[libcamera-devel] [PATCH v9 3/4] cam: sdl_sink: Add SDL sink with initial YUYV support

Laurent Pinchart laurent.pinchart at ideasonboard.com
Sun May 22 19:31:51 CEST 2022


Another small comment.

On Sun, May 22, 2022 at 01:36:28PM +0300, Laurent Pinchart via libcamera-devel wrote:
> On Fri, May 20, 2022 at 08:01:05PM +0100, Eric Curtin wrote:
> > This adds more portability to existing cam sinks. You can pass a
> > YUYV camera buffer and SDL will handle the pixel buffer conversion
> > to the display. This allows cam reference implementation to display
> > images on VMs, Mac M1, Raspberry Pi, etc. This also enables cam
> > reference implementation, to run as a desktop application in Wayland or
> > X11. SDL also has support for Android and ChromeOS which has not been
> > tested. Also tested on simpledrm Raspberry Pi 4 framebuffer
> > successfully where existing kms sink did not work. Can also be used as
> > kmsdrm sink. Only supports one camera stream at present.
> > 
> > Signed-off-by: Eric Curtin <ecurtin at redhat.com>
> > Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
> > Reviewed-by: Kieran Bingham <kieran.bingham at ideasonboard.com>
> > Tested-by: Jacopo Mondi <jacopo at jmondi.org>
> > ---
> >  src/cam/camera_session.cpp   |   8 ++
> >  src/cam/main.cpp             |   4 +
> >  src/cam/main.h               |   1 +
> >  src/cam/meson.build          |  12 +++
> >  src/cam/sdl_sink.cpp         | 194 +++++++++++++++++++++++++++++++++++
> >  src/cam/sdl_sink.h           |  49 +++++++++
> >  src/cam/sdl_texture.cpp      |  37 +++++++
> >  src/cam/sdl_texture.h        |  29 ++++++
> >  src/cam/sdl_texture_yuyv.cpp |  20 ++++
> >  src/cam/sdl_texture_yuyv.h   |  17 +++
> >  10 files changed, 371 insertions(+)
> >  create mode 100644 src/cam/sdl_sink.cpp
> >  create mode 100644 src/cam/sdl_sink.h
> >  create mode 100644 src/cam/sdl_texture.cpp
> >  create mode 100644 src/cam/sdl_texture.h
> >  create mode 100644 src/cam/sdl_texture_yuyv.cpp
> >  create mode 100644 src/cam/sdl_texture_yuyv.h
> > 
> > diff --git a/src/cam/camera_session.cpp b/src/cam/camera_session.cpp
> > index efffafbf..336ae471 100644
> > --- a/src/cam/camera_session.cpp
> > +++ b/src/cam/camera_session.cpp
> > @@ -20,6 +20,9 @@
> >  #include "kms_sink.h"
> >  #endif
> >  #include "main.h"
> > +#ifdef HAVE_SDL
> > +#include "sdl_sink.h"
> > +#endif
> >  #include "stream_options.h"
> >  
> >  using namespace libcamera;
> > @@ -186,6 +189,11 @@ int CameraSession::start()
> >  		sink_ = std::make_unique<KMSSink>(options_[OptDisplay].toString());
> >  #endif
> >  
> > +#ifdef HAVE_SDL
> > +	if (options_.isSet(OptSDL))
> > +		sink_ = std::make_unique<SDLSink>();
> > +#endif
> > +
> >  	if (options_.isSet(OptFile)) {
> >  		if (!options_[OptFile].toString().empty())
> >  			sink_ = std::make_unique<FileSink>(streamNames_,
> > diff --git a/src/cam/main.cpp b/src/cam/main.cpp
> > index c7f664b9..962262a8 100644
> > --- a/src/cam/main.cpp
