[libcamera-devel] [PATCH v3 08/10] test: Add unit test for Transform and Orientation

Jacopo Mondi jacopo.mondi at ideasonboard.com
Mon Jul 24 08:59:21 CEST 2023


Hi David

On Thu, Jul 20, 2023 at 11:06:54AM +0100, David Plowman via libcamera-devel wrote:
> Hi Jacopo
>
> Thanks for these tests.
>
> On Tue, 18 Jul 2023 at 11:52, Jacopo Mondi
> <jacopo.mondi at ideasonboard.com> wrote:
> >
> > Add a unit test for Transform and Orientation to validate the
> > implementation of the operations between the two types.
> >
> > In particular, test that:
> >
> >         o1 / o2 = t
> >         o2 * t = o1
> >
> > Signed-off-by: Jacopo Mondi <jacopo.mondi at ideasonboard.com>
> > ---
> >  include/libcamera/transform.h |   7 +
> >  test/meson.build              |   1 +
> >  test/transform.cpp            | 335 ++++++++++++++++++++++++++++++++++
> >  3 files changed, 343 insertions(+)
> >  create mode 100644 test/transform.cpp
> >
> > diff --git a/include/libcamera/transform.h b/include/libcamera/transform.h
> > index 847a1f94713c..833b50d46fd0 100644
> > --- a/include/libcamera/transform.h
> > +++ b/include/libcamera/transform.h
> > @@ -16,13 +16,20 @@ enum class Orientation;
> >  enum class Transform : int {
> >         Identity = 0,
> >         Rot0 = Identity,
> > +
> >         HFlip = 1,
> > +
> >         VFlip = 2,
> > +
> >         HVFlip = HFlip | VFlip,
> >         Rot180 = HVFlip,
> > +
> >         Transpose = 4,
> > +
> >         Rot270 = HFlip | Transpose,
> > +
> >         Rot90 = VFlip | Transpose,
> > +
>
> Didn't I see another commit removing these extra blank lines again?
> Not that I mind...!

This clearly shouldn't be here

>
> >         Rot180Transpose = HFlip | VFlip | Transpose
> >  };
> >
> > diff --git a/test/meson.build b/test/meson.build
> > index b227be818419..189e1428485a 100644
> > --- a/test/meson.build
> > +++ b/test/meson.build
> > @@ -46,6 +46,7 @@ public_tests = [
> >      {'name': 'public-api', 'sources': ['public-api.cpp']},
> >      {'name': 'signal', 'sources': ['signal.cpp']},
> >      {'name': 'span', 'sources': ['span.cpp']},
> > +    {'name': 'transform', 'sources': ['transform.cpp']},
> >  ]
> >
> >  internal_tests = [
> > diff --git a/test/transform.cpp b/test/transform.cpp
> > new file mode 100644
> > index 000000000000..f79a1a892d16
> > --- /dev/null
> > +++ b/test/transform.cpp
> > @@ -0,0 +1,335 @@
> > +/* SPDX-License-Identifier: GPL-2.0-or-later */
> > +/*
> > + * Copyright (C) 2023, Ideas On Board Oy
> > + *
> > + * transform.cpp - Transform and Orientation tests
> > + */
> > +
> > +#include <iostream>
> > +
> > +#include <libcamera/orientation.h>
> > +#include <libcamera/transform.h>
> > +
> > +#include "test.h"
> > +
> > +using namespace std;
> > +using namespace libcamera;
> > +
> > +class TransformTest : public Test
> > +{
> > +protected:
> > +       int run();
> > +};
> > +
> > +int TransformTest::run()
> > +{
> > +       /*
> > +        * RotationTestEntry collects two Orientation and one Transform that
> > +        * gets combined to validate that (o1 / o2 = T) and (o1 = o2 * T)
> > +        *
> > +        * o1 / o2 = t computes the Transform to apply to o2 to obtain o1
> > +        * o2 * t = o1 combines o2 with t by applying o2 first then t
> > +        *
> > +        * The comments on the (most complex) transform show how applying to
> > +        * an image with orientation o2 the Transform t allows to obtain o1.
> > +        *
> > +        * The image with basic rotation0 is assumed to be:
> > +        *
> > +        *      AB
> > +        *      CD
> > +        *
> > +        * And the Transform operators are:
> > +        *
> > +        *      V = vertical flip
> > +        *      H = horizontal flip
> > +        *      T = transpose
> > +        *
> > +        * the operator '* (T|V)' applies V first then T.
>
> Should we mention H here as well? Again, this is so minor I'm not at
> all bothered...!
>

