[libcamera-devel] [PATCH] cam: Use structured bindings in range-based for loops

Laurent Pinchart laurent.pinchart at ideasonboard.com
Mon Feb 21 13:49:46 CET 2022


Hi Nejc,

Thank you for the patch.

On Sun, Feb 20, 2022 at 01:52:57AM +0100, Nejc Galof wrote:
> Use structured bindings range-based for loops for better readability.

It looks nicer indeed !

> ---
>  src/cam/camera_session.cpp | 21 +++++++--------------
>  1 file changed, 7 insertions(+), 14 deletions(-)
> 
> diff --git a/src/cam/camera_session.cpp b/src/cam/camera_session.cpp
> index 1bf460fa..0428b538 100644
> --- a/src/cam/camera_session.cpp
> +++ b/src/cam/camera_session.cpp
> @@ -120,10 +120,7 @@ CameraSession::~CameraSession()
>  
>  void CameraSession::listControls() const
>  {
> -	for (const auto &ctrl : camera_->controls()) {
> -		const ControlId *id = ctrl.first;
> -		const ControlInfo &info = ctrl.second;
> -
> +	for (const auto &[id, info] : camera_->controls()) {
>  		std::cout << "Control: " << id->name() << ": "
>  			  << info.toString() << std::endl;
>  	}

You can now drop the curly braces.

Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>

There's no need to submit a v2, I'll make this small change when
applying the patch.

> @@ -131,9 +128,8 @@ void CameraSession::listControls() const
>  
>  void CameraSession::listProperties() const
>  {
> -	for (const auto &prop : camera_->properties()) {
> -		const ControlId *id = properties::properties.at(prop.first);
> -		const ControlValue &value = prop.second;
> +	for (const auto &[key, value] : camera_->properties()) {
> +		const ControlId *id = properties::properties.at(key);
>  
>  		std::cout << "Property: " << id->name() << " = "
>  			  << value.toString() << std::endl;
> @@ -374,10 +370,7 @@ void CameraSession::processRequest(Request *request)
>  	     << std::setw(6) << std::setfill('0') << ts / 1000 % 1000000
>  	     << " (" << std::fixed << std::setprecision(2) << fps << " fps)";
>  
> -	for (auto it = buffers.begin(); it != buffers.end(); ++it) {
> -		const Stream *stream = it->first;
> -		FrameBuffer *buffer = it->second;
> -
> +	for (const auto &[stream, buffer] : buffers) {
>  		const FrameMetadata &metadata = buffer->metadata();
>  
>  		info << " " << streamNames_[stream]
> @@ -401,10 +394,10 @@ void CameraSession::processRequest(Request *request)
>  
>  	if (printMetadata_) {
>  		const ControlList &requestMetadata = request->metadata();
> -		for (const auto &ctrl : requestMetadata) {
> -			const ControlId *id = controls::controls.at(ctrl.first);
> +		for (const auto &[key, value] : requestMetadata) {
> +			const ControlId *id = controls::controls.at(key);
>  			std::cout << "\t" << id->name() << " = "
> -				  << ctrl.second.toString() << std::endl;
> +				  << value.toString() << std::endl;
>  		}
>  	}
>  

-- 
Regards,

Laurent Pinchart


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