> > +++ b/src/cam/main.cpp
> > @@ -147,6 +147,10 @@ int CamApp::parseOptions(int argc, char *argv[])
> >  			 "The default file name is 'frame-#.bin'.",
> >  			 "file", ArgumentOptional, "filename", false,
> >  			 OptCamera);
> > +#ifdef HAVE_SDL
> > +	parser.addOption(OptSDL, OptionNone, "Display viewfinder through SDL",
> > +			 "sdl", ArgumentNone, "", false, OptCamera);
> > +#endif
> >  	parser.addOption(OptStream, &streamKeyValue,
> >  			 "Set configuration of a camera stream", "stream", true,
> >  			 OptCamera);
> > diff --git a/src/cam/main.h b/src/cam/main.h
> > index 62f7bbc9..507a184f 100644
> > --- a/src/cam/main.h
> > +++ b/src/cam/main.h
> > @@ -17,6 +17,7 @@ enum {
> >  	OptList = 'l',
> >  	OptListProperties = 'p',
> >  	OptMonitor = 'm',
> > +	OptSDL = 'S',
> >  	OptStream = 's',
> >  	OptListControls = 256,
> >  	OptStrictFormats = 257,
> > diff --git a/src/cam/meson.build b/src/cam/meson.build
> > index 5bab8c9e..7d714152 100644
> > --- a/src/cam/meson.build
> > +++ b/src/cam/meson.build
> > @@ -32,12 +32,24 @@ if libdrm.found()
> >      ])
> >  endif
> >  
> > +libsdl2 = dependency('SDL2', required : false)
> > +
> > +if libsdl2.found()
> > +    cam_cpp_args += ['-DHAVE_SDL']
> > +    cam_sources += files([
> > +        'sdl_sink.cpp',
> > +        'sdl_texture.cpp',
> > +        'sdl_texture_yuyv.cpp'
> > +    ])
> > +endif
> > +
> >  cam  = executable('cam', cam_sources,
> >                    dependencies : [
> >                        libatomic,
> >                        libcamera_public,
> >                        libdrm,
> >                        libevent,
> > +                      libsdl2,
> >                    ],
> >                    cpp_args : cam_cpp_args,
> >                    install : true)
> > diff --git a/src/cam/sdl_sink.cpp b/src/cam/sdl_sink.cpp
> > new file mode 100644
> > index 00000000..65430efb
> > --- /dev/null
> > +++ b/src/cam/sdl_sink.cpp
> > @@ -0,0 +1,194 @@
> > +/* SPDX-License-Identifier: GPL-2.0-or-later */
> > +/*
> > + * Copyright (C) 2022, Ideas on Board Oy
> > + *
> > + * sdl_sink.h - SDL Sink
> > + */
> > +
> > +#include "sdl_sink.h"
> > +
> > +#include <assert.h>
> > +#include <fcntl.h>
> > +#include <iomanip>
> > +#include <iostream>
> > +#include <signal.h>
> > +#include <sstream>
> > +#include <string.h>
> > +#include <unistd.h>
> > +
> > +#include <libcamera/camera.h>
> > +#include <libcamera/formats.h>
> > +
> > +#include "event_loop.h"
> > +#include "image.h"
> > +#include "sdl_texture_yuyv.h"
> > +
> > +using namespace libcamera;
> > +
> > +using namespace std::chrono_literals;
> > +
> > +SDLSink::SDLSink()
> > +	: window_(nullptr), renderer_(nullptr), rect_({}),
> > +	  init_(false)
> > +{
> > +}
> > +
> > +SDLSink::~SDLSink()
> > +{
> > +	stop();
> > +}
> > +
> > +int SDLSink::configure(const libcamera::CameraConfiguration &config)
> > +{
> > +	const int ret = FrameSink::configure(config);
> 
> No need to make ret const.
