[libcamera-devel] [PATCH 1/2] cam: sdl_sink: Fix compilation with SDL2 <2.0.16

Laurent Pinchart laurent.pinchart at ideasonboard.com
Mon Aug 8 17:56:04 CEST 2022


The SDL_UpdateNVTexture() function, used for NV12 texture support, has
been introduced in SDL2 2.0.16. Compiling against older SDL versions
fails with

../src/cam/sdl_texture_yuv.cpp: In member function ‘virtual void SDLTextureNV12::update(const std::vector<libcamera::Span<const unsigned char> >&)’:
../src/cam/sdl_texture_yuv.cpp:19:2: error: ‘SDL_UpdateNVTexture’ was not declared in this scope; did you mean ‘SDL_UpdateYUVTexture’?
   19 |  SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_,
      |  ^~~~~~~~~~~~~~~~~~~
      |  SDL_UpdateYUVTexture

Fix it with conditional compilation based on the SDL version.

Fixes: 7b8df9fe6b3e ("cam: sdl_sink: Add NV12 texture support")
Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
---
 src/cam/sdl_sink.cpp        | 2 ++
 src/cam/sdl_texture_yuv.cpp | 2 ++
 src/cam/sdl_texture_yuv.h   | 2 ++
 3 files changed, 6 insertions(+)

diff --git a/src/cam/sdl_sink.cpp b/src/cam/sdl_sink.cpp
index 5f2583721419..ee177227dbca 100644
--- a/src/cam/sdl_sink.cpp
+++ b/src/cam/sdl_sink.cpp
@@ -67,9 +67,11 @@ int SDLSink::configure(const libcamera::CameraConfiguration &config)
 		texture_ = std::make_unique<SDLTextureMJPG>(rect_);
 		break;
 #endif
+#if SDL_VERSION_ATLEAST(2, 0, 16)
 	case libcamera::formats::NV12:
 		texture_ = std::make_unique<SDLTextureNV12>(rect_, cfg.stride);
 		break;
+#endif
 	case libcamera::formats::YUYV:
 		texture_ = std::make_unique<SDLTextureYUYV>(rect_, cfg.stride);
 		break;
diff --git a/src/cam/sdl_texture_yuv.cpp b/src/cam/sdl_texture_yuv.cpp
index 431e836d2d2c..aa424559abd7 100644
--- a/src/cam/sdl_texture_yuv.cpp
+++ b/src/cam/sdl_texture_yuv.cpp
@@ -9,6 +9,7 @@
 
 using namespace libcamera;
 
+#if SDL_VERSION_ATLEAST(2, 0, 16)
 SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
 	: SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride)
 {
@@ -19,6 +20,7 @@ void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &d
 	SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_,
 			    data[1].data(), pitch_);
 }
+#endif
 
 SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
 	: SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride)
diff --git a/src/cam/sdl_texture_yuv.h b/src/cam/sdl_texture_yuv.h
index 633ab510259b..310e4e5046f4 100644
--- a/src/cam/sdl_texture_yuv.h
+++ b/src/cam/sdl_texture_yuv.h
@@ -9,12 +9,14 @@
 
 #include "sdl_texture.h"
 
+#if SDL_VERSION_ATLEAST(2, 0, 16)
 class SDLTextureNV12 : public SDLTexture
 {
 public:
 	SDLTextureNV12(const SDL_Rect &rect, unsigned int stride);
 	void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
 };
+#endif
 
 class SDLTextureYUYV : public SDLTexture
 {
-- 
Regards,

Laurent Pinchart



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