[PATCH v2 1/3] gstreamer: allocator: Ensure camera manager stay alive
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Tue May 14 18:08:18 CEST 2024
Hi Nicolas,
Thank you for the patch.
On Tue, Mar 05, 2024 at 10:30:56AM -0500, Nicolas Dufresne wrote:
> From: Nicolas Dufresne <nicolas.dufresne at collabora.com>
>
> With the camera manager, it is not possible to cleanly delete the
Did you mean s/With/Without/ ?
> FrameBufferAllocator object. Keep the camera manager alive until all the
> memory object have been released.
>
> Fixes Bugzilla issue 211
>
> Signed-off-by: Nicolas Dufresne <nicolas.dufresne at collabora.com>
> ---
> src/gstreamer/gstlibcameraallocator.cpp | 16 +++++++++++++++-
> 1 file changed, 15 insertions(+), 1 deletion(-)
>
> diff --git a/src/gstreamer/gstlibcameraallocator.cpp b/src/gstreamer/gstlibcameraallocator.cpp
> index c740b8fc..844bdb17 100644
> --- a/src/gstreamer/gstlibcameraallocator.cpp
> +++ b/src/gstreamer/gstlibcameraallocator.cpp
> @@ -100,6 +100,11 @@ struct _GstLibcameraAllocator {
> * FrameWrap.
> */
> GHashTable *pools;
> + /*
> + * The camera manager represent that library, which needs to be kept alive
> + * until all the memory have been released.
> + */
> + std::shared_ptr<CameraManager> *cm_ptr;
This doesn't have to be a pointer, it can be
std::shared_ptr<CameraManager> cm;
> };
>
> G_DEFINE_TYPE(GstLibcameraAllocator, gst_libcamera_allocator,
> @@ -173,6 +178,9 @@ gst_libcamera_allocator_finalize(GObject *object)
>
> delete self->fb_allocator;
>
> + /* keep last */
> + delete self->cm_ptr;
> +
This would become
/* Keep last. */
self->cm.reset();
> G_OBJECT_CLASS(gst_libcamera_allocator_parent_class)->finalize(object);
> }
>
> @@ -193,11 +201,17 @@ gst_libcamera_allocator_new(std::shared_ptr<Camera> camera,
> {
> auto *self = GST_LIBCAMERA_ALLOCATOR(g_object_new(GST_TYPE_LIBCAMERA_ALLOCATOR,
> nullptr));
> + gint ret;
> +
> + self->cm_ptr = new std::shared_ptr<CameraManager>(gst_libcamera_get_camera_manager(ret));
And here,
self->cm = gst_libcamera_get_camera_manager(ret);
> + if (ret) {
> + g_object_unref(self);
> + return nullptr;
> + }
>
> self->fb_allocator = new FrameBufferAllocator(camera);
> for (StreamConfiguration &streamCfg : *config_) {
> Stream *stream = streamCfg.stream();
> - gint ret;
>
> ret = self->fb_allocator->allocate(stream);
> if (ret == 0)
--
Regards,
Laurent Pinchart
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