[PATCH v7 08/12] controls: Remove AeLocked
Paul Elder
paul.elder at ideasonboard.com
Sat Jan 11 00:57:33 CET 2025
From: Jacopo Mondi <jacopo at jmondi.org>
Now that the codebase has been ported to use the new AEGC controls
remove the definition of AeLocked. AeEnable is not be removed as it will
be redefined.
Signed-off-by: Jacopo Mondi <jacopo at jmondi.org>
Signed-off-by: Paul Elder <paul.elder at ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder at ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
---
No change in v7
Changes in v6:
- remove only AeLocked, as AeEnable will be redefined instead of removed
- (used to be "controls: Remove AeEnable and AeLocked")
No change in v5
No change in v4
No change in v3
---
src/libcamera/control_ids_core.yaml | 12 ------------
1 file changed, 12 deletions(-)
diff --git a/src/libcamera/control_ids_core.yaml b/src/libcamera/control_ids_core.yaml
index 553095481..d88c1852e 100644
--- a/src/libcamera/control_ids_core.yaml
+++ b/src/libcamera/control_ids_core.yaml
@@ -16,18 +16,6 @@ controls:
\sa ExposureTime AnalogueGain
- - AeLocked:
- type: bool
- direction: out
- description: |
- Report the lock status of a running AE algorithm.
-
- If the AE algorithm is locked the value shall be set to true, if it's
- converging it shall be set to false. If the AE algorithm is not
- running the control shall not be present in the metadata control list.
-
- \sa AeEnable
-
- AeState:
type: int32_t
direction: out
--
2.39.2
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