> 
> > +	if (ret < 0)
> > +		return ret;
> > +
> > +	if (config.size() > 1) {
> > +		std::cerr
> > +			<< "SDL sink only supports one camera stream at present, streaming first camera stream"
> > +			<< std::endl;
> > +	} else if (config.empty()) {
> > +		std::cerr << "Require at least one camera stream to process"
> > +			  << std::endl;
> > +		return -EINVAL;
> > +	}
> > +
> > +	const libcamera::StreamConfiguration &cfg = config.at(0);
> > +	rect_.w = cfg.size.width;
> > +	rect_.h = cfg.size.height;
> > +
> > +	switch (cfg.pixelFormat) {
> > +	case libcamera::formats::YUYV:
> > +		texture_ = std::make_unique<SDLTextureYUYV>(rect_);
> > +		break;
> > +	default:
> > +		std::cerr << "Unsupported pixel format "
> > +			  << cfg.pixelFormat.toString() << std::endl;
> > +		return -EINVAL;
> > +	};
> > +
> > +	return 0;
> > +}
> > +
> > +int SDLSink::start()
> > +{
> > +	int ret = SDL_Init(SDL_INIT_VIDEO);
> > +	if (ret) {
> > +		std::cerr << "Failed to initialize SDL: " << SDL_GetError()
> > +			  << std::endl;
> > +		return ret;
> > +	}
> > +
> > +	init_ = true;
> > +	window_ = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
> > +				   SDL_WINDOWPOS_UNDEFINED, rect_.w,
> > +				   rect_.h,
> > +				   SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
> > +	if (!window_) {
> > +		std::cerr << "Failed to create SDL window: " << SDL_GetError()
> > +			  << std::endl;
> > +		return -EINVAL;
> > +	}
> > +
> > +	renderer_ = SDL_CreateRenderer(window_, -1, 0);
> > +	if (!renderer_) {
> > +		std::cerr << "Failed to create SDL renderer: " << SDL_GetError()
> > +			  << std::endl;
> > +		return -EINVAL;
> > +	}
> > +
> > +	ret = SDL_RenderSetLogicalSize(renderer_, rect_.w, rect_.h);
> > +	if (ret) { /* Not critical to set, don't return in this case, set for scaling purposes */
> > +		std::cerr << "Failed to set SDL render logical size: "
> > +			  << SDL_GetError() << std::endl;
> > +	}
> 
> 	/*
> 	 * Not critical to set, don't return in this case, set for scaling
> 	 * purposes.
> 	 */
> 	if (ret)
> 		std::cerr << "Failed to set SDL render logical size: "
> 			  << SDL_GetError() << std::endl;
> 
> > +
> > +	ret = texture_->create(renderer_);
> > +	if (ret) {
> > +		return ret;
> > +	}
> > +
> > +	/* \todo Make the event cancellable to support stop/start cycles. */
> > +	EventLoop::instance()->addTimerEvent(
> > +		10ms, std::bind(&SDLSink::processSDLEvents, this));
> > +
> > +	return 0;
> > +}
> > +
> > +int SDLSink::stop()
> > +{
> > +	if (texture_) {
> > +		texture_.reset();
> > +	}
> 
> This can be written as
> 
> 	texture_.reset();
> 
> or
> 
> 	texture_ = nullptr;
> 
> > +
> > +	if (renderer_) {
> > +		SDL_DestroyRenderer(renderer_);
> > +		renderer_ = nullptr;
> > +	}
> > +
> > +	if (window_) {
> > +		SDL_DestroyWindow(window_);
> > +		window_ = nullptr;
> > +	}
> > +
> > +	if (init_) {
> > +		SDL_Quit();
> > +		init_ = false;
> > +	}
> > +
> > +	return FrameSink::stop();
> > +}
> > +
> > +void SDLSink::mapBuffer(FrameBuffer *buffer)
> > +{
> > +	std::unique_ptr<Image> image =
> > +		Image::fromFrameBuffer(buffer, Image::MapMode::ReadOnly);
> > +	assert(image != nullptr);
> > +
> > +	mappedBuffers_[buffer] = std::move(image);
> > +}
> > +
> > +bool SDLSink::processRequest(Request *request)
> > +{
> > +	for (auto [stream, buffer] : request->buffers()) {
> > +		renderBuffer(buffer);
> > +		break; /* to be expanded to launch SDL window per buffer */
> > +	}
> > +
> > +	return true;
> > +}
> > +
> > +/*
> > + * Process SDL events, required for things like window resize and quit button
> > + */
> > +void SDLSink::processSDLEvents()
> > +{
> > +	for (SDL_Event e; SDL_PollEvent(&e);) {
> > +		if (e.type == SDL_QUIT) {
> > +			/* Click close icon then quit */
> > +			EventLoop::instance()->exit(0);
> > +		}
> > +	}
> > +}
> > +
> > +void SDLSink::renderBuffer(FrameBuffer *buffer)
> > +{
> > +	Image *image = mappedBuffers_[buffer].get();
> > +
> > +	/* \todo Implement support for multi-planar formats. */
> > +	const FrameMetadata::Plane &meta =
> > +		buffer->metadata().planes()[0];
> 
> This holds on a single line.
