[libcamera-devel] [PATCH v3 08/10] test: Add unit test for Transform and Orientation

David Plowman david.plowman at raspberrypi.com
Thu Jul 20 12:06:54 CEST 2023


Hi Jacopo

Thanks for these tests.

On Tue, 18 Jul 2023 at 11:52, Jacopo Mondi
<jacopo.mondi at ideasonboard.com> wrote:
>
> Add a unit test for Transform and Orientation to validate the
> implementation of the operations between the two types.
>
> In particular, test that:
>
>         o1 / o2 = t
>         o2 * t = o1
>
> Signed-off-by: Jacopo Mondi <jacopo.mondi at ideasonboard.com>
> ---
>  include/libcamera/transform.h |   7 +
>  test/meson.build              |   1 +
>  test/transform.cpp            | 335 ++++++++++++++++++++++++++++++++++
>  3 files changed, 343 insertions(+)
>  create mode 100644 test/transform.cpp
>
> diff --git a/include/libcamera/transform.h b/include/libcamera/transform.h
> index 847a1f94713c..833b50d46fd0 100644
> --- a/include/libcamera/transform.h
> +++ b/include/libcamera/transform.h
> @@ -16,13 +16,20 @@ enum class Orientation;
>  enum class Transform : int {
>         Identity = 0,
>         Rot0 = Identity,
> +
>         HFlip = 1,
> +
>         VFlip = 2,
> +
>         HVFlip = HFlip | VFlip,
>         Rot180 = HVFlip,
> +
>         Transpose = 4,
> +
>         Rot270 = HFlip | Transpose,
> +
>         Rot90 = VFlip | Transpose,
> +

Didn't I see another commit removing these extra blank lines again?
Not that I mind...!

>         Rot180Transpose = HFlip | VFlip | Transpose
>  };
>
> diff --git a/test/meson.build b/test/meson.build
> index b227be818419..189e1428485a 100644
> --- a/test/meson.build
> +++ b/test/meson.build
> @@ -46,6 +46,7 @@ public_tests = [
>      {'name': 'public-api', 'sources': ['public-api.cpp']},
>      {'name': 'signal', 'sources': ['signal.cpp']},
>      {'name': 'span', 'sources': ['span.cpp']},
> +    {'name': 'transform', 'sources': ['transform.cpp']},
>  ]
>
>  internal_tests = [
> diff --git a/test/transform.cpp b/test/transform.cpp
> new file mode 100644
> index 000000000000..f79a1a892d16
> --- /dev/null
> +++ b/test/transform.cpp
> @@ -0,0 +1,335 @@
> +/* SPDX-License-Identifier: GPL-2.0-or-later */
> +/*
> + * Copyright (C) 2023, Ideas On Board Oy
> + *
> + * transform.cpp - Transform and Orientation tests
> + */
> +
> +#include <iostream>
> +
> +#include <libcamera/orientation.h>
> +#include <libcamera/transform.h>
> +
> +#include "test.h"
> +
> +using namespace std;
> +using namespace libcamera;
> +
> +class TransformTest : public Test
> +{
> +protected:
> +       int run();
> +};
> +
> +int TransformTest::run()
> +{
> +       /*
> +        * RotationTestEntry collects two Orientation and one Transform that
> +        * gets combined to validate that (o1 / o2 = T) and (o1 = o2 * T)
> +        *
> +        * o1 / o2 = t computes the Transform to apply to o2 to obtain o1
> +        * o2 * t = o1 combines o2 with t by applying o2 first then t
> +        *
> +        * The comments on the (most complex) transform show how applying to
> +        * an image with orientation o2 the Transform t allows to obtain o1.
> +        *
> +        * The image with basic rotation0 is assumed to be:
> +        *
> +        *      AB
> +        *      CD
> +        *
> +        * And the Transform operators are:
> +        *
> +        *      V = vertical flip
> +        *      H = horizontal flip
> +        *      T = transpose
> +        *
> +        * the operator '* (T|V)' applies V first then T.

Should we mention H here as well? Again, this is so minor I'm not at
all bothered...!

