[PATCH v7 08/12] controls: Remove AeLocked

Paul Elder paul.elder at ideasonboard.com
Sat Jan 11 00:57:33 CET 2025


From: Jacopo Mondi <jacopo at jmondi.org>

Now that the codebase has been ported to use the new AEGC controls
remove the definition of AeLocked. AeEnable is not be removed as it will
be redefined.

Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
Signed-off-by: Paul Elder <paul.elder at ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder at ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>

---
No change in v7

Changes in v6:
- remove only AeLocked, as AeEnable will be redefined instead of removed
  - (used to be "controls: Remove AeEnable and AeLocked")

No change in v5

No change in v4

No change in v3
---
 src/libcamera/control_ids_core.yaml | 12 ------------
 1 file changed, 12 deletions(-)

diff --git a/src/libcamera/control_ids_core.yaml b/src/libcamera/control_ids_core.yaml
index 553095481..d88c1852e 100644
--- a/src/libcamera/control_ids_core.yaml
+++ b/src/libcamera/control_ids_core.yaml
@@ -16,18 +16,6 @@ controls:
 
         \sa ExposureTime AnalogueGain
 
-  - AeLocked:
-      type: bool
-      direction: out
-      description: |
-        Report the lock status of a running AE algorithm.
-
-        If the AE algorithm is locked the value shall be set to true, if it's
-        converging it shall be set to false. If the AE algorithm is not
-        running the control shall not be present in the metadata control list.
-
-        \sa AeEnable
-
   - AeState:
       type: int32_t
       direction: out
-- 
2.39.2



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