Well, this was just an example to specify the operator application
order

> > +        */
> > +       struct RotationTestEntry {
> > +               Orientation o1;
> > +               Orientation o2;
> > +               Transform t;
> > +       } testEntries[] = {
> > +               /* Test identities transforms first. */
> > +               {
> > +                       Orientation::rotate0, Orientation::rotate0,
> > +                       Transform::Identity,
> > +               },
> > +               {
> > +                       Orientation::rotate0Flip, Orientation::rotate0Flip,
> > +                       Transform::Identity,
> > +               },
> > +               {
> > +                       Orientation::rotate180, Orientation::rotate180,
> > +                       Transform::Identity,
> > +               },
> > +               {
> > +                       Orientation::rotate180Flip, Orientation::rotate180Flip,
> > +                       Transform::Identity,
> > +               },
> > +               {
> > +                       Orientation::rotate90, Orientation::rotate90,
> > +                       Transform::Identity,
> > +               },
> > +               {
> > +                       Orientation::rotate90Flip, Orientation::rotate90Flip,
> > +                       Transform::Identity,
> > +               },
> > +               {
> > +                       Orientation::rotate270, Orientation::rotate270,
> > +                       Transform::Identity,
> > +               },
> > +               {
> > +                       Orientation::rotate270Flip, Orientation::rotate270Flip,
> > +                       Transform::Identity,
> > +               },
> > +               /*
> > +                * Combine 0 and 180 degrees rotation as they're the most common
> > +                * ones.
> > +                */
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      CD  * (H|V) =   BA      AB
> > +                        *      BA              CD      CD
> > +                        */
> > +                       Orientation::rotate0, Orientation::rotate180,
> > +                       Transform::Rot180,
> > +               },
> > +               {
> > +                       Orientation::rotate180, Orientation::rotate180,
> > +                       Transform::Identity
>
> Didn't we do this one already? Not that there's any harm in doing it again!
>