> +        */
> +       struct RotationTestEntry {
> +               Orientation o1;
> +               Orientation o2;
> +               Transform t;
> +       } testEntries[] = {
> +               /* Test identities transforms first. */
> +               {
> +                       Orientation::rotate0, Orientation::rotate0,
> +                       Transform::Identity,
> +               },
> +               {
> +                       Orientation::rotate0Flip, Orientation::rotate0Flip,
> +                       Transform::Identity,
> +               },
> +               {
> +                       Orientation::rotate180, Orientation::rotate180,
> +                       Transform::Identity,
> +               },
> +               {
> +                       Orientation::rotate180Flip, Orientation::rotate180Flip,
> +                       Transform::Identity,
> +               },
> +               {
> +                       Orientation::rotate90, Orientation::rotate90,
> +                       Transform::Identity,
> +               },
> +               {
> +                       Orientation::rotate90Flip, Orientation::rotate90Flip,
> +                       Transform::Identity,
> +               },
> +               {
> +                       Orientation::rotate270, Orientation::rotate270,
> +                       Transform::Identity,
> +               },
> +               {
> +                       Orientation::rotate270Flip, Orientation::rotate270Flip,
> +                       Transform::Identity,
> +               },
> +               /*
> +                * Combine 0 and 180 degrees rotation as they're the most common
> +                * ones.
> +                */
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      CD  * (H|V) =   BA      AB
> +                        *      BA              CD      CD
> +                        */
> +                       Orientation::rotate0, Orientation::rotate180,
> +                       Transform::Rot180,
> +               },
> +               {
> +                       Orientation::rotate180, Orientation::rotate180,
> +                       Transform::Identity

Didn't we do this one already? Not that there's any harm in doing it again!

