[libcamera-devel] [PATCH] cam: Use structured bindings in range-based for loops

Laurent Pinchart laurent.pinchart at ideasonboard.com
Mon Feb 21 13:57:27 CET 2022


Hi Nejc,

On Mon, Feb 21, 2022 at 02:49:46PM +0200, Laurent Pinchart wrote:
> On Sun, Feb 20, 2022 at 01:52:57AM +0100, Nejc Galof wrote:
> > Use structured bindings range-based for loops for better readability.
> 
> It looks nicer indeed !

I forgot to mention that the patch is missing your Signed-off-by line.
Please see https://libcamera.org/contributing.html#submitting-patches.
You can use the -s option to git commit to add it. For this patch, you
can just reply to this e-mail with the SoB line and I'll add it locally.

> > ---
> >  src/cam/camera_session.cpp | 21 +++++++--------------
> >  1 file changed, 7 insertions(+), 14 deletions(-)
> > 
> > diff --git a/src/cam/camera_session.cpp b/src/cam/camera_session.cpp
> > index 1bf460fa..0428b538 100644
> > --- a/src/cam/camera_session.cpp
> > +++ b/src/cam/camera_session.cpp
> > @@ -120,10 +120,7 @@ CameraSession::~CameraSession()
> >  
> >  void CameraSession::listControls() const
> >  {
> > -	for (const auto &ctrl : camera_->controls()) {
> > -		const ControlId *id = ctrl.first;
> > -		const ControlInfo &info = ctrl.second;
> > -
> > +	for (const auto &[id, info] : camera_->controls()) {
> >  		std::cout << "Control: " << id->name() << ": "
> >  			  << info.toString() << std::endl;
> >  	}
> 
> You can now drop the curly braces.
> 
> Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> 
> There's no need to submit a v2, I'll make this small change when
> applying the patch.
> 
> > @@ -131,9 +128,8 @@ void CameraSession::listControls() const
> >  
> >  void CameraSession::listProperties() const
> >  {
> > -	for (const auto &prop : camera_->properties()) {
> > -		const ControlId *id = properties::properties.at(prop.first);
> > -		const ControlValue &value = prop.second;
> > +	for (const auto &[key, value] : camera_->properties()) {
> > +		const ControlId *id = properties::properties.at(key);
> >  
> >  		std::cout << "Property: " << id->name() << " = "
> >  			  << value.toString() << std::endl;
> > @@ -374,10 +370,7 @@ void CameraSession::processRequest(Request *request)
> >  	     << std::setw(6) << std::setfill('0') << ts / 1000 % 1000000
> >  	     << " (" << std::fixed << std::setprecision(2) << fps << " fps)";
> >  
> > -	for (auto it = buffers.begin(); it != buffers.end(); ++it) {
> > -		const Stream *stream = it->first;
> > -		FrameBuffer *buffer = it->second;
> > -
> > +	for (const auto &[stream, buffer] : buffers) {
> >  		const FrameMetadata &metadata = buffer->metadata();
> >  
> >  		info << " " << streamNames_[stream]
> > @@ -401,10 +394,10 @@ void CameraSession::processRequest(Request *request)
> >  
> >  	if (printMetadata_) {
> >  		const ControlList &requestMetadata = request->metadata();
> > -		for (const auto &ctrl : requestMetadata) {
> > -			const ControlId *id = controls::controls.at(ctrl.first);
> > +		for (const auto &[key, value] : requestMetadata) {
> > +			const ControlId *id = controls::controls.at(key);
> >  			std::cout << "\t" << id->name() << " = "
> > -				  << ctrl.second.toString() << std::endl;
> > +				  << value.toString() << std::endl;
> >  		}
> >  	}
> >  

-- 
Regards,

Laurent Pinchart


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