Ah yes, I'll drop

> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      AB  * (H|V) =   CD      DC
> > +                        *      CD              AB      BA
> > +                        */
> > +                       Orientation::rotate180, Orientation::rotate0,
> > +                       Transform::Rot180
> > +               },
> > +               /* Test that transpositions are handled correctly. */
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      AB  * (T|V) =   CD      CA
> > +                        *      CD              AB      DB
> > +                        */
> > +                       Orientation::rotate90, Orientation::rotate0,
> > +                       Transform::Rot90,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      CA  * (T|H) =   AC      AB
> > +                        *      DB              BD      CD
> > +                        */
> > +                       Orientation::rotate0, Orientation::rotate90,
> > +                       Transform::Rot270,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      AB  * (T|H) =   BA      BD
> > +                        *      CD              DC      AC
> > +                        */
> > +                       Orientation::rotate270, Orientation::rotate0,
> > +                       Transform::Rot270,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      BD  * (T|V) =   AC      AB
> > +                        *      AC              BD      CD
> > +                        */
> > +                       Orientation::rotate0, Orientation::rotate270,
> > +                       Transform::Rot90,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      CD  * (T|H) =   DC      DA
> > +                        *      BA              AB      CB
> > +                        */
> > +                       Orientation::rotate90, Orientation::rotate180,
> > +                       Transform::Rot270,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      DA  * (T|V) =   CB      CD
> > +                        *      CB              DA      BA
> > +                        */
> > +                       Orientation::rotate180, Orientation::rotate90,
> > +                       Transform::Rot90,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      CD  * (T|V) =   BA      BC
> > +                        *      BA              CD      AD
> > +                        */
> > +                       Orientation::rotate270, Orientation::rotate180,
> > +                       Transform::Rot90,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      BC  * (T|H) =   CB      CD
> > +                        *      AD              DA      BA
> > +                        */
> > +                       Orientation::rotate180, Orientation::rotate270,
> > +                       Transform::Rot270,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      DA  * (V|H) =   AD      BC
> > +                        *      CB              BC      AD
> > +                        */
> > +                       Orientation::rotate270, Orientation::rotate90,
> > +                       Transform::Rot180,
> > +               },
> > +               /* Test that mirroring is handled correctly. */
> > +               {
> > +                       Orientation::rotate0, Orientation::rotate0Flip,
> > +                       Transform::HFlip
> > +               },
> > +               {
> > +                       Orientation::rotate0Flip, Orientation::rotate0,
> > +                       Transform::HFlip
> > +               },
> > +               {
> > +                       Orientation::rotate180, Orientation::rotate180Flip,
> > +                       Transform::HFlip
> > +               },
> > +               {
> > +                       Orientation::rotate180Flip, Orientation::rotate180,
> > +                       Transform::HFlip
> > +               },
> > +               {
> > +                       Orientation::rotate90, Orientation::rotate90Flip,
> > +                       Transform::HFlip
> > +               },
> > +               {
> > +                       Orientation::rotate90Flip, Orientation::rotate90,
> > +                       Transform::HFlip
> > +               },
> > +               {
> > +                       Orientation::rotate270, Orientation::rotate270Flip,
> > +                       Transform::HFlip
> > +               },
> > +               {
> > +                       Orientation::rotate270Flip, Orientation::rotate270,
> > +                       Transform::HFlip
> > +               },
> > +               {
> > +                       Orientation::rotate0, Orientation::rotate0Flip,
> > +                       Transform::HFlip
> > +               },
> > +               /*
> > +                * More exotic transforms which include Transpositions and
> > +                * mirroring.
> > +                */
> > +               {
> > +                       /*
> > +                        *      o2      t       o1
> > +                        *      ------------------
> > +                        *      BC  * (V) =     AD
> > +                        *      AD              BC
> > +                        */
> > +                       Orientation::rotate90Flip, Orientation::rotate270,
> > +                       Transform::VFlip,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t       o1
> > +                        *      ------------------
> > +                        *      CB  * (T) =     CD
> > +                        *      DA              BA
> > +                        */
> > +                       Orientation::rotate180, Orientation::rotate270Flip,
> > +                       Transform::Transpose,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t       o1
> > +                        *      ------------------
> > +                        *      AD  * (T) =     AB
> > +                        *      BC              DC
> > +                        */
> > +                       Orientation::rotate0, Orientation::rotate90Flip,
> > +                       Transform::Transpose,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t       o1
> > +                        *      ------------------
> > +                        *      AD  * (V) =     BC
> > +                        *      BC              AD
> > +                        */
> > +                       Orientation::rotate270, Orientation::rotate90Flip,
> > +                       Transform::VFlip,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t       o1
> > +                        *      ------------------
> > +                        *      DA  * (V) =     CB
> > +                        *      CB              DA
> > +                        */
> > +                       Orientation::rotate270Flip, Orientation::rotate90,
> > +                       Transform::VFlip,
> > +               },
> > +               {
> > +                       /*
> > +                        *      o2      t               o1
> > +                        *      --------------------------
> > +                        *      CB  * (V|H) =   BC      AD
> > +                        *      DA              AD      BC
> > +                        */
> > +                       Orientation::rotate90Flip, Orientation::rotate270Flip,
> > +                       Transform::Rot180,
> > +               },
> > +       };
> > +
> > +       for (const auto &entry : testEntries) {
> > +               Transform transform = entry.o1 / entry.o2;
> > +               cout << "Testing: " << entry.o1 << " / " << entry.o2
> > +                    << " = " << transformToString(transform) << endl;
> > +               if (transform != entry.t) {
> > +                       cerr << "Failed to validate: " << entry.o1
> > +                            << " / " << entry.o2
> > +                            << " = " << transformToString(entry.t) << endl;
> > +                       cerr << "Got back: "
> > +                            << transformToString(transform) << endl;
> > +                       return TestFail;
> > +               }
> > +
> > +               Orientation adjusted = entry.o2 * entry.t;
> > +               if (adjusted != entry.o1) {
> > +                       cerr << "Failed to validate: " << entry.o2
> > +                            << " * " << transformToString(entry.t)
> > +                            << " = " << entry.o1 << endl;
> > +                       cerr << "Got back: " << adjusted << endl;
> > +                       return TestFail;
> > +               }
> > +       }
>
> All looks good to me, I think there's probably plenty of coverage here
> so that you'd notice if anything got broken.
>
> Reviewed-by: David Plowman <david.plowman at raspberrypi.com>

Thanks
  j

>
> Thanks!
> David
>
> > +
> > +       return TestPass;
> > +}
> > +
> > +TEST_REGISTER(TransformTest)
> > --
> > 2.40.1
> >


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