> 
> > +
> > +	Span<uint8_t> data = image->data(0);
> > +	if (meta.bytesused > data.size())
> > +		std::cerr << "payload size " << meta.bytesused
> > +			  << " larger than plane size " << data.size()
> > +			  << std::endl;
> > +
> > +	texture_->update(data);
> > +
> > +	SDL_RenderClear(renderer_);
> > +	SDL_RenderCopy(renderer_, texture_->get(), nullptr, nullptr);
> > +	SDL_RenderPresent(renderer_);
> > +}
> > diff --git a/src/cam/sdl_sink.h b/src/cam/sdl_sink.h
> > new file mode 100644
> > index 00000000..83171cca
> > --- /dev/null
> > +++ b/src/cam/sdl_sink.h
> > @@ -0,0 +1,49 @@
> > +/* SPDX-License-Identifier: GPL-2.0-or-later */
> > +/*
> > + * Copyright (C) 2022, Ideas on Board Oy
> > + *
> > + * sdl_sink.h - SDL Sink
> > + */
> > +
> > +#pragma once
> > +
> > +#include <map>
> > +#include <memory>
> > +
> > +#include <libcamera/stream.h>
> > +
> > +#include <SDL2/SDL.h>
> > +
> > +#include "frame_sink.h"
> > +
> > +class Image;
> > +class SDLTexture;
> > +
> > +class SDLSink : public FrameSink
> > +{
> > +public:
> > +	SDLSink();
> > +	~SDLSink();
> > +
> > +	int configure(const libcamera::CameraConfiguration &config) override;
> > +	int start() override;
> > +	int stop() override;
> > +	void mapBuffer(libcamera::FrameBuffer *buffer) override;
> > +
> > +	bool processRequest(libcamera::Request *request) override;
> > +
> > +private:
> > +	void renderBuffer(libcamera::FrameBuffer *buffer);
> > +	void processSDLEvents();
> > +
> > +	std::map<libcamera::FrameBuffer *, std::unique_ptr<Image>>
> > +		mappedBuffers_;
> > +
> > +	std::unique_ptr<SDLTexture> texture_;
> > +
> > +	SDL_Window *window_;
> > +	SDL_Renderer *renderer_;
> > +	SDL_Rect rect_;
> > +	SDL_PixelFormatEnum pixelFormat_;

This isn't used and can be dropped.

> > +	bool init_;
> > +};
> > diff --git a/src/cam/sdl_texture.cpp b/src/cam/sdl_texture.cpp
> > new file mode 100644
> > index 00000000..ac355a97
> > --- /dev/null
> > +++ b/src/cam/sdl_texture.cpp
> > @@ -0,0 +1,37 @@
> > +/* SPDX-License-Identifier: GPL-2.0-or-later */
> > +/*
> > + * Copyright (C) 2022, Ideas on Board Oy
> > + *
> > + * sdl_texture.cpp - SDL Texture
> > + */
> > +
> > +#include "sdl_texture.h"
> > +
> > +#include <iostream>
> > +
> > +SDLTexture::SDLTexture(const SDL_Rect &rect, SDL_PixelFormatEnum pixelFormat,
> > +		       const int pitch)
> > +	: ptr_(nullptr), rect_(rect), pixelFormat_(pixelFormat), pitch_(pitch)
> > +{
> > +}
> > +
> > +SDLTexture::~SDLTexture()
> > +{
> > +	if (ptr_) {
> > +		SDL_DestroyTexture(ptr_);
> > +	}
> 
> No need for curly braces.
