SDLTextureNV12>(rect_, cfg.stride);
> > + break;
> > case libcamera::formats::YUYV:
> > texture_ = std::make_unique<SDLTextureYUYV>(rect_, cfg.stride);
> > break;
> > diff --git a/src/cam/sdl_texture_yuv.cpp b/src/cam/sdl_texture_yuv.cpp
> > index a5721182a68b..431e836d2d2c 100644
> > --- a/src/cam/sdl_texture_yuv.cpp
> > +++ b/src/cam/sdl_texture_yuv.cpp
> > @@ -2,13 +2,24 @@
> > /*
> > * Copyright (C) 2022, Ideas on Board Oy
> > *
> > - * sdl_texture_yuv.cpp - SDL Texture YUYV
> > + * sdl_texture_yuv.cpp - SDL YUV Textures
> > */
> >
> > #include "sdl_texture_yuv.h"
> >
> > using namespace libcamera;
> >
> > +SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
> > + : SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride)
> > +{
> > +}
> > +
> > +void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &data)
> > +{
> > + SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_,
> > + data[1].data(), pitch_);
>
> Wow! Well that was easy hey.
>
>
> > +}
> > +
> > SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
> > : SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride)
> > {
> > diff --git a/src/cam/sdl_texture_yuv.h b/src/cam/sdl_texture_yuv.h
> > index c9130298b91d..9da611fe0e36 100644
> > --- a/src/cam/sdl_texture_yuv.h
> > +++ b/src/cam/sdl_texture_yuv.h
> > @@ -2,13 +2,20 @@
> > /*
> > * Copyright (C) 2022, Ideas on Board Oy
> > *
> > - * sdl_texture_yuyv.h - SDL Texture YUYV
> > + * sdl_texture_yuyv.h - SDL YUV Textures
>
> With /sdl_texture_yuyv/sdl_texture_yuv/ in an earlier patch ;-)
>
>
> Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
>
> > */
> >
> > #pragma once
> >
> > #include "sdl_texture.h"
> >
> > +class SDLTextureNV12 : public SDLTexture
> > +{
> > +public:
> > + SDLTextureNV12(const SDL_Rect &rect, unsigned int stride);
> > + void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
> > +};
> > +
> > class SDLTextureYUYV : public SDLTexture
> > {
> > public:
> > --
> > Regards,
> >
> > Laurent Pinchart
> >
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