[libcamera-devel] [PATCH] cam: Use structured bindings in range-based for loops

Nejc Galof galof.nejc at gmail.com
Mon Feb 21 14:03:39 CET 2022


Thanks for noticing the mistake.

Signed-off-by: Nejc Galof <galof.nejc at gmail.com>

Nejc Galof

V V pon., 21. feb. 2022 ob 13:57 je oseba Laurent Pinchart <
laurent.pinchart at ideasonboard.com> napisala:

> Hi Nejc,
>
> On Mon, Feb 21, 2022 at 02:49:46PM +0200, Laurent Pinchart wrote:
> > On Sun, Feb 20, 2022 at 01:52:57AM +0100, Nejc Galof wrote:
> > > Use structured bindings range-based for loops for better readability.
> >
> > It looks nicer indeed !
>
> I forgot to mention that the patch is missing your Signed-off-by line.
> Please see https://libcamera.org/contributing.html#submitting-patches.
> You can use the -s option to git commit to add it. For this patch, you
> can just reply to this e-mail with the SoB line and I'll add it locally.
>
> > > ---
> > >  src/cam/camera_session.cpp | 21 +++++++--------------
> > >  1 file changed, 7 insertions(+), 14 deletions(-)
> > >
> > > diff --git a/src/cam/camera_session.cpp b/src/cam/camera_session.cpp
> > > index 1bf460fa..0428b538 100644
> > > --- a/src/cam/camera_session.cpp
> > > +++ b/src/cam/camera_session.cpp
> > > @@ -120,10 +120,7 @@ CameraSession::~CameraSession()
> > >
> > >  void CameraSession::listControls() const
> > >  {
> > > -   for (const auto &ctrl : camera_->controls()) {
> > > -           const ControlId *id = ctrl.first;
> > > -           const ControlInfo &info = ctrl.second;
> > > -
> > > +   for (const auto &[id, info] : camera_->controls()) {
> > >             std::cout << "Control: " << id->name() << ": "
> > >                       << info.toString() << std::endl;
> > >     }
> >
> > You can now drop the curly braces.
> >
> > Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> >
> > There's no need to submit a v2, I'll make this small change when
> > applying the patch.
> >
> > > @@ -131,9 +128,8 @@ void CameraSession::listControls() const
> > >
> > >  void CameraSession::listProperties() const
> > >  {
> > > -   for (const auto &prop : camera_->properties()) {
> > > -           const ControlId *id = properties::properties.at
> (prop.first);
> > > -           const ControlValue &value = prop.second;
> > > +   for (const auto &[key, value] : camera_->properties()) {
> > > +           const ControlId *id = properties::properties.at(key);
> > >
> > >             std::cout << "Property: " << id->name() << " = "
> > >                       << value.toString() << std::endl;
> > > @@ -374,10 +370,7 @@ void CameraSession::processRequest(Request
> *request)
> > >          << std::setw(6) << std::setfill('0') << ts / 1000 % 1000000
> > >          << " (" << std::fixed << std::setprecision(2) << fps << "
> fps)";
> > >
> > > -   for (auto it = buffers.begin(); it != buffers.end(); ++it) {
> > > -           const Stream *stream = it->first;
> > > -           FrameBuffer *buffer = it->second;
> > > -
> > > +   for (const auto &[stream, buffer] : buffers) {
> > >             const FrameMetadata &metadata = buffer->metadata();
> > >
> > >             info << " " << streamNames_[stream]
> > > @@ -401,10 +394,10 @@ void CameraSession::processRequest(Request
> *request)
> > >
> > >     if (printMetadata_) {
> > >             const ControlList &requestMetadata = request->metadata();
> > > -           for (const auto &ctrl : requestMetadata) {
> > > -                   const ControlId *id = controls::controls.at
> (ctrl.first);
> > > +           for (const auto &[key, value] : requestMetadata) {
> > > +                   const ControlId *id = controls::controls.at(key);
> > >                     std::cout << "\t" << id->name() << " = "
> > > -                             << ctrl.second.toString() << std::endl;
> > > +                             << value.toString() << std::endl;
> > >             }
> > >     }
> > >
>
> --
> Regards,
>
> Laurent Pinchart
>
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