> 
> > +}
> > +
> > +int SDLTexture::create(SDL_Renderer *renderer_)
> > +{
> > +	ptr_ = SDL_CreateTexture(renderer_, pixelFormat_,
> > +				 SDL_TEXTUREACCESS_STREAMING, rect_.w,
> > +				 rect_.h);
> > +	if (!ptr_) {
> > +		std::cerr << "Failed to create SDL texture: " << SDL_GetError()
> > +			  << std::endl;
> > +		return -ENOMEM;
> > +	}
> > +
> > +	return 0;
> > +}
> > diff --git a/src/cam/sdl_texture.h b/src/cam/sdl_texture.h
> > new file mode 100644
> > index 00000000..b04eece0
> > --- /dev/null
> > +++ b/src/cam/sdl_texture.h
> > @@ -0,0 +1,29 @@
> > +/* SPDX-License-Identifier: GPL-2.0-or-later */
> > +/*
> > + * Copyright (C) 2022, Ideas on Board Oy
> > + *
> > + * sdl_texture.h - SDL Texture
> > + */
> > +
> > +#pragma once
> > +
> > +#include <SDL2/SDL.h>
> > +
> > +#include "image.h"
> > +
> > +class SDLTexture
> > +{
> > +public:
> > +	SDLTexture(const SDL_Rect &rect, SDL_PixelFormatEnum pixelFormat,
> > +		   const int pitch);
> > +	virtual ~SDLTexture();
> > +	int create(SDL_Renderer *renderer_);
> 
> s/renderer_/renderer/
> 
> > +	virtual void update(const libcamera::Span<uint8_t> &data) = 0;
> > +	SDL_Texture *get() const { return ptr_; }
> > +
> > +protected:
> > +	SDL_Texture *ptr_;
> > +	const SDL_Rect &rect_;
> 
> This should be a copy, not a reference, as the caller shouldn't need to
> guarantee that the rectangle passed to the constructor will not be
> destroyed as long as the texture exists.
> 
> These are small issues, I can fix them when applying.
> 
> > +	SDL_PixelFormatEnum pixelFormat_;
> > +	const int pitch_;
> > +};
> > diff --git a/src/cam/sdl_texture_yuyv.cpp b/src/cam/sdl_texture_yuyv.cpp
> > new file mode 100644
> > index 00000000..a219097b
> > --- /dev/null
> > +++ b/src/cam/sdl_texture_yuyv.cpp
> > @@ -0,0 +1,20 @@
> > +/* SPDX-License-Identifier: GPL-2.0-or-later */
> > +/*
> > + * Copyright (C) 2022, Ideas on Board Oy
> > + *
> > + * sdl_texture_yuyv.cpp - SDL Texture YUYV
> > + */
> > +
> > +#include "sdl_texture_yuyv.h"
> > +
> > +using namespace libcamera;
> > +
> > +SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &sdlRect)
> > +	: SDLTexture(sdlRect, SDL_PIXELFORMAT_YUY2, 4 * ((sdlRect.w + 1) / 2))
> > +{
> > +}
> > +
> > +void SDLTextureYUYV::update(const Span<uint8_t> &data)
> > +{
> > +	SDL_UpdateTexture(ptr_, &rect_, data.data(), pitch_);
> > +}
> > diff --git a/src/cam/sdl_texture_yuyv.h b/src/cam/sdl_texture_yuyv.h
> > new file mode 100644
> > index 00000000..38c51c74
> > --- /dev/null
> > +++ b/src/cam/sdl_texture_yuyv.h
> > @@ -0,0 +1,17 @@
> > +/* SPDX-License-Identifier: GPL-2.0-or-later */
> > +/*
> > + * Copyright (C) 2022, Ideas on Board Oy
> > + *
> > + * sdl_texture_yuyv.h - SDL Texture YUYV
> > + */
> > +
> > +#pragma once
> > +
> > +#include "sdl_texture.h"
> > +
> > +class SDLTextureYUYV : public SDLTexture
> > +{
> > +public:
> > +	SDLTextureYUYV(const SDL_Rect &sdlRect);
> > +	void update(const libcamera::Span<uint8_t> &data) override;
> > +};

-- 
Regards,

Laurent Pinchart


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