> +               },
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      AB  * (H|V) =   CD      DC
> +                        *      CD              AB      BA
> +                        */
> +                       Orientation::rotate180, Orientation::rotate0,
> +                       Transform::Rot180
> +               },
> +               /* Test that transpositions are handled correctly. */
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      AB  * (T|V) =   CD      CA
> +                        *      CD              AB      DB
> +                        */
> +                       Orientation::rotate90, Orientation::rotate0,
> +                       Transform::Rot90,
> +               },
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      CA  * (T|H) =   AC      AB
> +                        *      DB              BD      CD
> +                        */
> +                       Orientation::rotate0, Orientation::rotate90,
> +                       Transform::Rot270,
> +               },
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      AB  * (T|H) =   BA      BD
> +                        *      CD              DC      AC
> +                        */
> +                       Orientation::rotate270, Orientation::rotate0,
> +                       Transform::Rot270,
> +               },
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      BD  * (T|V) =   AC      AB
> +                        *      AC              BD      CD
> +                        */
> +                       Orientation::rotate0, Orientation::rotate270,
> +                       Transform::Rot90,
> +               },
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      CD  * (T|H) =   DC      DA
> +                        *      BA              AB      CB
> +                        */
> +                       Orientation::rotate90, Orientation::rotate180,
> +                       Transform::Rot270,
> +               },
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      DA  * (T|V) =   CB      CD
> +                        *      CB              DA      BA
> +                        */
> +                       Orientation::rotate180, Orientation::rotate90,
> +                       Transform::Rot90,
> +               },
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      CD  * (T|V) =   BA      BC
> +                        *      BA              CD      AD
> +                        */
> +                       Orientation::rotate270, Orientation::rotate180,
> +                       Transform::Rot90,
> +               },
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      BC  * (T|H) =   CB      CD
> +                        *      AD              DA      BA
> +                        */
> +                       Orientation::rotate180, Orientation::rotate270,
> +                       Transform::Rot270,
> +               },
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      DA  * (V|H) =   AD      BC
> +                        *      CB              BC      AD
> +                        */
> +                       Orientation::rotate270, Orientation::rotate90,
> +                       Transform::Rot180,
> +               },
> +               /* Test that mirroring is handled correctly. */
> +               {
> +                       Orientation::rotate0, Orientation::rotate0Flip,
> +                       Transform::HFlip
> +               },
> +               {
> +                       Orientation::rotate0Flip, Orientation::rotate0,
> +                       Transform::HFlip
> +               },
> +               {
> +                       Orientation::rotate180, Orientation::rotate180Flip,
> +                       Transform::HFlip
> +               },
> +               {
> +                       Orientation::rotate180Flip, Orientation::rotate180,
> +                       Transform::HFlip
> +               },
> +               {
> +                       Orientation::rotate90, Orientation::rotate90Flip,
> +                       Transform::HFlip
> +               },
> +               {
> +                       Orientation::rotate90Flip, Orientation::rotate90,
> +                       Transform::HFlip
> +               },
> +               {
> +                       Orientation::rotate270, Orientation::rotate270Flip,
> +                       Transform::HFlip
> +               },
> +               {
> +                       Orientation::rotate270Flip, Orientation::rotate270,
> +                       Transform::HFlip
> +               },
> +               {
> +                       Orientation::rotate0, Orientation::rotate0Flip,
> +                       Transform::HFlip
> +               },
> +               /*
> +                * More exotic transforms which include Transpositions and
> +                * mirroring.
> +                */
> +               {
> +                       /*
> +                        *      o2      t       o1
> +                        *      ------------------
> +                        *      BC  * (V) =     AD
> +                        *      AD              BC
> +                        */
> +                       Orientation::rotate90Flip, Orientation::rotate270,
> +                       Transform::VFlip,
> +               },
> +               {
> +                       /*
> +                        *      o2      t       o1
> +                        *      ------------------
> +                        *      CB  * (T) =     CD
> +                        *      DA              BA
> +                        */
> +                       Orientation::rotate180, Orientation::rotate270Flip,
> +                       Transform::Transpose,
> +               },
> +               {
> +                       /*
> +                        *      o2      t       o1
> +                        *      ------------------
> +                        *      AD  * (T) =     AB
> +                        *      BC              DC
> +                        */
> +                       Orientation::rotate0, Orientation::rotate90Flip,
> +                       Transform::Transpose,
> +               },
> +               {
> +                       /*
> +                        *      o2      t       o1
> +                        *      ------------------
> +                        *      AD  * (V) =     BC
> +                        *      BC              AD
> +                        */
> +                       Orientation::rotate270, Orientation::rotate90Flip,
> +                       Transform::VFlip,
> +               },
> +               {
> +                       /*
> +                        *      o2      t       o1
> +                        *      ------------------
> +                        *      DA  * (V) =     CB
> +                        *      CB              DA
> +                        */
> +                       Orientation::rotate270Flip, Orientation::rotate90,
> +                       Transform::VFlip,
> +               },
> +               {
> +                       /*
> +                        *      o2      t               o1
> +                        *      --------------------------
> +                        *      CB  * (V|H) =   BC      AD
> +                        *      DA              AD      BC
> +                        */
> +                       Orientation::rotate90Flip, Orientation::rotate270Flip,
> +                       Transform::Rot180,
> +               },
> +       };
> +
> +       for (const auto &entry : testEntries) {
> +               Transform transform = entry.o1 / entry.o2;
> +               cout << "Testing: " << entry.o1 << " / " << entry.o2
> +                    << " = " << transformToString(transform) << endl;
> +               if (transform != entry.t) {
> +                       cerr << "Failed to validate: " << entry.o1
> +                            << " / " << entry.o2
> +                            << " = " << transformToString(entry.t) << endl;
> +                       cerr << "Got back: "
> +                            << transformToString(transform) << endl;
> +                       return TestFail;
> +               }
> +
> +               Orientation adjusted = entry.o2 * entry.t;
> +               if (adjusted != entry.o1) {
> +                       cerr << "Failed to validate: " << entry.o2
> +                            << " * " << transformToString(entry.t)
> +                            << " = " << entry.o1 << endl;
> +                       cerr << "Got back: " << adjusted << endl;
> +                       return TestFail;
> +               }
> +       }

All looks good to me, I think there's probably plenty of coverage here
so that you'd notice if anything got broken.

Reviewed-by: David Plowman <david.plowman at raspberrypi.com>

Thanks!
David

> +
> +       return TestPass;
> +}
> +
> +TEST_REGISTER(TransformTest)
> --
> 2.40.1
>


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